Loading...
Canvastown - 15 revisions
Major expansion: added design philosophy origins, size/performance details, Fate Engine mechanics, save-and-share system, UGC ecosystem, AI NPC research, known limitations, and updated status to April 2026
This page shows all revisions made to this article. Each revision captures the state of the article at a specific point in time. Click "View" to see a specific revision, or select two revisions and click "Compare Selected" to see the differences between them.
Structural cleanup: convert 1 list to tables, add 3 images
Removed 1 irrelevant image(s): Generic city screenshot on Canvastown page; Canvastown hasn't been built yet
Added phased release timeline with lot counts, expanded Fate Engine integration details, and Canvastown #2 expansion plans
Remove irrelevant image(s): Cahaya images are irrelevant to Canvastown (different location)
Major expansion: added design philosophy details (compact village where every lot is walkable, 'everything around your home becomes part of your playable space'), expanded Fate Engine section with save-and-share scenario system explained in detail, month-by-month multiplayer timeline (January account-linked Zois, February web lobby/chat, March home decoration/visits, June host tools/mods, October dedicated servers), modding roadmap integration (June vehicle mods, October multiplayer mod testing, December Lua), Unreal Engine 5.6 migration details (March 2026 beta branch test, mods disabled during test, saves compatible), AI NPC R&D status, KRAFTON's 'Fundamentals First' commitment ensuring single-player development continues unaffected, and R&D-driven flexible timeline caveat
Major expansion: added Fate Engine save/share philosophy, detailed 2026 timeline, multiplayer integration, technical goals
Initial version covering Canvastown overview, Fate Engine, design goals, multiplayer integration, and development status as of February 2026