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Crafting and Base Building
August 6, 2026 at 10:45 PM
Added a screenshot matching the topic and rewrote image alt text to describe what each screenshot actually shows
Every player in Soulbound: Online gets their own base, and it is where your lasting, meta progression lives. While relics reset each dungeon run, your base is the permanent foundation you build between runs. Your home base sits at Virelda.
Inside your base you construct and upgrade crafting stations. Upgrading them unlocks better tiers of gear, stronger potions, and better meals, each of which can tip a dungeon run in your favor.
Build | Unlocks |
|---|---|
Higher gear tiers as you upgrade them | |
Potion brewing | Consumables that swing dungeon runs in your favor |
Cooking | Meals that restore stamina via life skills |
Forging | Weapons and gear built from gathered materials |
Bases are also personal spaces. You can decorate every room with furniture and trophies using a full room-layout editor, so your base reflects your character as much as it powers them.
Beyond your personal base, the game supports guild bases. Groups can build a shared space together, extending base building from a solo activity into a social one. The look of your gear is handled separately, as explained on Gear and Cosmetics.
Crafting in Soulbound runs through stations you build inside your base. The Early Access build centres on a compact canonical set: a generator, a smelter, a crafting bench, a chemistry lab, a kitchen, a weapon station, a gearforge, a power core station and a cosmetic station. Each has its own multi-level upgrade path. Upgrading a station unlocks new recipes and higher-tier materials, adds crafting slots so you can run several crafts at once, and opens slots for add-on modules that boost the station further. A wider roster of around twenty-eight station types was described before launch and remains a longer-term target. The full list and what each station does is on the Crafting Stations page.
Stations need power. A generator burns fuel such as coal, wood or oil and outputs power shared across every station. If your stations draw more than the generator produces, some have to switch off, so upgrading the generator is an early priority. The smelter alone climbs from 15W at level 1 to 55W at level 5, and every other production station adds its own draw on top, so the grid stays a real constraint well past the opening hours.
Crafting continues while you are logged off. The intended rhythm is to come back from a dungeon run, drop your gathered materials into your stations, queue your crafts, and log off; the work finishes in the background. The studio has also outlined roadmap features such as letting other players pay to use your stations for income, and delegating base management to a friend.
Station counts and power values come from the studio's dev updates and the live build, and may change during Early Access.

Your home is an apartment you rent, and rentable locations are scattered across Virelda, Arcadia, Neo-Tilus and Farpoint rather than concentrated in one town. Farming plots work the same way: they are separate rentable spots in the world, so where you set up decides how far your crafting materials have to travel. A larger apartment builder with furniture that grants stat bonuses and stations that gain complementary furniture is on the studio's plan for later in Early Access.