Streets of Rogue 2 lets players pick from a roster of character classes, each with its own traits and playstyle, or build a custom character via the trait system. Classes shape how a run plays out, from combat-focused fighters to stealthy infiltrators to crafters and talkers. The developer has confirmed that not every class will be available the moment the game enters Early Access; playable characters are intended to be added gradually throughout the Early Access development phase.
Profession Specialization
Compared to the original game, classes in the sequel are more specialized. In the first game, characters like the Hacker could put up a decent fight even without ranged skills; in the sequel, picking a fight while playing as a weaker class is intended to be much less viable. To compensate, the developer has added more varied ways to improve a character's skills, including augmentation booths and skill upgrades acquired during play, so that committing to a class still rewards role-playing.
Class Roster
A character is defined along two independent axes: a Class, which is the character's physical makeup, and a Profession, which is the character's function in the world. Every non-custom archetype starts with a specific Class and, in most cases, a specific Profession. Because the two are independent, they combine freely, which is how a Vampire Cop or a Gorilla Farmer becomes possible.
The developer publishes a per-item development status for each entry. In game means the entry is present in current builds but not considered finished. In development means it has been coded to some extent but is not yet visible to players. Planned means it has been committed to in design documents but not built. The developer has cautioned that not everything on these lists is guaranteed to ship.
Playable Classes
Ten Classes are on the developer's list. Only the Human is present in current builds; the rest have been coded to varying degrees but are not yet playable.
Class | Status | Notes |
|---|---|---|
Human | In game | The baseline physical type. Humans are the one Class that does not carry its own skill categories. |
Gorilla | In development | Brute force. Does not understand human language but can talk to other apes. Treated as a character Class rather than as wildlife, so gorillas sit outside Animals and Wildlife. Female Gorillas are confirmed. |
Vampire | In development | Named in the store description, where the player can summon ancient vampires and bribe them for help. |
Werewolf | In development | No public detail beyond the roster listing. |
Zombie | In development | The store description also names staging a zombie virus outbreak as a possible route to power. |
Alien | In development | No public detail beyond the roster listing. |
Cannibal | In development | A cannibal Mayor archetype exists in the world; see Mayors and the President. |
Robot | In development | No public detail beyond the roster listing. |
RogueBot | In development | Listed separately from the Robot, and has its own faction. |
ShapeShifter | In development | No public detail beyond the roster listing. |

Playable Professions
Thirty-two Professions are on the developer's list. Three of them are present in current builds. The Gangster appears twice because the two rival gangs, the Crepes and the Blahds, are separate archetypes.
Profession | Status | Notes |
|---|---|---|
Soldier | In game | An expert in ranged weaponry, with increased accuracy. Returning archetype. Highlighted as a good starting pick. |
Chef | In game | Ties into the cooking and crafting systems covered in Gameplay Systems. |
Cop | In game | Enforcement archetype, aligned with the Law Enforcement faction. |
Farmer | In development | Sets up a farm and grows crops, gaining power in the world that way. A new archetype for the sequel. |
Cultist | In development | They are many, and their churches are plentiful. A new archetype for the sequel, with a matching Cultist faction. |
Thief | In development | Stealth archetype. Highlighted as a good starting pick. |
Hacker | In development | Tech archetype. Used by the developer to illustrate skill checks under The World Tier System. |
Ranger | In development | Beastmaster archetype; see Rangers. |
Worker | In development | Named as a base labour archetype; a Worker at a work desk is the developer's example of a follower generating money. |
Wrestler | In development | No public detail beyond the roster listing. |
Doctor | In development | No public detail beyond the roster listing. |
Scientist | In development | Has a matching Scientists faction. |
Comedian | In development | No public detail beyond the roster listing. |
Assassin | In development | No public detail beyond the roster listing. |
Investment Banker | In development | No public detail beyond the roster listing. |
Gangster (Crepe) | In development | One of the two rival gang archetypes; the Crepes are also a faction. |
Gangster (Blahd) | In development | The rival gang to the Crepes; the Blahds are also a faction. |
Bouncer | In development | No public detail beyond the roster listing. |
Mobster | In development | Has a matching Mobsters faction. |
Shopkeeper | In development | Ties into the buying and selling interface. |
Bartender | In development | No public detail beyond the roster listing. |
Detective | In development | No public detail beyond the roster listing. |
Politician | In development | Fits the campaign's political layer, which runs up to the presidency. |
Courier | In development | No public detail beyond the roster listing. |
Athlete | In development | No public detail beyond the roster listing. |
Nomad | In development | No public detail beyond the roster listing. |
Mechanic | In development | Likely tied to the planned vehicle modification system; see Vehicles. |
Firefighter | In development | Has a matching Firefighters faction. |
Goon | In development | Has a matching Goons faction. |
Drug Dealer | In development | No public detail beyond the roster listing. |
Journalist | In development | Has a matching Press faction. |
Resistance | In development | Has a matching Resistance faction, aligned against the Government. |
The classes-overview trailer released in September 2024 spotlighted four of these archetypes by name: the Cultist and the Farmer, both flagged as new to the sequel, alongside the Gorilla and the Soldier, both flagged as returning. Counts of the roster that circulated afterwards did not come from the developer; the lists above are the developer's own.
Classes and Professions
Splitting physical makeup from occupation is the main structural change to character building in the sequel. It means an archetype is not a single fixed package: the Class supplies the body and its associated abilities, the Profession supplies the role and its associated skills, and the two can be mixed. Custom characters bypass the preset pairings entirely and are covered under Traits and Custom Characters.
The character selection, creation, and modification screens are described by the developer as bare-bones in current builds. Fleshing them out is on the list of work that must be finished before the Early Access launch.
Skills and Skill Trees
Each Profession carries a major skill category and a minor skill category, and the game suggests a second minor category that players can swap out for another. Classes carry skill categories too, with the exception of Humans. Every skill category is represented by its own Skill Tree, where Traits and Special Abilities are unlocked by spending Skill Points. Parts of a tree can be gated behind prerequisites such as a level requirement, a number of points already invested, or a specific earlier skill.
Professions and Classes can also come with negative traits, which are grouped as Quirks. Terminology has shifted from the original game: the resource earned through play is now called XP, while Skill Points refer to the points spent inside a Skill Tree. Characters also move past the original game's single special ability, with a dedicated button for a second Special Ability and the option to switch abilities in and out during a run.
Body Tier
Body Tier (a working name that may change before release) is a progression layer that reduces the amount of damage a character takes. It is roughly tied to the World Tier of the region the player is in and is purchased at in-world augmentation stations. The developer has described it as serving a similar role to armor in the original game.
Basic Stats
Each character also has a set of Basic Stats: Endurance, Speed, Strength, and Accuracy, carried over in spirit from the original game. These are set primarily by the character's major skill category and can be adjusted by eating certain foods. The developer has noted that a fifth stat tied to stamina may be added if a stamina system is introduced. They sit alongside the trait-driven customization handled through Custom Characters.
Recommended Starters
For newcomers, the Soldier, Farmer, and Thief have been highlighted as accessible classic archetypes that vary significantly in playstyle and help cover the major game mechanics: direct combat, peaceful building and crafting, and stealthy infiltration.
Early Access Launch Roster
Not every class will be present at the Early Access launch. The developer has framed the class roster as something that will grow steadily through Early Access, with more characters added in content updates. Players who want every class on day one will need to wait for the gradual rollout.