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Animal Fat
April 18, 2026 at 03:43 PM
Added Vendors(1), FullCrafting(22) sections with vendor and crafting data
Animal Fat is one of those Windrose materials that feels easy to ignore until you suddenly need it. Current item and Workbench listings show it as the refill material for the Oil Lamp, which makes it part of the exploration chain rather than just a background animal drop.

Use | What Is Verified |
|---|---|
The current Workbench refill entry uses 3 Animal Fat to fill one lamp | |
Lamp-related utility | explicitly describes Animal Fat as required for crafting lamps |
Source | Notes |
|---|---|
A common early animal source | |
A Foothills predator source | |
Another animal source once the Foothills open | |
General animal hunting | describes the material as obtained from animals |
You do not feel the shortage until you start spending serious time underground or in darker interiors.
It links the hunting loop to the exploration loop in a very practical way.
On crowded servers, even common animal drops become annoying if your whole group is trying to keep lamps fueled.
Keep a small reserve near your Workbench instead of carrying all of it with you.
If you are planning a long cave or dungeon route, restock the lamp first rather than waiting until darkness becomes the reason the run turns sloppy.
Do not treat Animal Fat as junk loot if you are still mining, spelunking, or learning interior layouts.
Animal Fat can be purchased from the following vendor.
Vendor | Stock Qty | Faction Level | Price |
|---|---|---|---|
30 | — | 20 Piastre |
Animal Fat is an ingredient in the following recipes.
Recipe Output | Quantity |
|---|---|
— | |
— | |
— | |
x10 | |
— | |
x3 | |
x3 | |
x4 | |
x4 | |
x4 | |
x3 | |
x4 | |
x4 | |
x3 | |
x3 | |
x3 | |
x4 | |
x3 | |
x3 | |
x3 | |
x3 | |
x3 |
Oil Lamp - the main reason most players track Animal Fat closely
Rough Hide - another high-value early animal material
Resources - how animal drops fit into the larger resource ladder
The Oil Lamp refills at a Workbench rather than in the main crafting interface. The refill option lives on a separate Refill/Repair tab, not on the standard crafting tab most players open first. Selecting the lamp from this tab consumes 3 Animal Fat and restores the lamp to full fuel regardless of its current charge level. Because the refill always tops the lamp to 100%, it is more fuel-efficient to drain the lamp close to empty before refilling rather than topping off a partially full lamp.
On the starting island, Boars and Sows both produce Animal Fat, but Boars are the more reliable source: Sow kills sometimes return no fat, while Boars produce it more consistently per engagement. Once a ship is available, the islands south and southeast of the starter zone introduce larger Boar variants that serve as the main mid-game fat source.
Animal | Location | Co-drops |
|---|---|---|
Starting island, common spawn near Smuggler's Cache | ||
Starting island, overlapping Boar spawns | ||
Islands south and southeast of starter zone | Rough HideMeat | |
Islands south and southeast of starter zone | Rough HideMeat |
Savage Boars and Charging Boars hit harder than starter-island Boars but drop Rough Hide on top of Animal Fat, which covers a second mid-game supply line at the same time. Charging Boars telegraph a horizontal charge attack that closes ground quickly; dodging sideways rather than backward is the standard counter.
If the starting Oil Lamp is lost, it can be recrafted at the Workbench after the initial pickup has unlocked the recipe. The replacement cost is modest but not trivial on a fresh run:
4x Copper Ingot
1x Rope
Because Copper Ingot production needs a Furnace and Copper Ore from cave deposits (which themselves require a lamp to explore safely), the practical advice is to avoid losing the first lamp rather than relying on the replacement path. A Floor-Standing Torch placed as a temporary waypoint light is the cheap fallback while Copper is being processed.
One lamp is sufficient for starting-island caves, which are short enough that running dry is recoverable. Larger islands burn through one to two full lamp charges per cave run, so carrying two or three lamps on longer expeditions prevents a dry-lamp forced retreat. Once Savage Boar farming is established, the Animal Fat economy is generous enough that extra lamp capacity is effectively free.