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Track all wiki edits and revisions for Streets of Rogue 2
“Corrected which alpha demo patches shipped each Unity version”
“Restored the correct spelling of two credited artists' names”
“Added 1 in-game screenshot with descriptive alt text”
“Removed duplicate in-body wikilinks”
“Add wikilinks to table cells (1 new links)”
“Neutralized the class-table column header to match the reported/confirmed distinction in the roster”
“Removed duplicate in-body links to keep one link per term”
“Removed duplicate in-body wikilinks”
“Corrected the Unity version shipped in alpha demo patch 30a; Removed the closing pointer section”
“Restored the developer quotation to its exact published wording”
“Restored the correct spelling of two credited artists' names”
“Corrected in-development animal count to match the roster (8 in game + 25 in development = 33)”
“Marked the crafting screen complete, moved Followers off not-started, added Vehicles and Home Base as their own tab-menu rows, and trimmed the planned-screens list to what is still outstanding; Rewrote alt text and added captions on 2 embedded screenshots”
“Added a screenshot relocated from a page it did not belong on; Rewrote alt text and added captions on 1 embedded screenshot”
“Rewrote alt text and added captions on 1 embedded screenshot”
“Updated the Badlands biome from in-development to in-game after the developer listed its tileset as mostly implemented, and corrected the count of ungenerated features from two to one; Moved a screenshot that did not match this page's subject to traits and custom characters; Added a screenshot relocated from a page it did not belong on; Embedded 2 previously unused in-game screenshots with descriptive alt text and captions; Rewrote alt text and added captions on 4 embedded screenshots”
“Rewrote alt text and added captions on 2 embedded screenshots”
“Embedded 1 previously unused in-game screenshot with descriptive alt text and captions; Rewrote alt text and added captions on 1 embedded screenshot”
“Added a paragraph on how the crafting screen presents a recipe, covering held counts, paired positive and negative effects, exact material costs and masked unlearned recipes; Embedded 1 previously unused in-game screenshot with descriptive alt text and captions; Rewrote alt text and added captions on 3 embedded screenshots”
“Replaced the June 2026 development status summary with the August 2026 status: build and crafting system revamps, more working phone apps and a mostly implemented Badlands tileset completed, with local co-op and online multiplayer named as the next two items; Moved a screenshot that did not match this page's subject to quests; Embedded 1 previously unused in-game screenshot with descriptive alt text and captions; Rewrote alt text and added captions on 1 embedded screenshot”
“Embedded 1 previously unused in-game screenshot with descriptive alt text and captions; Rewrote alt text and added captions on 2 embedded screenshots”
“Embedded 1 previously unused in-game screenshot with descriptive alt text and captions; Rewrote alt text and added captions on 3 embedded screenshots”
“Rewrote alt text and added captions on 1 embedded screenshot”
“Embedded 2 previously unused in-game screenshots with descriptive alt text and captions; Rewrote alt text and added captions on 4 embedded screenshots”
“Rewrote alt text and added captions on 1 embedded screenshot”
“Embedded 1 previously unused in-game screenshot with descriptive alt text and captions; Rewrote alt text and added captions on 3 embedded screenshots”
“Added 2 in-game screenshots with descriptive alt text”
“Added 2 in-game screenshots with descriptive alt text”
“Linked the gamepad interface reference to the new User Interface and Controls page”
“Linked the Mayor quest reference to the new Quests page”
“Linked the combat archetype reference to the new Combat page”
“Linked the soundtrack reference to the new Art, Music, and Sound Design page”
“Linked the home base reference to the new Base Building and Followers page”
“Linked the combat description to the new Combat page”
“Added Random Events and World Simulation section covering the rain schedule, planned disasters and random happenings, the world simulation layer and presidential laws; added a Disguises section on faction headwear and face coverings”
“Initial version (2026-08-07)”
“Initial version (2026-08-07)”
“Initial version (2026-08-07)”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Embedded an in-game screenshot showing a gorilla street brawl alongside the Playable Classes table”
