Loading...
The Sleeper's Awakening
October 23, 2026 at 12:10 PM
Added the quest route, requirements, and encounter steps.
The Sleeper's Awakening is the final quest. Bring the charged Uriziel or its rune, suitable armor, recovery items, and useful summon or undead-damaging scrolls. Keep a separate manual save before the final approach because the ending does not reopen the Colony.
Speak to Ur-Shak at the Orc Enclave and Ur-Nazkrog beyond the bridge. Inside, use the platform levers in the familiar order: left, then middle. Defeat the hostile Melvin at the top and continue to the red-barrier room, where Gor Boba waits with Temple Minecrawlers.
At the three-doorway room, take the left route. Drop right from the small cave bridge and follow the uphill path to the Lava Machine. Turn right from the machine, follow the hall, then turn right at the fork and climb toward the three gates. Pass through the largest gate and continue to Gor Na Ran and Arushat's former arena.
Climb either stairway to the injured Xardas. After he leaves, cross the barrier and fight through the hypnotized Templars. Search the side rooms for recovery items before climbing the main stairs to Cor Kalom on the small bridge.
Speak to Kalom, then make a manual save before climbing toward the Sleeper. Approaching the center begins the final sequence and disables teleporting out.
Stage | How to progress |
|---|---|
Harpies | Clear the Mountain Fortress-like courtyard. Return to reality and destroy the first heart at its spike. |
Mad Orcs | Defeat the warriors in the sandstorm, then destroy the second heart. |
Mad Mud | Chase Mud through the mine, drop through the opening, defeat two Temple Minecrawlers and the Mad Minecrawler Queen, then defeat Mud. Destroy the third heart. |
Mad Diego | Use cover against his arrows and climb the ladder on the left side. At half health he relocates; use cover again to close the distance. |
Mad Gorn | Avoid the slow heavy strikes and the downward lightning slash. |
Mad Milten | Direct attacks do not hurt him. Bait his Fireballs into the large side braziers to activate the flamethrowers. |
Mad Lester | Keep room for his Fist of Wind and medium-range attacks, then counter after his combo finishes. |
Mad Xardas | Defeat his summoned Skeletons to break the barrier, then attack while he regenerates in the center. Repeat and destroy the fourth heart after returning. |
Mad Demon | Avoid the long-range laser and the hands rising from the floor. Summons can distract him while the Hero attacks. After the fight, destroy the fifth heart at the revealed spike. |
Complete unfinished Colony tasks before entering this sequence. The earlier Chapter 5 temple barrier is a temporary restriction; this final confrontation is the permanent cutoff.