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Streets of Rogue 2 supports solo, local, and online co-op play, with shared and split-screen co-op, LAN, and Remote Play Together listed on its Steam page.
Vehicles are one of Streets of Rogue 2's main open-world systems. Cars, boats, and rideable animals all serve as travel options, with phone-booth teleportation planned to round out fast travel.
Streets of Rogue 2's World Tier System assigns each region a difficulty range and locks its level based on when the player first enters, applying broadly across combat, hacking, and other skills.
Mutators are game modifiers in Streets of Rogue 2 that let players override default rules and remix runs. The developer plans to allow many official design decisions to be subverted via the system.
Streets of Rogue 2 ships with a greatly expanded version of the original game's level editor and is planned to support player-created content via Workshop integration after the Early Access launch.
An overview of the interlocking gameplay systems in Streets of Rogue 2 beyond classes, vehicles, and animals: quests, combat, augmentation, build mode, crafting, status effects, and the level editor.
Streets of Rogue 2's central campaign is built around taking down or co-opting Mayors of individual cities, and then toppling the corrupt President they answer to.