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Potions
September 7, 2026 at 02:48 AM
Added the four named potions in the 0.1.3 files and their likely mapping to the progression potions
Potions in Fatekeeper are drinkable consumables produced through the three-ingredient alchemy system. They restore health, grant temporary buffs, or cure status effects depending on the ingredients combined and the recipe used. Potions are the Druid's primary in-fight sustain tool.
Heal. Restore health mid-fight or between encounters.
Buff. Improve a stat, damage type, or resistance for a duration.
Cure. Remove or mitigate negative status effects.
Potions are an alchemy output. Combine three ingredients with a potion base. Discovered recipes can yield potions with effects beyond the raw sum of ingredient effects.
Build | Potion Strategy |
|---|---|
Damage-buff potions amplify burst windows. | |
Healing potions to survive freeze setup time. | |
Mobility or evade-window potions, if available. | |
Stack potion duration and chance not to consume. |
The July 2026 update added two potion types tied to progression rather than combat sustain. A Respec potion, found sitting on the chart table in Haven, refunds skill picks so a build can be re-planned, and +1 Skill Point potions hidden throughout the world grant extra points to find. Both were added to encourage experimentation with the Skill Tree. Unlike crafted potions, these are discovered in the world rather than brewed.
Four named potions appear in the 0.1.3 game files. Two carry ordinary drink flavor, and two carry names that read as progression items rather than combat sustain.
Potion | Rarity | Acquisition | Reading |
|---|---|---|---|
Druid's Brew | Common | Craftable, and found in chests and on shelves | A plain restorative, malty and bittersweet in its flavor line |
Druid's Tea | Common | Craftable, and found in the world | The second of the two ordinary drink-tier potions |
Elixir of Latent Aptitude | Common | Found in the world | The name maps onto the +1 Skill Point potions described above |
Philter of Reconstituted Intent | Epic | Found in the world | The name maps onto the respec potion described above |
The mapping in the last column is a reading of the names against the two progression potions the developer described, not something anyone has confirmed in writing. It is a strong reading, since those are the only two progression potions in the build and the only two potions in the files whose names describe a change to the character rather than a drink, but treat it as inference.
The roster below is compiled from the 0.1.3 game files by the player community. Paraglacial has not published an item list, so treat exact numbers as approximate and expect them to move between patches; the names themselves are stable and several of them appear verbatim in shipped change logs.
Exact heal values, buff durations, and the limit on simultaneous active potions are still undocumented, though four named potions are now recorded above; this page will expand as that detail is documented. The developer has also said the potion and vial selection will keep growing, including consumables that can only be discovered in the world rather than crafted.
