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Deaths - 22 revisions
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Cleaned punctuation and AI-style phrasing (2026-04-27)
Removed 1 irrelevant image(s): Generic Steam screenshot unrelated to death mechanics
Fixed death type count from 17 to 19 to match the actual table listing
Expand with Food Poisoning and Anger death types, expanded ghost abilities table (17 death types with primary/additional interactions), Soul Management Report, Soul Guide service, Update History table, v0.7.0/v0.6.0 changes, controlDisaster cheat, more indirect killing methods, detailed emotional progression for Anger death
Expanded: added Overexertion death type, Meow Store prevention donuts (Enduring Hunger, Immunity), ghost Spirit Power mechanic, Ghost Appearance Rate Slider, no murder system note, ghost abilities per death type, improved disease/illness section with contagion
Merged Death Types article into Deaths: added detailed per-type breakdowns (starvation, sleep deprivation, fire, slipping, electrocution, car accident, old age, running away, freezing, heatstroke, drowning, shark attack, jellyfish sting, lightning strike), all death types summary table, ghost mechanics details, funeral system, and insurance system
Major expansion: added complete death causes table, detailed karma mechanics, ghost system with city consequences, starvation timeline, child protection details, death options flowchart
Convert bullet-point lists to tables for better readability
Full rewrite with all 15 known death types, director quote on 16 planned, indirect killing methods, after-death sequence, Go Back In Time, karma evaluation, ghost transition, child protection, emotional impact on survivors, and cheat codes
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