DokeV is an in-development creature-collecting open-world action-adventure with no playable build yet. This page is a pre-release primer covering what is publicly known and how to follow along until the game is hands-on. For a wider summary, see the Overview; for the latest schedule status, see the Release Window page.
How to Follow Along
DokeV does not yet have a storefront page on any PC or console marketplace, so the usual advice to wishlist a game in advance does not apply here. Treat any third-party page that claims to host a wishlist or pre-order as inaccurate. Three reliable channels carry every official update:
Official press board
.
posts trailers, screenshots, and fact sheets on its corporate press site before they get mirrored anywhere else.
Official DokeV YouTube channel
. The studio uploads every gameplay reveal, music video, and developer update to the project's own channel. Turning on notifications is the easiest way to catch a new trailer as it lands.
Pearl Abyss earnings disclosures
. The studio publishes a written earnings letter each quarter, and those letters are where it updates investors on scope, schedule, and rough timing. Concrete schedule statements surface there first.
What You'll Be Doing
Although nothing is playable yet, public trailers and developer interviews have laid out a clear core loop. The headline activities are:

Collect Dokebi
. Find, befriend, and store the game's signature creatures inside small prismatic discs that can be summoned on demand. See
.
Explore the open world
. Move freely through a seamless modern environment of cities, festivals, coasts, and rural landscapes. See
.
Fight in real time
. Combat is action-driven, not turn-based; the player wields stylized weapons while summoned Dokebi attack alongside them. See
.
Traverse with style
. Trailers show toy cars, jet-powered skateboards, inline skates, jet skis, bicycles, llama mounts, and parasol gliding for long descents.
Take part in social activities
. Lighter pastimes such as fishing, kite-flying, and beach mini-games sit alongside combat and traversal.
Confirmed Pillars
Four confirmed pillars give the strongest signal of what kind of game DokeV will be:
Dokebi
. The collectible spirit-creatures at the heart of the project, drawn from Korean folklore.
Open World
. A seamless, contemporary setting that emphasizes movement and discovery.
Combat System
. Real-time action mixing player weapons with summoned creature abilities.
. The proprietary engine providing rendering, physics, and animation.
Story Setup
DokeV is set in a modern world quietly inhabited by Dokebi alongside ordinary people. The premise is rooted in Korean dokkaebi folklore, in which spirits can take form from everyday objects and household items. In the game's fiction the Dokebi live harmoniously with humans and draw their strength from human dreams. By exploring, befriending Dokebi, and joining them in fights, the protagonist sustains that link. No named protagonists or supporting cast have been disclosed, so any cast roster claimed elsewhere should be treated as speculation.
Status
DokeV is not playable yet. The studio's main team transitioned to the project in March 2026, immediately after shipping its previous open-world title, and the current target is a launch in the second half of 2028. That is a planning target from the studio, not a dated launch announcement. Until a hands-on opportunity arrives, expect a slow trickle of trailers, screenshots, and earnings updates rather than playable demos. The studio's May 12, 2026 first-quarter earnings letter described DokeV as being in the pre-production stage at that point, with updates to be shared as development progresses. That label has since been superseded.
At a later shareholder meeting on July 7, 2026, the studio reported the project had moved past its world-building and asset-creation stages into content production, building and verifying the core play loop, and gave a target of the second half of 2028. Two weeks after that meeting, the investor presentation published on July 24, 2026 printed the same window in the studio's own materials, listing DokeV's schedule as 2H28 where the previous edition had read TBA. The clearest picture came on August 11, 2026, in the studio's second-quarter earnings letter. Pearl Abyss described DokeV as having moved beyond its foundational system setup and into expanding content creation and validating the core gameplay loop, restated the second half of 2028, and said development manpower is being steadily expanded as staff are progressively reallocated from patch work on the studio's previous open-world title.
That letter also answered the question players ask most often about an unreleased game. Pearl Abyss expects full-scale marketing, including hands-on playable demos and a sequence of information reveals, to begin around the second half of 2027. No event, venue, or build has been named, so treat it as the earliest realistic window for getting hands on the game rather than a scheduled date. Until then, nothing playable exists outside the studio.

Pre-Launch Checklist
A short list of practical steps for staying current without falling for misinformation:
Follow the
Pearl Abyss
press board for official media drops.
Subscribe to the official DokeV YouTube channel and turn on notifications for new trailers.
Read the studio's quarterly earnings letters for status updates on scope and schedule.
What Has Not Been Disclosed
To avoid filling blanks with speculation, here is what the studio has not yet shared: exact controls and default keybinds, demo timing, storefront launch and pricing, named human characters or NPCs, and the final platform list. Treat any source filling in those blanks as unverified until Pearl Abyss confirms the details on its own channels. The studio's history of set-piece reveals, headlined by the viral Rockstar music video, suggests further milestones will arrive as headline announcements.