DokeV is set in a lively open world populated by Dokebi creatures who live alongside humans. Pearl Abyss has framed exploration as a core pillar, with cities, coastlines, festivals, and rural landscapes all in the same playable space. For how the open world fits into the rest of the game, see the Overview page.
Setting
The aesthetic blends a contemporary modern Korean visual identity with fantastical creature design and a K-pop tinged colour palette. Trailers show dense urban districts, festival nights with paper lanterns, beachfront strips, and tree-filled valleys under rocky mountains. Human characters are stylised in a slightly cartoonish way that sits naturally next to plush-toy and household-object Dokebi forms, while the surrounding architecture and signage lean toward grounded realism. Pearl Abyss has framed the tone as lively and friendly: Dokebi live harmoniously with humans and draw strength from the dreams they encourage.
Confirmed Environments
Specific named regions, cities, and biomes have not been published. The environments below are drawn from publicly shown footage, not a region catalogue.

Environment | Notes |
|---|---|
Waterfalls and forested valleys | Cliffs and cascading water shown in traversal scenes. |
Tree-filled cities under rocky mountains | Modern townscapes located into mountainous terrain. |
Lakes lit by festival lanterns | Night-time water scenes with lanterns and string lights. |
Coastal and beach areas | Shoreline strips that tie into water-based traversal. |
Traversal Methods
Movement variety is a deliberate design pillar. Rather than funnelling players onto a single mount, Pearl Abyss has shown a wide spread of vehicles, board sports, and creature mounts. The set below collects what has been confirmed in trailer footage.
Method | Notes |
|---|---|
Toy or miniature cars | Pocket-sized vehicles for streets and open ground. |
Bicycles | Standard pedal-powered bikes for ground travel. |
Skateboards | Conventional and jet-powered variants for speed bursts. |
Inline skates | Faster ground movement through cities and seaside paths. |
Jet skis | Water traversal across coastal and lake environments. |
Llama mounts | Friendly creature mounts tied to the Dokebi-adjacent menagerie. |
Parasol or umbrella gliding | Open-canopy descent from heights. |
Activities
Outside combat, the world supports hobby activities that give players something to do between fights. The entries below describe what has been shown rather than promised systems.

Fishing: Coastal and freshwater fishing scenes.
Kite-flying: Open-sky kite play that fits the festival flavour.
Beach activities: Shoreline play tied to coastal areas, alongside jet-ski use.
Mini-games: Small interactions scattered through public spaces.
Quests: Story and side missions thread the activities and combat together.
Single-Player and Multiplayer
The open world is shared between solo and multiplayer play. Pearl Abyss has confirmed that DokeV supports both, but has not publicly disclosed how the world is structured between modes. Server, instancing, party-size, and matchmaking details have not been shown. The project was originally pitched as an MMO in 2019 and was repositioned as a single-player and multiplayer action-adventure in 2021, so live-world specifics remain open until Pearl Abyss publishes them.
Engine
The open world is rendered on Pearl Abyss's proprietary BlackSpace Engine. Path-traced lighting, water simulation, and physically based shadows give the daytime cities and lantern-lit nights their visual signature. Combat is handled in real time on the same renderer; for moveset and Dokebi summon details, see the Combat System page.

Unconfirmed Details
A number of common open-world specifics have not been published. Treat hard numbers in these areas with care until Pearl Abyss confirms them.
Total world size.
Named regions, districts, or cities.
Full biome catalogue beyond the environments shown in trailers.
Day-night cycle length and whether it is fixed.
Weather system and dynamic events.
Fast-travel structure and unlock conditions.
Multiplayer instancing and lobby size.
New to DokeV? See the Getting Started page.