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Mighty Foes are the powerful monsters presiding over Final Fantasy Resonance's caverns. Defeating them grants magicite, the material used to awaken Visions.
Vaan is a legacy Vision in Final Fantasy Resonance who attacks with Fire and Earth and can shift the turn order when he staggers a foe.
Mysidia, the Magiapolis, is the legendary city of mages in Final Fantasy Resonance, an advanced magical civilization said to play host to the Ice Crystal.
Veritas of the Earth is one of the Sworn Six in Final Fantasy Resonance, a shield-bearing Earth mage who craves battle with anyone stronger than himself.
Ayaka is a Vision in Final Fantasy Resonance, a frontier-born white mage and pupil of Sakura who heals allies and dispels status ailments.
The Zoldaad Empire is the military nation that holds the Fire Crystal in Final Fantasy Resonance, and the tyranny that gave rise to Jake's rebel army.
Ultima Weapon is an endgame superboss in Final Fantasy Resonance, waiting at journey's end and described by Square Enix as the most formidable of foes.
Firion is a legacy Vision in Final Fantasy Resonance, a rebel fighter who staggers enemies with Wind, Lightning and Light physical attacks.
Veritas of the Flame is one of the Sworn Six in Final Fantasy Resonance, a nigh impervious giant whose fiery axe swing can lay foes low in a single blow.
Veritas of the Light is one of the Sworn Six in Final Fantasy Resonance, a volatile fighter who attacks with Light and fires salvos from cannons fused to her gauntlets.
Camille is a Vision in Final Fantasy Resonance, a mercenary monster hunter with Water and Earth attacks and abilities that grant strength and speed.
Wilhelm is a Vision in Final Fantasy Resonance, an armored imperial general who draws the enmity of every enemy at the start of battle.