Combat System
DokeV uses real-time action combat with a creature-collecting twist. The player and their Dokebi fight together, each contributing moves and abilities rather than the player spectating while the creatures auto-battle.
Player Weapons
Players wield cartoonish, oversized weapons rather than realistic arms. Public trailers have shown examples such as a giant novelty hammer and a shark-shaped gun. The tone leans toward toy-like exaggeration instead of simulation.
Dodges and Timing
Dodging is a core defensive action and layers on top of the creature-driven offense. The combat loop rewards moving, dodging, and issuing Dokebi commands in rhythm with the fight rather than just stacking stats.
Boss Fights
Pearl Abyss has shown Dokebi boss encounters in pre-release gameplay trailers, indicating that the creature-collecting layer is backed by specific, designed boss encounters rather than just open-world monsters.