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Poison
October 24, 2026 at 07:58 AM
Added Poison tick size, full curing options and weapon and accessory interactions
Poison damages an afflicted unit each turn and is marked by a purple skull icon. The condition persists until cured or the map ends.
Antitoxin and Restore remove Poison. Venin weapons can inflict it when they deal damage, including through Combat Arts. Poison Resist prevents the condition; the Gold and Tree of Life baths can grant that temporary ability. Some battalion Gambits can poison foes or cure affected allies.
Method | Use |
|---|---|
Antitoxin | Consumable cure |
Restore | Spell that removes the condition |
Poison Resist | Prevents Poison |
Poison removes 10% HP each turn. Cure it before an extended sequence of fights rather than budgeting only for enemy attacks. The status lasts through the stage unless removed.
Option | Condition or effect |
|---|---|
Antitoxin | Use the consumable to cure Poison |
Restore | Cast the status-removal spell on the affected ally |
Group Detoxification | Use the curing Gambit on affected allies |
White Ornius: Paired Purify | At Bond 5, its purification effect activates at the start of Player Phase |
Gold or Tree of Life bath | Grants temporary Poison Resist |
Venin Edge and Venin Bow inflict Poison when they deal damage, including damage from Combat Arts. Lakshashi's Iron Fan grants Toxic Wind, and Poisonbone Chain is another equipment option. Poison Burial, the Art on the sword Angela, gains Atk+8 against a poisoned foe. Poisonhunt Gem multiplies damage against poisoned targets by 1.3; Poisonbane Gem reduces damage received from poisoned foes to 80%.
Magic, Gambits, Accessories, Consumables, Swords, Bows