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Vault
March 27, 2026 at 11:15 AM
Fixed 2 broken wikilinks: crimson-desert-overview -> crimson-desert, kliff-macduff -> kliff

Vault is a mobility skill in Crimson Desert, available to all three playable characters: Kliff, Damiane, and Oongka. It belongs to the Stamina (Blue) branch of the skill tree. When activated near an enemy, the character steps on the target's body, leaps over their back, and lands behind them. This repositioning move is one of the most versatile defensive tools in the game, enabling flanking attacks, escape from dangerous positions, and exploitation of enemies who guard exclusively from the front.
Vault is categorized as a Mobility skill and consumes 40 Stamina per use. Damiane and Oongka have Vault unlocked by default when they become playable, while Kliff must either spend 1 Abyss Artifact or observe the technique in combat through the Watch and Learn system. Despite its simple concept, Vault is a core part of high-level play and is frequently cited in community guides as one of the most important skills to master.
Detail | Info |
|---|---|
Characters | |
Skill Tree | Stamina (Blue) |
Category | Mobility |
Cost | 40 Stamina |
How to Unlock (Kliff) | Spend 1 Abyss Artifact, or observe the skill in combat (Watch and Learn) |
How to Unlock (Damiane) | Automatically unlocked |
How to Unlock (Oongka) | Automatically unlocked |
Platform | Input |
|---|---|
PlayStation 5 | R1 + Square |
Xbox | RB + X |
PC (Keyboard/Mouse) | RMB + Space |
The input must be pressed while standing close to an enemy. If no enemy is in range, the input will not trigger the Vault animation. The move has a brief startup where the character steps onto the enemy, so it can be interrupted if the enemy attacks during that window.
Many enemies in Crimson Desert, particularly shielded soldiers and certain bosses, guard exclusively from the front. Vault bypasses this entirely by placing you behind them, where their guard is ineffective. After landing behind a guarding enemy, immediately follow up with a quick attack (Forward Slash or Stab) to exploit the opening before they can turn around.
When surrounded by multiple enemies or pinned against a wall, Vault provides a reliable escape route. The leap carries you over and behind the target, effectively passing through them to reach safety. This is particularly valuable during boss fights where the arena may be small and positioning is critical.
Vault into back attack is one of the strongest ways to start a damage sequence. After landing behind an enemy, charged Stab or Turning Slash deal increased damage from behind. This Vault-into-heavy-attack pattern is especially effective against bosses with frontal armor or Super Armor that is weaker from behind.
Vault costs 40 Stamina per use. In prolonged fights, be mindful of your Stamina pool so you always have enough for an emergency Vault when needed.
For Kliff, you can learn Vault for free through the Watch and Learn mechanic by observing enemies use a similar repositioning move during combat. This saves an Abyss Artifact for other skills.
Vault has no upgrade chain or inner skills. It is a single-level ability that works the same way at all points in the game.
Against bosses with predictable frontal attack patterns (like sweeping slashes), Vault through them just before the attack lands. You avoid the damage and end up behind them in a perfect position to counterattack.
Vault is one of the few skills available to all three characters, so the muscle memory you build carries over when switching between Kliff, Damiane, and Oongka.
Pair Vault with Keen Senses for a defensive build that emphasizes precise timing and positioning over raw damage output.