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The Thermae lets two recruited units bathe together. It unlocks at Renown level 8, with more bath choices at level 9.
Bathing restores HP, magic uses and Motivation, increases the pair's Support points, and grants each unit a random temporary ability lasting until the chapter ends. The ability uses an equipped slot; if none is free, equip it from the learned list. Check the calendar for the week's baths. Special baths are available on Sundays.
Details
Bath | Possible benefit |
|---|---|
Gold or Tree of Life | Poison Resist |
Swift-Wind | Movement or Speed effects |
Harpyrian | Magic or healing effects |
Bath calendar and ability pools
Open the Adventure Journal's calendar to check the baths available that week. Press X while in Dagsion to open the journal. The four special baths appear on Sundays; the other entries below are regular baths. Adamant, Full-Moon and Refreshing require Renown level 9.
Each bath has its own set of possible temporary abilities. The result is random, so choose a bath whose pool suits the two units you plan to use. The table lists ability names, including their separate base and + versions.
Bath | Renown level | Schedule | Possible temporary abilities |
|---|---|---|---|
Giants' Bath | 8 | Sunday special | Poison Resist; Absorption+; Arts Effect+; Crit Effect; Crit Effect+; Daring; Str Effect; Str Effect+; Vis Effect |
Unicorns' Bath | 8 | Sunday special | Avo Effect+; Dex Effect+; Hit Effect+; Resist Immobilize; Spd Effect+; Mov Effect+ |
Sea-Tyrant's Bath | 8 | Sunday special | Bld Effect; Cha Effect+; Def Effect+; Fury; HP Effect+; Lck Effect+; Revitalize+ |
Harpyrian Bath | 8 | Sunday special | Calm+; Fast Magic; Heal Effect+; Mag Effect+; Magic Seal Resist; Max Healing; Recovery Effect+; Res Effect+ |
Ruby Bath | 8 | Regular | Res Effect; Lck Effect; Arts Effect; Bld Effect; Def Effect; Dex Effect; Str Effect |
Gold Bath | 8 | Regular | Poison Resist; Revitalize; Heal Effect; HP Effect; Avo Effect; Follow-Up Effect; Recovery Effect |
Jade Bath | 8 | Regular | Hit Effect; Absorption; Calm; Fast Magic; Fury; Mag Effect; Magic Seal Resist |
Swift-Wind Bath | 8 | Regular | Lck Effect; Avo Effect; Bld Effect; Mov Effect; Resist Immobilize; Spd Effect; Vis Effect |
Tree of Life Bath | 8 | Regular | Poison Resist; Revitalize; Heal Effect; HP Effect; Avo Effect; Follow-Up Effect; Recovery Effect |
Volcanic Bath | 8 | Regular | Revitalize; Arts Durability; Arts Effect; Crit Effect; Daring; Follow-Up Effect; Fury |
Hot Bath | 8 | Regular | Absorption; Arts Effect; Crit Effect; Daring; Follow-Up Effect; Str Effect; Vis Effect |
Medicinal Bath | 8 | Regular | Revitalize; Lck Effect; HP Effect; Bld Effect; Cha Effect; Def Effect; Fury |
Floral Bath | 8 | Regular | Res Effect; Heal Effect; Calm; Fast Magic; Mag Effect; Magic Seal Resist; Recovery Effect |
Adamant Bath | 9 | Regular | Arts Durability; Cha Effect; Crit Effect; Daring; Mov Effect; Resist Immobilize; Spd Effect |
Full-Moon Bath | 9 | Regular | Heal Effect; HP Effect; Hit Effect; Cha Effect; Def Effect; Dex Effect; Str Effect; Str Effect+ |
Refreshing Bath | 9 | Regular | Hit Effect; Avo Effect; Arts Durability; Dex Effect; Mov Effect; Resist Immobilize; Spd Effect |
Temporary ability effects
Bath abilities last for the current chapter and occupy a selectable ability slot. The + names below are separate variants. An unspecified effect should not be inferred from the name.
