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Gambits
September 23, 2026 at 07:40 AM
Added a screenshot of Theodora commanding a battalion
Gambits return in Fire Emblem: Fortune's Weave as attacks made by a battalion rather than by the unit commanding it. In Part I they belong to Theodora and the battalions she recruits, since hers is the only team that can have battalions assigned, and the command sits on its own button during her move. Completing her path makes Battalions available in Part III. Three names are published, and only one of them carries an effect line.

Gambit | Japanese | What Is Published |
|---|---|---|
Disturbing Volley | 攪乱射擊 | Effective+ against flying units. If the attack hits, it inflicts Immobilize on the target. Shown in use by Theodora. |
Disturbing Strike | Not published | Selected from a command bound to the A button and limited by uses. One battle capture shows the counter stepping from 2 down to 1, a three tile target box covering three enemy soldiers at once, and a forecast of 94 hit, 0 critical and 7 damage. |
Blaze | Not published | A published gambit entry with no effect, range or cost attached. The name is shared with the Blaze Arts system, which is a separate thing: Blaze Arts are paid for in the user’s HP and belong to individual characters rather than to battalions. |
Disturbing Volley is the only one of the three with a stated effect. Its Effective+ line means a connecting attack deals three times the Might behind the gambit against a flying target, which is the higher of the two effectiveness tiers set out on Bonus Damage. Immobilize is not otherwise documented, so what it stops a unit from doing is recorded here only as the name on the line.
As of September 2026 this wiki has not recorded a Might, range, uses figure or area value for any Gambit beyond the single Disturbing Strike battle capture described above, and it has no full list of gambits or any battalion shown with a gambit attached to it by name. Nothing is carried over here from any other game in the series.

Gambits and battalions travel together. Three battalions were named before release: Novice Hunters, Twin Jewel Fans and Holy Apprentices. On Theodora's path, Novice Hunters is the one she starts with and Priest Trainees joins automatically in Chapter 5. Each carries a Skill Req letter grade and a Gather Cap figure on the overland Search screen, where a battalion can be sent to gather materials instead of marching with the party. No endurance value, stat bonus figure or authority requirement has been recorded here for any of them. The battalion table is on Combat System.
Theodora is also the Hero whose downtime is built around them. Her path adds a battalion tutorial in Chapter 4, a Recruit Soldiers command for raising more battalions, deployment of battalions at search points to gather extra items (which her Send Supplies quests all but require), and a Transfer Battalions command whose reward is Tactics Manuals that raise the Authority skill. In battle a battalion gives the unit carrying it extra options on its turn and raises its stats. That is why the gambit command has only ever been seen on her side of the field.
Combat Arts and Blaze Arts are the other two costed attack systems, paid for in weapon durability and in the user’s health. Bonus Damage explains the Effective+ tier Disturbing Volley uses, and Between-Match Preparation covers the downtime in which battalions are recruited.