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Trailers and Media
August 16, 2026 at 09:40 PM
Added the fourth developer diary on army management and its accompanying video
Chronicles: Medieval has had three official trailers released as of June 2026, all available on the Steam store page and the game's official channels: the Announcement Trailer, the Rewriting History trailer, and the Gameplay Reveal.
The Chronicles: Medieval announcement trailer was revealed at Summer Game Fest on June 6, 2025. The trailer features narration by actor Tom Hardy and music composed by Adam Skorupa. The reveal generated significant community interest, with the game reaching 200,000 Steam wishlists shortly after the announcement.
The trailer's war planning scene uses a recreation of the Gough Map, a late medieval map of Great Britain thought to date from the middle of the 14th century. It orients the British Isles horizontally, placing the southern end of Britain on the right-hand side. The developers have pointed to the prop, and to the pieces set on it, as an example of the research behind small details rather than set dressing chosen for looks.
A second trailer titled "Chronicles: Medieval: Rewriting History" was subsequently released, providing further looks at gameplay and the world of the game.
A third trailer, the Gameplay Reveal, debuted at Summer Game Fest in June 2026 and was published to the game's official channels on June 5, 2026. Captured directly from the game, it showcases large-scale battles set during the Hundred Years' War, with the player commanding an army on horseback while fighting in the thick of the melee. The trailer is narrated by Danish actor Lars Mikkelsen. It marks the first extensive look at in-engine gameplay, including the planning phase before a battle, shifting troop formations, and the morale swings that decide an engagement.
The reveal doubled as the first public showcase of the Holy Roman Empire, one of the three playable factions, accompanied by new key artwork. The voice in the trailer belongs to Danish actor Lars Mikkelsen, who portrays Johannes Gutenberg in the game and narrates parts of the journey players undertake.
Beyond the three trailers, the official channel carries shorter in-engine pieces. A Settlement Flythrough moves through a generated settlement to show the density and layout the world-building tools produce, and a Unit Engagement Exploration clip focuses narrowly on how a frontline forms and holds when two units meet.
The battles developer diary was accompanied by a long-form video, "Battles in Chronicles: Medieval - An In-Depth Look," running a little over fourteen minutes, in which Senior Game Designer Gareth Bourn walks through the battle systems the diary describes. A further set of short development clips covering horse locomotion and aiming, combat sway and exhaustion, weapons, unit veterancy, and the settlement and asset composition tools is published alongside the written diaries. These are labelled as work in progress and subject to change rather than as finished footage.
Raw Power Games has published a series of developer diaries covering core game systems and design philosophy. Topics covered in published diaries include the overall game vision and core pillars, the lords, power, and war systems, the design and development of the combat system, and a dedicated battles diary, "Into the Fray," that walks through battle planning, formations, commands, and morale and was accompanied by new battle footage. A fourth diary, "At Your Command," published in August 2026, covers army management, from recruitment and replenishment through unit progression, army size, and morale, and is accompanied by a long-form video, "Army Progression in Chronicles: Medieval - A Closer Look," alongside newly captured footage. The same update announced that the Early Access release was moving to early 2027. Developer diaries are published on the official website and distributed through Steam news.
Before the first long-form developer diaries, the team published a short sneak peek in June 2025 carrying the first in-game settlement screenshots. The post framed the settlement as somewhere a player might eventually call home, rule, or conquer, and described the images as an early taste of the world rather than finished work.