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Agility
May 8, 2026 at 09:30 AM
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Agility is the weapon-damage stat for fast and sweeping melee, plus the Blunderbuss. It scales Sabers, Greatswords, and Blunderbusses the categories built around quick combos, sweeping arcs, and close-range spread damage. Builds that plan to chain attacks or to close with a shotgun-style ranged weapon should prioritize Agility.
Saber one-handed sweeping melee.
Greatsword two-handed sweeping melee with long reach.
Blunderbuss short-range scatter gun.
Dragon's Breath Epic blunderbuss with 60% chance of a fire explosion on hit.
Dueling Greatsword Epic greatsword whose Perfect Blocks at max stacks restore 10% Health.
Stalwart Greatsword rare greatsword variant.
Dueling Saber rare saber variant.
Arboris Saber Strength scaling in one card, confirm in-game before stacking Agility on it.
Cutlass rare saber variant.
Flibustier SetFlibustier Set 4-piece adds +15% one-handed damage, pairing well with Sabers.
Pikeman Set 4-piece adds +15% two-handed damage, pairing with Greatswords.
Gazpacho Epic dish granting +20 Agility for 30 minutes.
Agility follows the same diminishing-returns curve as the other two damage stats. Each point added between 1 and 20 returns the full per-point damage gain on Agility-scaling weapons. Each point added past 20 returns roughly half that value. The breakpoint is therefore 20 invested points; allocations above that level pay measurably less per point.
Investment Range | Practical Effect |
|---|---|
1 to 5 | Largest per-point gain. Every point matters and noticeably increases damage on light attacks. |
6 to 20 | Steady linear growth. The 20th point is the last one before the soft cap. |
21 to 30 | Roughly half the per-point gain compared to the 1-to-20 band. Worth taking only after Endurance and Vitality are at the planned levels. |
Past 30 | Practical floor for Agility builds. Further points are inefficient unless every other stat has already met its planned floor. |
Most Agility builds open with a 4-point split into Endurance and Vitality before touching Agility itself, because survival is the bottleneck in early Coastal Jungle encounters and stamina runs out faster than damage runs out. Once those baselines are set, the practical sequence is to push Agility to 20 first, then top up Vitality and Endurance, and only return to Agility for the diminishing-returns band after a build's defensive numbers are stable.
Build Goal | Suggested Allocation |
|---|---|
Saber and Greatsword crowd-clear | Agility 20, Vitality 15, Endurance 10, Mastery 5 (for crit cushion on AoE swings) |
Blunderbuss-forward boarding | Agility 20, Endurance 12, Vitality 10, Mastery 8 (Blunderbuss hits like a critical when paired with Mastery) |
Hybrid Agility plus firearm | Agility 20, Precision 8 to 10 (for off-hand Pistol shots), Vitality 12, Endurance 10 |
Agility builds get the most reliable temporary boost from Gazpacho (+20 Agility, Tier 3 Epic) or Hearty Egg Broth (+10 Agility, Tier 2 Rare) for the agility scaling, paired with a Vitality dish such as Seafood Platter (+20 Vitality) or Spicy 'Chicken' with Sweet Potato (+10 Vitality). The +20 Agility buff allows a 20-point invested build to reach the equivalent of 40 raw points during the buff window, which spans most boss attempts. Infused Elixir of Cruelty pairs naturally with the burst-window playstyle Agility weapons reward.
All Agility allocations can be freely reset through the in-game Respec menu, so the planned numbers above are starting points rather than commitments. Players experimenting with hybrid Saber-plus-Pistol or pure Blunderbuss builds should plan to respec at least once between the Coastal Jungle and Foothills transitions to align stats with the gear available at each tier.