“Embedded two matching in-game screenshots: a mounted horse on a forest path, and a rat swarm crossing a city park”
“Added the confirmed achievement plans and the translation arrangements for the Early Access period”
“Added the current build status of the character creation and modification screens and the confirmed Quirks terminology for negative traits”
“Added confirmed multiplayer scaling behaviour, the unresolved design questions around quest sharing, and the planned player-to-player and base-protection options”
“Added the mod tools breakdown (chunk editor, map editor, and the not-yet-existing world editor) and the confirmed list of content types that will be shareable through the Workshop”
“Added the purchase model, Steam Deck compatibility status, and storefront availability to the technical listing”
“Added the three confirmed city attributes (Influence, Prosperity and Faction Influence) with their intended gameplay effects, and the developer's open question over whether Mayors are archetypes or named characters”
“Added the confirmed storefront plans (Steam first, with GOG, Epic and Microsoft Store named as possible follow-ups), the one-time purchase model with no microtransactions, Steam Deck status, and the credited art, chunk and music contributors”
“Corrected the classes-overview trailer entry: removed the unsupported claim that it named 27 classes, fixed the date from September 27 to September 26 2024, and named the showcase it debuted at; added the official title of the May 2025 trailer”
“Added a development status breakdown showing which 8 of the 34 animals are present in current builds and which 26 are still in development, plus the developer's statement on art and behaviour progress”
“Added the confirmed settlement roster (11 types) and the world features and biomes roster (12 entries) with per-entry development status, plus landmarks, material locations, and NPC spawning rules”
“Added the confirmed 25-entry faction roster, the item and inventory taxonomy, the planned crime and law-enforcement systems, and the world permanence rules (daily cleanup, rebuilding, and NPC replacement)”
“Rewrote the roster from the developer's own two-axis lists: 10 Playable Classes and 32 Playable Professions with per-entry development status; removed the unsupported Mech Pilot entry; corrected Banker to Investment Banker, Bar Tender to Bartender and Shop Keeper to Shopkeeper; split the single mixed table into separate Class and Profession tables; added the official one-line class descriptions and the new-versus-returning markers”
“Add wikilinks to table cells (4 new links)”
“Added co-op time-advance sync and online chat window detail (2026-07-12)”
“Added the developer's stated Early Access patch cadence (2026-07-12)”
“Noted that firearms in the same subcategory share a single ammo type (2026-07-12)”
“Added alternative and additional win conditions and a post-presidency endgame note (2026-07-12)”
“Restored Bull and Crab to the planned roster and noted Capricorn and Deer male and female variants (2026-07-12)”
“Added Skills and Skill Trees section (skill categories, Quirks, XP terminology, second ability slot); firmed Class/Profession framing and Basic Stats (2026-07-12)”
“Clarified co-op modes: listed Remote Play Together as a separate feature rather than grouping split-screen under it”
“Removed an unverifiable dated attribution while keeping the confirmed point that local co-op is the next major task ahead of Early Access”
“Reframed reported class roster: noted only four classes (Soldier, Cultist, Farmer, Gorilla) were officially spotlighted and relabeled the remaining classes as reported; softened an unverifiable dated attribution on the class/profession section”
“Fixed alpha-demo patch attributions for Raccoon, Crocodile and Hermit Crab; removed two animal rows not in the confirmed roster”
“Removed duplicate in-body links to keep one link per term”
“Removed duplicate in-body links to keep one link per term”
“Added gameplay screenshots”
“Added gameplay screenshots”
“Added gameplay screenshots”
“Added gameplay screenshots”
“Added gameplay screenshots”
“Added gameplay screenshots”
“Added gameplay screenshots”
“Reworded a roadmap reference to drop a third-party tool name”
“Added cross-reference on weapon subcategories tying into region tiers”
“Added Bull and Crab to the confirmed animal roster”
“Added local split-screen and online multiplayer implementation-status detail”
“Expanded Combat with damage types and weapon subcategories; added Factions and Reputation section”
“Added City Management strategic layer (Laws, Proclamations, building placement)”
“Added Classes and Professions taxonomy, Body Tier, and Basic Stats sections”