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Eastern Witch's Fan
March 28, 2026 at 05:53 AM
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The Eastern Witch's Fan is a one-handed weapon in Crimson Desert and the only fan-type weapon in the entire game. Engraved with mysterious patterns, this weapon was received from the Witch of the East, a figure whose identity and location remain shrouded in mystery. Unlike conventional swords, axes, and hammers that dominate the one-handed weapon category, the Eastern Witch's Fan channels supernatural forces of wind and lightning, making it one of the most unusual weapons available in Pywel.
The fan arrives at Refinement 10 out of 10, meaning it is already fully refined when obtained. It has a base ATK of 10, which is lower than most mid-game and late-game weapons. However, the weapon's true value lies not in raw damage output but in its unique ability to manipulate the weather. When wielded, the Eastern Witch's Fan allows the user to borrow the Witches' power to command a harmony of wind and lightning. Its gusts are strong enough to push rain clouds away, capable of clearing overcast skies and bringing back bright, sunny conditions.
This weather-manipulation property is what sets the Eastern Witch's Fan apart from every other weapon in Crimson Desert. The game features a dynamic weather and day-night cycle system where weather affects visibility, gliding stamina costs, elemental resistances, and even how cutscenes and boss fights play out. Rain, for instance, reduces ice resistance by 13 and lightning resistance by 9. Having a tool that can clear overcast skies on demand gives players a degree of environmental control that no other piece of equipment provides.
Attribute | Value |
|---|---|
Weapon Name | Eastern Witch's Fan |
Weapon Type | One-Handed Weapon (Fan) |
Attack (ATK) | 10 |
Refinement | 10 / 10 (Fully Refined) |
Abyss Core Slots | 3 (Abyss Gear compatible) |
Sell Price | 6.16 Silver Coins |
Craftable | No |
Purchasable | No |
With 10 ATK, the Eastern Witch's Fan has one of the lowest attack values among one-handed weapons. For comparison, even early-game swords like the Glenmore Sword and Timberham Axe match or exceed this figure. The weapon's strength is not meant to come from raw physical damage. Instead, it functions as a utility weapon with weather-clearing capabilities and access to wind and lightning powers through the Witch of the East's magic.
The fan's Refinement level is already maxed at 10 out of 10 when obtained. This means there is no further refinement possible at a Blacksmith. While most weapons in the game start at low refinement levels and require materials and silver to upgrade, the Eastern Witch's Fan skips that process entirely.
The Eastern Witch's Fan comes with 3 Abyss Gear slots. These slots can be filled with Abyss Cores to customize the weapon's properties. Players can visit any of the Witches scattered across Pywel to install, extract, or swap Abyss Gears in these slots.
Because the fan's base ATK is low, players who want to use it in combat may want to prioritize Destruction-type Abyss Cores that directly increase attack damage. Stacking three Destruction cores could add a significant flat ATK bonus on top of the weapon's base 10, helping to offset its low damage. Alternatively, players who use the fan primarily for its weather utility can slot defensive or utility cores instead, since they will likely swap to a higher-ATK weapon when engaging enemies directly.
The defining feature of the Eastern Witch's Fan is its ability to affect the in-game weather. According to the weapon's description, the fan commands a harmony of wind and lightning. Its gusts are powerful enough to push rain clouds away, clearing overcast skies and loading a bright, sunny day.
Crimson Desert's weather system is calculated in real time from multiple environmental variables, including biome type, temperature, elevation, wind patterns, and time of day. Weather directly affects gameplay in several ways.
Visibility: Rain and fog reduce visibility, making it harder to spot enemies, treasure chests, and navigation landmarks at a distance.
Gliding stamina: Wind direction changes gliding distance and airborne stamina cost. A headwind drains stamina faster, while a tailwind extends range.
Elemental resistances: Rain reduces the player's ice resistance by 13 and lightning resistance by 9. Clearing the rain removes these debuffs.
Cutscenes and boss fights: Every cutscene renders in real time, inheriting whatever weather conditions are active. The same boss encounter can look and feel different depending on whether it takes place during sunshine or a downpour.
Having the ability to clear overcast skies on demand provides a practical advantage. Before entering a difficult boss fight, players can use the fan to remove rain, restoring their ice and lightning resistances to normal levels. When exploring areas where visibility is critical (such as searching for hidden treasure chests or navigating cliff edges for gliding), clearing the weather makes the task considerably easier.
The Eastern Witch's Fan cannot be crafted at a Blacksmith and cannot be purchased from any merchant in the game. It is described as being "received from the Witch of the East," which points to a specific quest, encounter, or hidden interaction that awards the weapon.
The Witch of the East is not one of the five main Witches encountered during the standard witch questline (Elowen, Bari, Lyselia, Areciel, and Sylvia). This suggests the fan is tied to a hidden NPC, a secret quest, or a late-game interaction that most players have not yet documented. The weapon's obscure origin fits the pattern of other hard-to-find items in Crimson Desert, where some of the most interesting equipment is tucked away behind easily missed triggers and unmarked locations.
