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Streets of Rogue 2 supports solo, local, and online co-op play, with shared and split-screen co-op, LAN, and Remote Play Together listed on its Steam page.
Streets of Rogue 2 supports custom characters built from a system of traits. Traits define how a character behaves and combine with classes and skills to shape each run.
Streets of Rogue 2's World Tier System assigns each region a difficulty range and locks its level based on when the player first enters, applying broadly across combat, hacking, and other skills.
Streets of Rogue 2's open world is a single procedurally generated island nation roughly 10,000 times the size of a level from the first game, built from handcrafted chunks and stitched together at runtime.
Mutators are game modifiers in Streets of Rogue 2 that let players override default rules and remix runs. The developer plans to allow many official design decisions to be subverted via the system.
Streets of Rogue 2 mixes handcrafted dungeon set pieces with planned procedural dungeon generation. Mayor's offices, cannibal hideouts, cave systems, sewers, crypts, and basement dungeons have all been confirmed.
Vehicles are one of Streets of Rogue 2's main open-world systems. Cars, boats, and rideable animals all serve as travel options, with phone-booth teleportation planned to round out fast travel.
Streets of Rogue 2 is an open-world sandbox RPG and roguelike where players topple a corrupt president any way they choose. Built by solo developer Matt Dabrowski and published by tinyBuild, it spans a procedurally generated island nation, supports solo and co-op play, and is currently planned to release into Early Access at a date to be announced.
Streets of Rogue 2 ships with a large roster of character classes that each play very differently, plus the option to create a custom character. Not all classes will be available the moment Early Access begins.
An index of Streets of Rogue 2's publicly published dev blogs, video devlogs, alpha demo patches, and major status updates from the developer.
Streets of Rogue 2's open world is populated by dozens of distinct animal species that each behave differently. Several dozen animals are planned for the Early Access launch, with more added in later content updates.
Streets of Rogue 2 will launch into Early Access before a full 1.0 release. This page covers the developer's stated plans, release timing, the alpha demo and its 2025 removal, and what is intended for the Early Access build.
Rangers are both an NPC type and a planned playable beastmaster-style class in Streets of Rogue 2. They take a dim view of looting the wild and can tame, ride, and fight alongside most animals.
Streets of Rogue 2 is a much larger and more ambitious game than the original Streets of Rogue. This page summarizes the major differences the developer has stated.
Minimum system specifications for Streets of Rogue 2 across Windows, macOS, and Linux, plus engine, language, and Steam feature details from the official store listing.
An overview of the interlocking gameplay systems in Streets of Rogue 2 beyond classes, vehicles, and animals: quests, combat, augmentation, build mode, crafting, status effects, and the level editor.
Streets of Rogue 2's open world is built from handcrafted chunks stitched together at runtime. Twelve chunk sizes, a hired modder-turned-builder, and a roadmap for player workshop tools all feed the system.
Streets of Rogue 2's central campaign is built around taking down or co-opting Mayors of individual cities, and then toppling the corrupt President they answer to.
Streets of Rogue 2 ships with a greatly expanded version of the original game's level editor and is planned to support player-created content via Workshop integration after the Early Access launch.
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