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Track all wiki edits and revisions for Monster Fantasy
“Bound the no-price answer to a date”
“Bound the postponed-campaign and funding-goal statements to a date”
“Bound the no-price and console-timing statements to a date”
“Bound the to-be-determined CPU and GPU note to a date so the claim does not read as permanent”
“Added the June 2026 media preview event as a source of hands-on coverage”
“Added that in-game time runs on the real-world clock and what that means for planning a session”
“Added the estimated playtime and a note on the first playable build shown to media”
“Added questions on playtime, a possible fifth class, whether it is an online service, and whether anyone has played it”
“Added the viral pre-alpha footage, the pre-production years behind the four-month build, the June 2026 media preview, and the September playtest contents”
“Clarified that the game is single-player with multiplayer attached rather than an online service, and added cross-class skill synergy”
“Replaced the blanket no-story-details line with the story shape the studio has described, and added the western fantasy setting”
“Noted that taming was not playable in the June 2026 preview build, so the page reflects stated design rather than tested behavior”
“Added how equipment crafting works, that villages start from bare ground, and the confirmed contents of the September playtest build”
“Added the part-breaking system, defensive timing options, and how difficulty is tuned”
“Replaced the placeholder image alt text with a description of what the screenshot actually shows”
“Removed a screenshot that did not illustrate the premise; the character creation screen now sits on the getting started page”
“Replaced the article images with screenshots of pet bonding and monster evolution”
“Swapped in a screenshot that actually shows co-op play, tightened the page description, and removed a self-link”
“Noted that the Swordsman and the Martial Artist are the same class under different official names, and added a second combat screenshot”
“Noted that home building has been shown in-engine and is still in development, tightened the page description, and removed a self-link”
“Added the character creation options shown in official material and swapped in the character creation screenshot”
“Added farming to the cozy activity list in the new-player guide”
“Added the weapons each class carries into the combat overview”
“Added the official short-form video series, the ongoing monster and class showcases, and the full list of community channels”
“Added the studio's stated influences and the separate progression tracks for each playstyle”
“Corrected the Kickstarter answer and added entries on farming, class weapons, and stated influences”
“Corrected the Kickstarter description to a single bilingual campaign page”
“Corrected the Kickstarter to a single bilingual campaign page, added its pre-launch status and the studio's stated inspirations”
“Clarified that pets start in young forms and unlock riding and cooperative attacks through evolution”
“Added farming to the activities table and a section on naming and managing your village”
“Added the 100,000 Steam wishlists milestone (July 2026)”
“Corrected Korean full audio to No (only Simplified Chinese and English have full voice audio)”
“Added a world screenshot (2026-07-12)”
“Removed stale To Be Announced release phrasing (2026-07-12)”
“Added four-player cap, host-based progress, and resource sharing (2026-07-12)”
“Updated pre-launch status with 2027 window, postponed Kickstarter, and September playtest (2026-07-12)”
“Updated release row to a 2027 target with postponed Kickstarter and four-player co-op note (2026-07-12)”
“Added no-AI-generated-assets guarantee for released builds and noted the Kickstarter postponement (2026-07-12)”
“Refreshed release, console, Kickstarter, and co-op answers, added payment model and playtest questions (2026-07-12)”
“Noted Kickstarter postponement, added testing and release roadmap table, clarified crowdfunding purpose (2026-07-12)”
“Updated release outlook to a 2027 window, noted the postponed Kickstarter, added the testing roadmap and console goal (2026-07-12)”
“Wikilink cleanup: removed duplicate in-body links (one link per term)”
“Wikilink cleanup: removed duplicate in-body links (one link per term)”
“Wikilink cleanup: removed duplicate in-body links (one link per term)”
“Named the official reveal trailer and noted the game’s stylized chibi art within realistic environments”
“Added a hedged note that a free demo and playtest are planned around the Kickstarter launch”
“Noted a planned free demo and playtest around the July 15 Kickstarter launch (hedged; not yet on the store page)”
“Added the four officially named example monsters (nine-tailed fox, fire dragon, griffin, Squirrel-Bear)”
“Reframed villager dialogue as hand-authored with an optional experimental AI feature; noted a free demo and playtest are planned around the Kickstarter launch”
“Corrected the villager-AI FAQ answer: dialogue is hand-authored; the AI conversation feature is optional, experimental, and unconfirmed for launch”
“Reframed villager AI as an optional, unconfirmed experimental feature (core dialogue is hand-written), matching the official store description”
“Corrected AI-NPC framing to match official Steam wording: core dialogue is hand-authored without AI; AI conversation is an optional, experimental feature not confirmed for the final release”
“Added screenshots (2026-06-29)”
“Added screenshots (2026-06-29)”
“Added screenshots (2026-06-29)”
“Added screenshots (2026-06-29)”
“Added screenshots (2026-06-29)”
“Added screenshots (2026-06-29)”
“Initial version (2026-06-29)”
“Initial version (2026-06-29)”
“Initial version (2026-06-29)”
“Initial version (2026-06-29)”
“Initial version (2026-06-29)”
“Initial version (2026-06-29)”
“Initial version (2026-06-29)”
“Initial version (2026-06-29)”
“Initial version (2026-06-29)”
“Initial version (2026-06-29)”
“Initial version (2026-06-29)”
“Initial version (2026-06-29)”
“Initial version (2026-06-29)”