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The Blood of Dawnwalker ships with a full achievement list on day one rather than adding it after release. The developers published the visible portion of that list ahead of launch, and because each entry names a specific system, ability, or place, the list doubles as one of the clearest confirmations of what the finished game contains.
Overview
There are 46 achievements in total on PC, and all of them are available from launch day on September 3, 2026. They break down into 25 visible achievements, whose names and unlock conditions are shown to the player from the start, and 21 hidden achievements, whose names and conditions stay concealed until they are earned.
Detail | Value |
|---|---|
Total achievements | 46 |
Visible achievements | 25 |
Hidden achievements | 21 |
Available from | Launch day, September 3, 2026 |
Named visible entries published before launch | 21 |
The developers have published 21 of the 25 visible achievements. The remaining visible entries, along with every hidden one, have not been detailed. Whether the PlayStation 5 and Xbox Series X|S trophy and achievement lists match the PC list has not been stated.
Achievement Categories
The developers group the achievements around seven kinds of activity, which between them touch most of the game's core systems.
Combat mastery
Vampiric progression
Witchcraft abilities
Exploration and discovery
Story progression
Character development
Inventory
Design Approach
The list is described as designed to complement the narrative sandbox experience, encouraging exploration and experimentation without requiring players to follow an exhaustive checklist. That framing matters in a game built on a hard time limit: the achievements are meant to reward the routes a player was already taking rather than pull them into a completion grind that fights the 30-Day Cycle.
The developers have also stated plainly that one single run will not make it possible for a full unlock. Because The Blood of Dawnwalker is built around choices and consequences, some conditions are mutually exclusive within a playthrough, so a complete list requires more than one run. A developer interview has separately indicated that some achievements are tied to how the story ends, though the specific endings involved have not been detailed.
Visible Achievements
The 21 named visible achievements and their unlock conditions are listed below, grouped the same way the developers grouped them.
Achievement | Category | Unlock Condition |
|---|---|---|
The Blood of Dawnwalker | General | Finish the story. |
Throne of Thorns | General | Reach peak Infamy in Vale Sangora. |
Better Safe than Sorry | Combat | Behead an enemy with Artery Strike while they are also hexed with Burning Blood. |
Make It Rain | Combat | Cause an enemy to explode using an Active Ability. |
Absolutely Insatiable | Combat | Have 3 Passive Abilities equipped at the same time. |
Untouchable | Combat | Perform 5 Perfect Blocks in a row. |
Capture the Flag | Exploration | Tear down all of Brencis's flags. |
Bird's-Eye View | Exploration | Climb all the towers and scout the surrounding areas. |
Big-City Living | Exploration | Visit the City of Svartrau. |
Tour Guide Training | Exploration | Visit all of Vale Sangora's villages. |
Delivery Delay | Exploration | Destroy 8 vrakhiri transports. |
Glass Ceiling | Character Development | Reach Level 50. |
Mastery | Character Development | Level one Swordmastery, Witchcraft, or Vampiric ability to its full potential. |
Master of Arms | Character Development | Unlock an Ultimate Perk in the Swordmastery tree. |
Arch Warlock | Character Development | Unlock an Ultimate Perk in the Witchcraft tree. |
Creature of the Night | Character Development | Unlock an Ultimate Perk in the Vampirism tree. |
Dead Man Talkin' | Abilities | Speak with a dead person using the Compel Soul Witchcraft ability. |
Shadow Roamer | Abilities | Travel 1000 metres using Vampiric Abilities. |
Balanced Diet | Abilities | Drink from 10 animals, humans, or monsters. |
Smuggler | Inventory | Earn 1000 denarii selling silver. |
Miser | Inventory | Accumulate 5000 denarii. |
Hidden Achievements
The remaining 21 achievements are hidden. Their names and conditions stay secret until the player earns them, and the developers have said nothing about what they cover. Given that the visible list already accounts for the headline systems, the hidden entries are widely expected to sit closer to story branches and endings, but that is an assumption rather than a confirmed detail.
What the Achievement List Confirms
Several of the unlock conditions name mechanics, places, and values that had not been spelled out elsewhere in official material. The table below reads the list as a source of confirmed detail.
Achievement Text | What It Confirms |
|---|---|
Reach Level 50 | Level 50 is reachable. The developers have not stated whether 50 is the hard ceiling, so it is best treated as a confirmed floor for the level cap. |
Earn 1000 denarii selling silver; Accumulate 5000 denarii | The valley's currency is the denarius, and the silver that the mines produce can be sold for it. |
Behead an enemy with Artery Strike while they are also hexed with Burning Blood | Artery Strike is a beheading finisher, Burning Blood is a hex, and hexes and finishers can be combined in the same kill. See Hex Magic and Combat. |
Cause an enemy to explode using an Active Ability | Active Abilities exist as a distinct category and at least one produces a lethal burst effect. |
Have 3 Passive Abilities equipped at the same time | Passive Abilities are equipped rather than permanently owned, and at least three can be slotted simultaneously. |
Perform 5 Perfect Blocks in a row | Perfect Block is a discrete timed defensive input that the game tracks in sequence, consistent with the tactical branch of Directional Combat. |
Unlock an Ultimate Perk in the Swordmastery, Witchcraft, and Vampirism trees | The three Skill Trees are officially named Swordmastery, Witchcraft, and Vampirism, and each one ends in an Ultimate Perk. |
Speak with a dead person using the Compel Soul Witchcraft Ability | Compel Soul is a Witchcraft ability whose function is conversation with the dead, confirming magic has investigative uses alongside combat ones. |
Travel 1000 metres using Vampiric Abilities | Night traversal is measured as distance covered by ability rather than by a single movement mode, matching the night toolkit. |
Drink from 10 animals, humans, or monsters | Monsters are a valid feeding target alongside animals and humans, which widens the options for managing Blood Craving. |
Reach peak Infamy in Vale Sangora | Infamy has a defined peak state rather than an open-ended counter. See the Notoriety System. |
Destroy 8 vrakhiri transports | Vrakhiri transports are destructible world objects that appear in sufficient number to allow at least eight kills. |
Tear down all of Brencis's flags | Brencis's flags are a finite, fully clearable collectible set placed around the valley. |
Climb all the towers and scout the surrounding areas | Towers are a finite set, and climbing one scouts its surroundings. Previews describe tower climbing as night-gated because it needs the vampiric wall-walk. |
Visit the City of Svartrau; Visit all of Vale Sangora's villages | Svartrau is treated as a city distinct from the valley's villages, and there are multiple villages to find, so Exploration covers more than the capital. |
Notes
The published list is the PC one. No equivalent breakdown has been given for PlayStation 5 or Xbox Series X|S, and the developers have not said whether those platforms carry the same 46 entries or the same visible and hidden split. Platform trophy tiers, if any, are also unannounced.