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Track all wiki edits and revisions for DokeV
“Added the lead producer's account of the game's premise, including the antagonist facility that powers its android robots with captured creatures”
“Noted that the umbrella hides the player while open, an effect the lead producer traced to the folkloric invisibility cap”
“Rewrote the section on befriending Dokebi to lead with what the designers actually said: the player does not capture creatures, and the vacuum frees them from defeated machines rather than catching wild ones”
“Clarified the August showcase entry: the game had no booth, demo or reveal of its own, but was named once during the engine talk as one of the upcoming titles the technology is shared across”
“Added a note explaining that the mechanics described here come from the 2021 showings and have not been re-demonstrated since, and dated the boss-fight trailer reference precisely”
“Updated the August showcase section now that the event has taken place, and removed the assumption that specific console generations are confirmed for this game”
“Corrected the guidance on where investor updates appear: the studio now publishes written quarterly earnings letters rather than holding live calls”
“Corrected the date of the August showcase entry in the timeline to match the day the trailer was actually shown”
“Added the August 18 investor presentation to the announcement timeline as the second consecutive deck to print the same launch window”
“Added the August 18 investor presentation and the August 24 showcase absence to the timeline, recorded the beta test that was announced in 2019 and never held, and fixed the themes count and a list typo”
“Corrected the shipped-versus-in-development game count now that the studio's previous open-world title has launched, and clarified that the listed headcount is a 2024 figure rather than a current total”
“Added internal links to table cells (5 terms)”
“Added internal links to table cells (2 terms)”
“Added internal links to table cells (8 terms)”
“Illustrated the named creature designs with two official images: the mask-faced Dokebi and the parfait Dokebi”
“Corrected the credits attribution: separated the five roles the official on-site credit block actually lists from the songwriting and production credits carried on the release”
“Added a Studio Strategy section covering internal-only engine use, the long-term user-generated content ambition, AI tooling in the pipeline, and the 2026 engine showcase”
“Added the August 2026 earnings-letter account of DokeV staffing and resource reallocation, recorded the studio's refusal to give a headcount, and updated the project-status column”
“Added the August 2026 development-status update and the H2 2027 hands-on demo window; replaced the stale two-to-three-year runway framing with the current second-half-2028 target”
“Added the August 11, 2026 earnings-letter appearance and the studio's stated reason for withholding footage; recorded the H2 2027 hands-on demo plan and corrected the platform-target attribution”
“Added the August 2026 earnings update with the first hands-on demo window (H2 2027); corrected the stale pre-production status and the superseded late-2027-to-early-2029 estimate”
“Embedded an official screenshot showing the engine's outdoor lighting and water rendering”
“Noted the July 2026 investor presentation as the first document to print a target window, and added an official world screenshot”
“Embedded official screenshots of an open-world boss encounter and the shark-shaped water gun”
“Added three environment types visible in the studio's published screenshots and embedded official world and traversal shots”
“Noted that the studio's July 2026 investor presentation prints DokeV's schedule as second half of 2028, replacing the TBA in the May edition”
“Added the July 24 2026 investor presentation to the appearance timeline and refreshed the not-yet-shown section to August 2026”
“Added the July 24 2026 investor presentation to the timeline, noting the printed schedule moved from TBA to second half of 2028; replaced the lead image with an official cast key art”
“Added a grappling-hook and rope traversal method and a shrine and memorial offerings activity”
“Added Catching Dokebi section (weaken with weapons, then vacuum-capture, likened to Ghostbusters), noted seated bouncing balls and squirt guns, and enriched the Arena Bubble with the swirling-cloud visual”
“Refreshed development status to content production and second-half-2028 target (July 2026 shareholder meeting) (Content update 2026-07-12)”
“Refreshed DokeV status to content production and second-half-2028 target per the July 7, 2026 shareholder meeting (Content update 2026-07-12)”
“Added July 7, 2026 shareholder-meeting entry (second-half-2028 target, content production, Gamescom 2026 no-show) (Content update 2026-07-12)”
“Added July 7, 2026 shareholder-meeting update: second-half-2028 target and content-production status; refreshed release estimate and timeline (Content update 2026-07-12)”
“Linked Pearl Abyss to its wiki page”
“Linked Dokebi to its wiki page”
“Linked Pearl Abyss to its wiki page”
“Added an in-game open-world screenshot”
“Added an in-game open-world screenshot”
“Updated CCP Games ownership to reflect the 2026 divestiture and corrected the 2018 acquisition terms”
“Corrected Q1 earnings date to May 12; added Summer Game Fest 2026 no-show to timeline”
“Corrected Q1 2026 earnings letter date to May 12, 2026”
“Corrected Q1 2026 earnings letter date to May 12, 2026”
“Corrected Q1 2026 earnings letter date to May 12, 2026”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Added the May 2026 Q1 earnings letter pre-production confirmation to the Status section”
“Updated Games table to reflect DokeV's May 2026 pre-production status and added the Q1 earnings letter context to DokeV Leadership section”
“Removed an unverified entry from the timeline, corrected the 17th shareholder meeting date to March 27, and replaced the generic May 2026 entry with the precise May 14 Q1 earnings letter confirmation”
“Updated 17th shareholder meeting date to March 27 and added the May 14 2026 Q1 earnings letter confirmation of pre-production status”
“Add wikilinks to table cells (2 new links)”
“Add wikilinks to table cells (11 new links)”
“Embedded Gamescom 2021 trailer thumbnail near the top of the marketing timeline”
“Split November 2019 timeline row into Project V tease and DokeV reveal entries”
“Initial version (2026-05-16)”
“Add wikilinks to table cells (1 new links)”
“Add wikilinks to table cells (1 new links)”
“Add wikilinks to table cells (3 new links)”
“Applied Title Case to body headings”
“Removed redundant H1 heading from article body”
“Removed redundant H1 heading from article body”
“Removed redundant H1 heading from article body”
“Removed redundant H1 heading from article body”
“Cleaned punctuation and AI-style phrasing (2026-04-27)”
“Cleaned punctuation and AI-style phrasing (2026-04-27)”
“Cleaned punctuation and AI-style phrasing (2026-04-27)”
“Cleaned punctuation and AI-style phrasing (2026-04-27)”
“Cleaned punctuation and AI-style phrasing (2026-04-27)”
“Added 2 illustrative image(s)”
“Added 3 illustrative image(s)”
“Added 1 illustrative image(s)”