Ananta has not yet launched globally. This page includes details from official posts, developer interviews, hands-on previews, and the January 2026 Closed Beta Test as of February 16, 2026.
ANANTA has a crime system similar to Grand Theft Auto. Illegal actions, like stealing cars or colliding with other vehicles, fill a crime meter. When it hits 100%, the player is placed in a police station. There are no police shootouts.
How it works
The crime level accumulates as a percentage. Smaller infractions add small amounts; bigger crimes fill it faster. Once you reach 100%, the game cuts to a police station scene rather than triggering a GTA-style police chase with escalating force.
Reputation effects
Criminal actions lower your reputation in Nova City. Lower reputation makes navigating the city harder, though the exact mechanics of what "harder" means (hostile NPCs, locked areas, price increases) have not been fully detailed.
The flip side
The identity system lets you play as a police officer (Richie). As a cop, you can respond to calls, search suspects, administer breathalyzer tests, and arrest people. You can experience the crime system from both sides: as the person committing crimes, or as law enforcement responding to them.
Sources
Icy Veins. TGS 2025 interviews (accessed February 16, 2026)
Icy Veins. Identity system (accessed February 16, 2026)
TechWiser. Gameplay details (accessed February 16, 2026)
NoobFeed. Gameplay details (accessed February 16, 2026)