Given that the weapon is fully refined at 10/10 and tied to a mysterious witch figure, it is likely a reward for completing a hidden questline or discovering a secret location. Players looking for this weapon should explore off-the-beaten-path areas, interact with unusual NPCs, and investigate any witch-related lore they encounter during their travels through Pywel.
With only 10 ATK, the Eastern Witch's Fan is not designed to be a primary combat weapon for difficult encounters. Players who rely on raw damage will find it outclassed by virtually every mid-game and late-game one-handed weapon. The Survivor's Solitude (21 ATK), Wolf's Fang (18 ATK), and even the Tauria Curved Sword (15 ATK) all provide significantly more physical damage per swing.
That said, the fan's wind and lightning properties may provide elemental damage or special effects that partially compensate for its low base ATK. The weapon channels the Witch of the East's power to command wind and lightning, which could translate to elemental damage bonuses, crowd control effects, or unique attack animations when used in combat.
The most practical approach is to keep the Eastern Witch's Fan in your inventory as a utility tool rather than a primary weapon. Equip it when you need to clear the weather before a fight, then swap to a higher-ATK weapon for the actual combat. Crimson Desert allows players to carry multiple weapons and swap between them freely, so there is no penalty for keeping the fan as a secondary tool.
Weapon | Type | ATK | Refinement Start | Notable Traits |
|---|---|---|---|---|
Eastern Witch's Fan | Fan | 10 | 10 / 10 | Weather manipulation; wind and lightning; fully refined |
Sword | 13 | 0 / 10 | ATK Speed Lv. 2; Chapter 2 reward | |
Sword | 15 | 0 / 10 | ATK Speed Lv. 1; Chapter 5 boss drop | |
Rapier | 17 | 0 / 10 | ATK Speed Lv. 2; Chapter 7 boss drop | |
Rapier | 18 | 0 / 10 | ATK Speed Lv. 2; Chapter 7 quest reward | |
Sword | 21 | 0 / 10 | ATK Speed Lv. 1; Crit Lv. 1; hidden cave | |
Sword | 20 | 0 / 10 | Crit Rate Lv. 2; music box puzzle reward |
As this comparison makes clear, the Eastern Witch's Fan does not compete on raw ATK. Its value comes entirely from its unique weather-clearing utility and its connection to wind and lightning magic. No other one-handed weapon offers anything similar. Players who want a weapon that serves a specific functional purpose beyond dealing damage will find the fan fills a niche that nothing else in the game covers.
The Eastern Witch's Fan is described as being engraved with mysterious patterns and received from the Witch of the East. This title does not correspond to any of the five known Witches in the main game (Elowen the Witch of Wisdom, Bari the Witch of Kindness, Areciel the Witch of Strength, Lyselia, and Sylvia the Hermit Witch), nor the White Crow hidden in the Wayward Woods. The existence of a "Witch of the East" suggests there are Witches beyond the ones Kliff encounters during the main story, possibly connected to regions or factions outside the borders of Pywel.
The fan's design itself carries cultural significance. War fans have a long history in East Asian martial traditions, where they served as both concealed weapons and symbols of authority. In the context of Crimson Desert's world, which blends medieval European and Eastern influences, the fan represents a style of power very different from the brute-force approach of swords and hammers. The Witch of the East's power manifests through wind and lightning, elements that emphasize control and precision rather than destruction.
The Witches of Pywel are central figures in Crimson Desert's lore. They maintain the balance between the physical world and the Abyss, provide Abyss Gear services, and guide Kliff through the mysteries of the supernatural forces at work across the land. The Witch of the East, wherever she resides, appears to be part of this broader network of Witches, wielding elemental power that she can imbue into objects like the fan.
Use the fan as a utility tool, not a primary weapon. With only 10 ATK, the fan is best kept in your inventory for weather clearing. Swap to it when you need to remove rain, then switch back to your main combat weapon before engaging enemies.
Clear rain before boss fights. Rain reduces ice resistance by 13 and lightning resistance by 9. If you are about to fight a boss that uses ice or lightning attacks, clearing the weather first removes those debuffs and gives you a meaningful defensive advantage.
Improve visibility for exploration. Overcast skies and rain reduce visibility, making it harder to spot treasure chests, hidden entrances, and enemies at a distance. Clearing the sky before exploring a new area helps you find things you might otherwise miss.
Stack Destruction Abyss Cores if using it in combat. The fan has 3 Abyss Gear slots. If you want to use it as a combat weapon despite its low ATK, fill all three slots with Destruction cores to add flat attack damage. This will not make it competitive with top-tier swords, but it will make it serviceable for weaker enemies.
The fan is already fully refined. Unlike most weapons that require trips to the Blacksmith for refinement, the Eastern Witch's Fan arrives at 10/10 Refinement. You do not need to spend any materials or silver upgrading it.
Experiment with the wind and lightning properties. The fan's description mentions commanding a harmony of wind and lightning. Try using it in different combat situations to discover whether it applies elemental effects, pushback, or other unique interactions that are not immediately obvious from the stats alone.
The fan is the only weapon of its type. Out of over 430 weapons in Crimson Desert, the Eastern Witch's Fan is the sole fan-type weapon. This makes it a true one-of-a-kind collector's item, even if it is not the strongest option for pure damage output.