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Shops and Vendors
April 1, 2026 at 09:25 AM
Initial version: complete Shops and Vendors hub page with master table of all 25+ shop types, descriptions, location counts, and links to individual shop articles
Pywel is home to over 217 verified shops spanning more than 25 distinct vendor categories. From the smiths and tailors of Hernand's town square to the underground black markets of criminal factions, every settlement and outpost in Crimson Desert has its own cluster of merchants. Shop availability is tied to story progression, regional Contribution, and faction relations. Settlements under hostile occupation may have few or no vendors until liberated through faction quests.
All shop transactions share the same core rules regardless of vendor type. The universal currency is Copper, with 100 Copper equaling 1 Silver. Every merchant accepts Copper for purchases and pays out Copper or Silver on sales depending on the item's value. The sole exception is Contribution Shops, which accept Contribution Points instead of silver. See the Vendors article for full details on buying and selling mechanics, the Repurchase tab, and vendor trust.
The table below lists every shop category in the game. Each row links to a dedicated article with full location listings, merchant names, and inventory details.
Shop Type | Locations | What They Sell |
|---|---|---|
12 | Sell weapons, armor, shields, and ammunition tied to local factions and military groups. | |
17 | General goods stores stocking consumables, gathering tools, crafting supplies, and Small Bags for inventory expansion. | |
10 | Food and ingredient vendors selling fresh produce, grains, dairy, eggs, mushrooms, and cooking seeds. Includes 7 standard and 3 Wholesale locations. | |
12 | Clothing and armor shops carrying cloth and leather gear, regional outfit sets, and Outfit Supply Contracts. | |
9 | Sell horse care consumables, saddles, barding, champrons, and other mount equipment. | |
6 | Reliable source for animal hides and leather-working materials used in crafting. | |
8 | Sell raw meat cuts and occasional cooking ingredients without requiring the player to hunt. | |
10 | Worship sites that double as small shops selling Holy Water and Small Bags unavailable at standard merchants. | |
8 | Faction-themed equipment stores that accept Contribution Points instead of silver. Each shop is locked to the region where those points were earned. | |
16 | Underground economy for selling stolen goods, unpackaged trade goods, and poached livestock. Run by shady vendors scattered across Pywel. | |
5 | Sell decorative furniture and housing items for use in the Greymane Camp and player residences. | |
6 | Offer currency exchange between copper and silver/gold, secure strongbox storage, and passive gold bar investment. | |
9 | Social hubs staffed by merchants who sell food, drink, supplies, and exclusive cooking recipes. Also the locations where Kliff gathers information. | |
10 | Run trading centers and merchant guild posts where players buy and sell packaged trade goods as part of the wagon trading economy. | |
17 | Coastal merchants specializing in fishing gear and fish sales. Every dock vendor stocks at least one Fishing Rod and a large inventory of fish species. | |
11 | Each Dyer sells a single dye color permanently added to the player's palette, used at Barber Shop and Dyehouse locations. | |
6 | Unnamed stall operators at landmarks in Hernand, Demeniss, and Delesyia selling basic supplies to travelers far from towns. | |
4 | Each of the four main witches runs a personal workshop selling Abyss Gear blueprints, alchemy formulas, and exclusive crafting materials. | |
3 | Specialized firearm dealers stocking shared cannon ammo and region-exclusive premium cannon models. | |
6 | Permanent shop operators at Greymane Camp covering furniture, seeds, jewelry, horse supplies, and general goods. | |
5 | Sell raw ores, refined metals, and mineral-based crafting materials for players who prefer buying over gathering. | |
2 | Niche vendors that stock stone materials and decorative masonry items for camp and housing construction. | |
1 | Unique rotating shop run by Patrigio that offers rare and exclusive items not found anywhere else in Pywel. | |
1 | Reynard the Art Dealer sells paintings and art pieces priced in Copper for use as housing and camp decorations. Stocks affordable Study-tier and premium Acclaimed-tier pieces. |
Copper is the baseline currency at every shop in Pywel. The exchange rate across the economy is 100 Copper to 1 Silver, and 100 Silver to 1 Gold Bar. Most standard vendor transactions use Copper and Silver. Banks facilitate currency conversion between denominations and also store Gold Bars in a passive investment system that generates returns over time.
Sale prices are uniform across all vendors. You receive the same amount of currency for a given item regardless of which merchant you sell it to, so there is no benefit to shopping around when offloading goods. The only exception is the Black Market, which accepts stolen items and contraband that legitimate vendors refuse to buy.
Copper: Standard currency, accepted everywhere.
Silver: Higher denomination; 100 Copper = 1 Silver.
Gold Bars: Premium currency exchanged at Banks, used for investment.
Contribution Points: Faction-specific currency accepted only at Contribution Shops in the region where those points were earned.
Equipment Shops are the primary source for weapons, armor, shields, and ammunition. Each of the 12 verified locations is staffed by a named merchant, and inventories are tied to the local region and faction. Shops in occupied territory unlock only after liberation.