Ability | Effect and conditions | Listed baths |
|---|---|---|
Absorption | Unit recovers HP equal to half the damage they deal when attacking with magic. Activation chance (%) = 5 | Jade Bath; Hot Bath |
Absorption+ | Unit recovers HP equal to half the damage they deal when attacking with magic. Activation chance (%) = 10 | Giants' Bath |
Arts Durability | When using a combat art, reduces weapon durability cost to 0 during combat. Activation chance (%) = 5 | Adamant Bath; Volcanic Bath; Refreshing Bath |
Arts Effect | Atk+2, Hit+5 when attacking with a combat art | Ruby Bath; Volcanic Bath; Hot Bath |
Arts Effect+ | Atk+3, Hit+10 when attacking with a combat art | Giants' Bath |
Avo Effect | Avo+3 | Gold Bath; Swift-Wind Bath; Tree of Life Bath; Refreshing Bath |
Avo Effect+ | Avo+5 | Unicorns' Bath |
Bld Effect | Bld+3 | Sea-Tyrant's Bath; Ruby Bath; Swift-Wind Bath; Medicinal Bath |
Calm | When using magic, reduces magic cost to 0 during combat. Activation chance (%) = 3 | Jade Bath; Floral Bath |
Calm+ | When using magic, reduces magic cost to 0 during combat. Activation chance (%) = 5 | Harpyrian Bath |
Cha Effect | Cha+3 | Adamant Bath; Full-Moon Bath; Medicinal Bath |
Cha Effect+ | Cha+4 | Sea-Tyrant's Bath |
Crit Effect | Crit+3 | Giants' Bath; Adamant Bath; Volcanic Bath; Hot Bath |
Crit Effect+ | Crit+5 | Giants' Bath |
Daring | Atk+3 at the cost of Avo-20 | Giants' Bath; Adamant Bath; Volcanic Bath; Hot Bath |
Def Effect | Def+1 | Ruby Bath; Full-Moon Bath; Medicinal Bath |
Def Effect+ | Def+2 | Sea-Tyrant's Bath |
Dex Effect | Dex+1 | Ruby Bath; Full-Moon Bath; Refreshing Bath |
Dex Effect+ | Dex+2 | Unicorns' Bath |
Fast Magic | Equipped with magic: AS+3 | Harpyrian Bath; Jade Bath; Floral Bath |
Follow-Up Effect | Atk+2 when making a follow-up | Gold Bath; Tree of Life Bath; Volcanic Bath; Hot Bath |
Fury | Atk+3 at the cost of Hit-20 | Sea-Tyrant's Bath; Jade Bath; Volcanic Bath; Medicinal Bath |
Heal Effect | After an exchange: restores a little HP to unit. Activation chance (%) = 10 | Gold Bath; Tree of Life Bath; Full-Moon Bath; Floral Bath |
Heal Effect+ | After an exchange: restores a little HP to unit. Activation chance (%) = 20 | Harpyrian Bath |
Hit Effect | Hit +3 | Jade Bath; Full-Moon Bath; Refreshing Bath |
Hit Effect+ | Hit+5 | Unicorns' Bath |
HP Effect | Max HP+1 | Gold Bath; Tree of Life Bath; Full-Moon Bath; Medicinal Bath |
HP Effect+ | max HP+2 | Sea-Tyrant's Bath |
Lck Effect | Lck+1 | Ruby Bath; Swift-Wind Bath; Medicinal Bath |
Lck Effect+ | Lck+2 | Sea-Tyrant's Bath |
Mag Effect | Mag+1 | Jade Bath; Floral Bath |
Mag Effect+ | Mag+2 | Harpyrian Bath |
Magic Seal Resist | Unit cannot be Silenced | Harpyrian Bath; Jade Bath; Floral Bath |
Max Healing | After an exchange: restores all HP to unit. Activation chance (%) = 3 | Harpyrian Bath |
Mov Effect | Mov+1 | Adamant Bath; Swift-Wind Bath; Refreshing Bath |
Mov Effect+ | Not specified | Unicorns' Bath |
Poison Resist | Unit cannot be poisoned | Giants' Bath; Gold Bath; Tree of Life Bath |
Recovery Effect | When healing an ally with magic, restores +5 HP | Gold Bath; Tree of Life Bath; Floral Bath |
Recovery Effect+ | When healing an ally with magic, restores +10 HP | Harpyrian Bath |
Res Effect | Res+1 | Ruby Bath; Floral Bath |
Res Effect+ | Res+2 | Harpyrian Bath |
Resist Immobilize | Unit cannot be Immobilized | Unicorns' Bath; Adamant Bath; Swift-Wind Bath; Refreshing Bath |
Revitalize | After an exchange: allows unit to act again. Activation chance (%) = 1 | Gold Bath; Tree of Life Bath; Volcanic Bath; Medicinal Bath |
Revitalize+ | After an exchange: allows unit to act again. Activation chance (%) = 2 | Sea-Tyrant's Bath |
Spd Effect | Spd+1 | Adamant Bath; Swift-Wind Bath; Refreshing Bath |
Spd Effect+ | Spd+2 | Unicorns' Bath |
Str Effect | Str+1 | Giants' Bath; Ruby Bath; Full-Moon Bath; Hot Bath |
Str Effect+ | Str+2 | Giants' Bath; Full-Moon Bath |
Vis Effect | Vis+1 | Giants' Bath; Swift-Wind Bath; Hot Bath |
Skills and Best Abilities to Equip explain how these temporary effects fit a battle loadout.