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Overview
The global alpha test for Vindictus: Defying Fate ran from June 8 to June 16, 2025, coinciding with Steam Next Fest. It was PC-only and available worldwide through Steam. The test included the Northern Ruins and Frozen Valley regions, all four playable characters, the follower system, and two Special Mission bosses.
Statistics
Stat | Effect |
|---|---|
Total players | 426,176 |
Total playtime | 1,151,621 hours (131+ years combined) |
Countries represented | 189 |
Peak concurrent players | 40,911 |
Total monsters defeated | 42.6 million |
Total player deaths | 7.2 million |
Deaths from rolling logs | 37,987 |

Character and boss data
Character | Description |
|---|---|
Most played character | Delia |
Most popular follower | Fiona |
Most defeated boss | White Tyrant (351,000+ victories) |
Second most defeated boss | Blood Lord (154,000+ victories) |
Deadliest boss | Gnoll Chieftain Crimsongale |
The game ranked among Steam's official "Next Fest: The 50 Most-Played Demos" list. It briefly topped the most-played demos chart before being overtaken.
Reception
Reception was mixed, 48% positive out of 5,324 Steam user reviews. The main complaints centered on three areas:

Item | Description |
|---|---|
Combat stiffness | Attack animations lacked snappiness, transitions between moves felt clunky, and aggressive playstyles got punished by slow recovery frames. |
Performance issues | Low framerates and input delays on PC, even on hardware meeting recommended specs. Graphics settings in the alpha build were incomplete. |
Hit feedback | Players reported that landing attacks didn't feel impactful enough. Camera shake, visual effects, and audio responses were all flagged for improvement. |
Positive feedback highlighted the depth of the combat system's timing mechanics, the character variety between the four playable classes, and the environmental design of the Northern Ruins and Frozen Valley regions.
Post-alpha response
In a July 2025 dev log, the team outlined three focus areas based on alpha feedback: speeding up attack animations and expanding animation cancels, improving hit feedback (camera shake, visual effects, recoil, and sound), and PC performance optimization. A dedicated optimization task force was formed across multiple teams.
Subsequent dev logs in October, November, and December 2025 detailed continued progress. The October update teased Arisha as a new character in development. The November Discord AMA revealed the team is considering a free-to-play launch model and emphasized non-competitive design philosophy. The December recap covered the year's full development arc from alpha preparation through community engagement.