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Track all wiki edits and revisions for Vindictus: Defying Fate
“Replaced placeholder image descriptions with accurate ones”
“Corrected the Focus Group Test date to March 14, 2026 and noted the May 2026 dev log pause”
“Added a Gremlins section covering the Fomorian engineer Gremlins and the friendly human-side 'Fluffy Gremlins' from the February 2026 developer note”
“Aligned release date field with confirmed 2027 target year (2026-07-12)”
“Fixed the returning city name spelling from Rochester to Rocheste in the world scope section”
“Removed duplicate in-body wikilinks”
“Added a Vista Views note for the Hoarfrost Hollow Lassar stone tower”
“Added April 2026 Build Changes section noting unblockable-attack removal and added combo actions (2026-05-19)”
“Recorded the June 2025 technical FAQ as the earliest first-party console-at-launch statement, and corrected the claim that PC specifications have not been published”
“Added the neutral-zone history of the region and why a permanent Gnoll camp there reopens the front”
“Added the Kalbram Supplies track (Supply Level, credits, daily and challenge missions, reset time, reward types) and the item chest system”
“Added the founding history, the formal corps name, the Vigilance Committee origin of the Kalbram name, and the uniform and badge rules”
“Expanded the gesture section with the exclusive and shared gesture types, preset registration and the shortcut-key workflow”
“Removed the unsourced 1080p/60fps performance targets from the spec line and linked the new system requirements page”
“Replaced the pillar-throw and barehanded-mode entry with Karok's confirmed follow-up chain mechanic; the thrown-pillar mode belongs to the original game”
“Corrected Fiona's second active skill to its proper name Focal Point, added the confirmed strong-attack follow-ups, and removed the Beast Stance and pillar-throw claims, which describe the original game rather than this one”
“Initial version (2026-09-06)”
“Rewrote from the official photo mode guide: added entry conditions, the V and D-Pad Down binding, camera behaviour, PNG capture and gallery upload; corrected the claim that the mode freezes the world and works during combat”
“Added the creation-myth opening and the dying-mercenary framing of the in-game lore text”
“Initial version (2026-08-25)”
“Noted that the fight can be retaken through Trial Recall after the first clear”
“Stated the alpha test window across Pacific, UTC and Korean time to resolve the June 8 versus June 9 discrepancy”
“Added the difficulty rule: difficulty selection is single-player only and co-op is locked to Normal”
“Added age ratings and supported-language sections with the Korean and Taiwanese classifications”
“Replaced placeholder image descriptions with accurate ones”
“Replaced placeholder image descriptions with accurate ones”
“Illustrated the Vista Views section with a matching vantage-point screenshot”
“Added a region image to a page that had none”
“Corrected an image description that claimed an equipment and progression interface where the picture shows a boss encounter”
“Replaced an illustration that showed a Gnoll boss in a sunlit meadow with a frozen-region interior, and described it accurately”
“Updated platforms to PC and console and added the August 2026 quarterly-disclosure restatement of the 2027 target; corrected the summary line and a key-art description that contradicted the article body”
“Corrected platform status from PC-only to PC and console, refreshed the stale store-listing release date to 2027, added an August 13 2026 timeline entry for the publisher pipeline restatement, and removed a self-referential link”
“Corrected the Focus Group Test date to March 14, 2026, replaced the stale "as of early 2026" release-date line with the 2027 target, reordered the development timeline chronologically, added the April and May 2026 dev log milestones, and documented the dev log hiatus”
“Corrected the Focus Group Test date from April to March 2026 across the telegraph and build-change sections”
“Corrected the Focus Group Test date from April to March 2026 across the build-change notes”
“Corrected the Focus Group Test date to March 14, 2026 and added the test's format, recruitment window, tester profile, and stage progression”
“Named the game world 'Taratha' from the February 2026 developer note (flagged as a temporary in-development name)”
“Added the Korean title, noted the director's 'Vindic-Like' framing from the April 2026 AMA, updated the Focus Group Test from planned to held with survey results, and noted the free-to-play sequential story rollout”
“Updated business model comparison to reflect confirmed free-to-play launch (2026-07-12)”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Cleanup: removed empty text nodes from NPC description paragraphs”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Added a Vista Views note for the Northern Ruins Lassar stone tower”
“Added an Achievement and Title system section”
“Added Vista Views exploration feature (Lassar stone towers and panoramic vistas)”
“Reframed the region around its current official name, Hoarfrost Hollow”
“Updated platforms spec: only PC is confirmed; additional platforms are planned but not yet announced”
“Corrected console platform status: only PC is confirmed; consoles are planned but not officially announced”
“Removed em-dashes introduced in prior pass”
“Removed em-dashes introduced in prior pass”
“Added Multiplayer Behavior section (gauge hidden, Fatal Actions disabled, design rationale) and Combo Freedom note within the stagger window”
“Added Hub Visibility and Co-op Entry section (display-players-in-village setting path, matchmaking vs invite code, solo-only main story); added Multiplayer Combat Adjustments at a Glance summary table”
“Added Noctia teaser paragraph to Development, updated gameplay Attack Indicators wording for April 2026 build (yellow blockable via passive, red Perfect Dodge stun + cooldown reduction), added six-character launch floor and explicit no-PvP/no-trading/no-transformation paragraph to Business Model”
“Added April 24, 2026 Noctia teaser and March 26, 2026 Rocheste NPC dev-log rows to Development Timeline; added alpha test statistics summary to Post-Alpha Development”
“Added Journey Level System section (account-wide level confirmed at April 2026 second AMA) and Confirmed Design Boundaries section (solo-only main story, no PvP, no trading, no transformations, 6+ character launch floor, sequential story updates)”
“Added Ability Tree Structure section detailing Exclusive vs Shared trees, account-bound AP, material unlock table (Still/Burning Crystal of Eternity, Frozen/Tempestuous Orb of Origins), and AP sources table”
“Added Materials and Mission Rewards table (Hanner, Charcoal, Findium, Still/Burning Crystal of Eternity, Frozen/Tempestuous Orb of Origins) and Kalbram Supplies mission name; added Healing and Combat Resources section cross-linking Flovian Flask”
“Replaced Attack Telegraphs with three-pattern table (basic / yellow / red); added perfect-dodge cooldown reduction, passive yellow-flash block, Story Mode rename, FGT satisfaction data”
“Updated Attack Indicators to post-FGT three-pattern model; added 12% perfect-dodge cooldown reduction, yellow passive-block trade-off, FGT satisfaction data, Story Mode rename”
“Add wikilinks to table cells (4 new links)”
“Add wikilinks to table cells (1 new links)”
“Add wikilinks to table cells (1 new links)”
“Add wikilinks to table cells (1 new links)”