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Gear and Cosmetics
July 22, 2026 at 01:26 PM
Added the current weapon types and gear tier ceiling, planned legendary effects and modules, and the not-pay-to-win cosmetic store
Gear in Soulbound: Online does two jobs, and the game splits them apart. Your gear makes you powerful, while a separate cosmetic system makes you look the way you want. Stats never dictate your style.
There are hundreds of gear pieces to collect and craft. Because the game is classless, the gear you equip defines the role you play, so swapping gear is how you change your build for combat. Better gear tiers come from upgrading stations through crafting and base building.
Main-hand weapons in the current build come in three types: staff, sword, and heavy. Each favors a different playstyle, and a gun main-hand type is planned to join them later in Early Access.
System | Detail |
|---|---|
Separate cosmetic slots | Appearance is independent of equipped stats |
Armor sets | Handmade, uniquely animated pixel-art sets |
Rare drops | Cosmetic items found as rare rewards |
Companion pets | Pets that follow your character |
Because cosmetics live in their own slots, you can mix and match freely and keep your favorite look no matter what stats you are running. The studio emphasizes thousands of possible looks built from animated armor sets, rare cosmetic drops, and pets.
The studio has said the game is not pay-to-win. A separate cosmetic store, planned to open in the weeks after the Early Access launch, will sell cosmetics, pets, and furniture for a premium currency, keeping paid purchases cosmetic rather than power.
Cosmetics are crafted at a dedicated Cosmetic Station, kept entirely separate from your stat gear among your crafting stations. That separation is the point: you can chase the strongest stats and the look you want independently, and rare cosmetic drops and achievement rewards give you things to show off in your base.
Higher gear tiers are unlocked by upgrading crafting stations through crafting and base building. A low-level station only makes crude pieces, while a high-level one produces top-tier weapon and armor cores, so investing in your base is what raises the ceiling on your combat power.
Gear currently tops out at tier 4 (T4). The studio's roadmap adds two higher tiers, T5 and T6, along with legendary effects that can roll on gear and change how it plays, plus modules and chipsets you slot in to tune a piece's stats and effects.