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The Gray Fog is a higher-dimension layer above the world that holds the Sefirah Castle and is the venue for Tarot Club gatherings.
Lord of Mysteries is set in the Northern Continent during the Fifth Epoch. Victorian industrial revolution + Lovecraftian cosmic horror + occult ritual magic.
Powerful supernatural items granting strange abilities at significant cost. Classified Grade 0 to Grade 3 by the orthodox Churches.
The discipline that links Beyonders to the supernatural. Components: setting, materials, verbal components, performer state.
Beyonders are the supernaturally empowered humans of Lord of Mysteries, including every player character. The 22 Pathways and 10-Sequence ladder.
Beyonders who have lost control of their Pathway and transformed into supernatural creatures. A principal enemy type in the campaign.
Transmigrators are people from another world whose consciousness transports into a body in the Northern Continent. Roselle and Klein are the named historical examples.
The current historical era of the world. The campaign opens in year 1349 of the Fifth Epoch, the longest sustained Epoch on record.
Dynamic supernatural events that surface across the open world. Range from minor disturbances to crisis-level events requiring multiple parties.