Loading...
Traversal
May 1, 2026 at 02:27 AM
Removed templated launch-status preamble and trailing source-attribution section (2026-05-01)
Movement in ANANTA emphasizes flow and momentum. There is no stamina bar for traversal; you can climb, run, and swing continuously without waiting for a meter to refill. The system has been compared to Marvel's Spider-Man and Prototype.
Every character can wall-run, wall-climb, and jump between rooftops. The city's vertical design, with accessible rooftops, mid-level platforms, and street-level areas, is built for this. See City Design for more on the vertical layering.
Characters can grapple onto buildings and swing between skyscrapers. The Captain uses Chaos Liquid tendrils to propel toward distant surfaces. Taffy rides her hammer-bike. Each character has their own movement flavor built on top of the shared parkour base.
A wingsuit lets players glide across the city from high points. Combined with the grapple, you can cover large distances without touching the ground.
See the Vehicles page for the full list. Cars, motorcycles, boats, helicopters, and public transit are all available. You can steal cars off the street (though the Crime System will react to that).
Each character has traversal moves tied to their abilities. The Captain propels with symbiote tendrils. Taffy rides her mallet-bike. The full list of character-specific traversal options is not yet documented.