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Trade Goods
September 16, 2026 at 05:01 AM
Added Trade Goods Storage and the patch 2.02.00 fix for items disappearing from it
Trade goods in Crimson Desert are items that can be bought, sold, and traded for profit. They form the backbone of the game's economic system, with prices fluctuating based on supply, demand, and regional differences. Trade goods include raw materials from mining, fishing, farming, and hunting, as well as processed goods and luxury commodities.
There are 18 unique trade goods across all categories:
Category | Count |
|---|---|
Trade Commodities | 12 |
Ores and Minerals | 3 |
Lumber and Wood | 1 |
Fish and Seafood | 1 |
Gems and Crystals | 1 |
Image | Name | Price | Weight |
|---|---|---|---|
| 1 | - | |
| 50,000 | - | |
| 234 | - |
Image | Name | Price | Weight |
|---|---|---|---|
| 1 | - |
Image | Name | Price | Weight |
|---|---|---|---|
| 8 | - |
Image | Name | Price | Weight |
|---|---|---|---|
| 56 | - |
Image | Name | Price | Weight |
|---|---|---|---|
| 4 | - | |
| 1 | - | |
| 8 | - | |
| 20 | - | |
| 240 | - | |
- | 1 | - | |
- | 1 | - | |
- | 1 | - | |
- | 1 | - | |
- | 1 | - | |
| 121 | - | |
- | 1 | - |
Trade good prices are dynamic. When a good has been sold to a market in high volume recently its price drops, and when it has not been supplied for a while its price rises. The practical effect is that spreading sales across several Trading Posts earns more than dumping everything at one. After emptying a wagon, buying that market's local goods and hauling them to a different post keeps the loop profitable instead of driving home empty.
Black Markets buy trade goods for low returns with no packaging required, which makes them a quick way to clear small amounts of goods you do not plan to sell properly. Bulk profit still comes from packaging and selling 25 or more units at a Trading Post or to a Royal Trader.
Added 24 new types of high-value trade goods and 4 new types of regular trade goods.
Packaged trade goods now stack up to 10 or 100 per slot depending on their price.
Unpackaged trade items in the inventory now stack up to 5 or 50 per slot.
A single trade good can now be sold on its own, and goods can be moved between your wagon and your horse.
Trade good prices at royal trading posts were quadrupled, and prices at a post now fall when too many of the same good are sold there.
Trading - Complete trading guide
Mining - Mining guide for ores and minerals
Fishing - Fishing guide
Farming - Agriculture and farming guide
Items - All items overview
Trade Goods Storage is a dedicated container for trade goods, tracked separately from general inventory. Patch 2.02.00 on September 11, 2026 fixed an issue where some items would disappear from Trade Goods Storage when loading certain save files. If stock vanished from that container on an earlier build, that bug is the likely cause rather than a sale or a stack limit.