Tailor's Shops (12 locations) handle cloth and leather armor alongside cosmetic outfit sets. They also sell Outfit Supply Contracts that automatically deliver regional clothing over time. Cannonwrights (3 locations) specialize in firearms, stocking shared cannon ammunition plus a region-exclusive premium cannon model at each shop.
Provisioner's Shops are the most common shop type in the game, with 17 verified locations across all regions. They carry everyday consumables, gathering tools, and inventory-expanding Small Bags. Inventories restock every in-game midnight (0:00).
Grocer's Shops (7 standard, 3 Wholesale) are the primary source for cooking ingredients: fresh produce, grains, dairy, eggs, and planting seeds. Butcheries (8 locations) supply raw meat cuts for cooking without requiring hunting. Tanners (6 locations) sell animal hides used in crafting and leatherworking recipes.
Mineral Vendors (5 locations) offer raw ores and refined metals for players who prefer purchasing materials over gathering them in the field.
Saddleries (9 locations) carry everything for your horse: consumables, saddles, barding, and champrons. Each shop's inventory includes a shared set of core supplies plus region-specific tack. Trade Managers (10 locations) operate the wagon trading economy, letting players buy packaged trade goods and haul them to different regions for profit.
Fishing Dock Vendors (17 locations) are clustered along coastlines and waterways. They buy and sell fish and always carry at least one Fishing Rod. Dyers (11 locations) each sell a single dye color that, once purchased, is permanently added to the player's palette and can be applied at any Barber Shop and Dyehouse.
Witch's Workshops (4 locations) are attached to each of the four main witches in the game. Every workshop sells exclusive Abyss Gear blueprints, alchemy formulas, and crafting materials not available from general merchants.
Patrigio's Secret Shop is a single rotating vendor that offers rare items unavailable anywhere else in Pywel. His stock changes regularly, making periodic check-ins worthwhile for endgame players.
Three additional unique vendors exist with limited or situational availability: the Mysterious Shop, the Scholastone Brewer, and the Scholastone Research Institute. These appear under specific story or progression conditions and are not available in every playthrough at the same time.
Taverns (9 locations) double as social hubs and shops. Each tavern merchant sells food, drink, basic supplies, and in some cases exclusive cooking recipes or Food Supply Contracts. Taverns are also where Kliff gathers local information during story chapters.
Churches (10 locations) operate small shops alongside their religious functions. Church vendors are the only source for Holy Water and sell Small Bags at a consistent price. Nine of the ten church shops carry the same two-item inventory.
Furniture Shops (5 locations) and Decorative Stone Merchants (2 locations) cover decoration and housing needs. The Art Dealer (Reynard) offers paintings and art pieces for camp and home interiors, priced in Copper, including affordable Study-tier and premium Acclaimed-tier works.
Not all transactions happen in the open. The Black Market is a network of 16 vendors operating outside the law across Pywel. Unlike standard shops, these merchants buy stolen goods, unpackaged trade goods, poached livestock, and stolen wagons that legitimate vendors refuse to touch. Prices are often lower, and the risk of attracting attention is real.
Camp Vendors are the six dedicated merchants permanently stationed at Greymane Camp. Each handles a specific category: furniture, seeds, jewelry, horse supplies, and general goods. They are accessible whenever the camp is established and are a convenient one-stop for common supplies without traveling to a city.
Restock at midnight. All vendor inventories refresh at in-game midnight (0:00). Plan shopping trips for limited-stock items (bags, hides, meat, rare ingredients) just after midnight.
Use the Repurchase tab. Sold an item by mistake? Open the same vendor's Repurchase menu within roughly two to three in-game days to buy it back at the original price. Items can only be repurchased from the vendor you sold them to.
Build trust with merchants. Greeting a vendor daily (+5 Trust per visit) and completing their quests unlocks Supply Contracts that expand that shop's permanent inventory.
Visit every region. Vendor inventories vary by region. Equipment, armor, and horse tack in Hernand differ from stock in Demeniss or Delesyia. Exploring new settlements is the only way to access region-exclusive items.
Liberate occupied settlements. Shops in faction-controlled territory are locked until you complete the liberation questline for that area. Prioritizing liberation opens access to additional vendors and trade goods.
Check Contribution Shops separately. Contribution Points are region-specific and cannot be spent at shops outside the region where they were earned. Keep track of which region's points you are accumulating.
Street Vendors have no buyback. Wandering Street Vendors do not have a Repurchase tab. Any item sold to a Street Vendor is gone permanently. Double-check your inventory before confirming any sale at a street stall.
Vendors - General buying and selling mechanics, currencies, and money-making strategies
Vendor Directory - Region-by-region listing of every verified merchant across Pywel
NPC Vendors - Overview of vendor types, blacksmith services, and faction liberation
Economy - Broader guide to currency, trade, and wealth generation
Contribution - How to earn and spend Contribution Points
Black Market - Full guide to the underground economy and smuggler locations