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Handbombs
September 7, 2026 at 02:48 AM
Added the named throwables and the trap item from the 0.1.3 files
Handbombs are thrown alchemy items in Fatekeeper. They are produced through the same three-ingredient system as potions and weapon vials, but their delivery is a thrown projectile rather than a swallowed liquid or a weapon coating. Handbombs are the Druid's primary tool for opening encounters with damage, breaking up grouped enemies, and applying area status effects.

Open encounters. Throw a bomb at a clustered patrol before drawing aggro.
Break formations. Disperse groups so the Druid can pick them off one at a time.
Apply area status. Fire-themed bombs ignite, ice-themed bombs slow or freeze, and so on.
Crowd safety. Use a bomb to clear the floor before swinging a heavy weapon that commits to recovery.
Handbombs are an alchemy output. Combine three ingredients with a handbomb base to brew. Discovered recipes can produce handbombs with unique effects.
Pyromancer support. Fire bombs add to a pyro's burst.
Ice control. Ice bombs set up Shatter against grouped enemies.
Skirmisher cleanup. Handbombs follow up after a dagger throw to finish weakened enemies.
Consumable Alchemist. The build that throws handbombs in volume.
Three named bombs appear in the 0.1.3 files, along with two other items that are thrown or placed rather than brewed. All three bombs sit at Common rarity, which suggests the family is meant to be a routine crafting output rather than a rare find.
Item | Type | Rarity | What It Is |
|---|---|---|---|
Explosive Bomb | Throwable | Common | The baseline damage bomb |
Shrapnel Bomb | Throwable | Common | Fragmentation variant, the group-clearing option |
Virulent Gas Bomb | Throwable | Common | Applies a lingering area effect rather than burst damage |
Boomweed | Trap | Common | Placed rather than thrown, a set-and-lure option |
Corpse | Throwable | Common | A body can be picked up and thrown, which is a physics interaction rather than an alchemy output |
Boomweed is the interesting one: it is the only placeable trap in the files, so a Druid can prepare ground before a fight rather than only reacting once it starts. And the fact that a corpse counts as a throwable at all is a reminder that the physics layer and the alchemy layer overlap.
The roster below is compiled from the 0.1.3 game files by the player community. Paraglacial has not published an item list, so treat exact numbers as approximate and expect them to move between patches; the names themselves are stable and several of them appear verbatim in shipped change logs.
Throw range, fuse timing, blast radius, and whether bombs can ricochet or stick are unconfirmed. The mechanic has been described in dev material; specific in-build numbers will follow.