Classes in Chrono Odyssey define a character's combat role, available weapons, and resource mechanics. The game launched with six classes: Swordsman, Ranger, Berserker, Paladin, Sorcerer, and Assassin. None are gender-locked.
Each class has access to three weapons but can only equip two at a time. Pressing Q swaps between equipped weapons with a 0.25-second cooldown. Every weapon has its own skill tree containing eight abilities, though only four can be active simultaneously.
All classes share access to the Chronotector, a device enabling time manipulation powers including Time Stop, Rewind, and ghost summoning.
Beta and release status
The first closed beta test ran from June 20-22, 2025. Over 400,000 players registered, but only Swordsman, Ranger, and Berserker were playable. Paladin, Sorcerer, and Assassin will debut in future tests before the Q4 2026 launch.
Class overview
Class | Role | Resource | Beta status | |
|---|---|---|---|---|
Tank / DPS | Sword & Shield, Greatsword, Dual Blades | Playable | ||
Ranged DPS | Playable | |||
Melee DPS | Rage + Bloodthirst | Playable | ||
Tank / Support | Not yet | |||
Magic DPS | Not yet | |||
Burst DPS / Stealth | Not yet |
Swordsman
The Swordsman is a versatile melee fighter balancing offense and defense. Using Rage that builds during combat and fades when idle, Swordsmen grow stronger the longer a fight continues. Perfect parries instantly fill a portion of the Rage meter.
Weapons: Sword and Shield for defense, Greatsword for burst damage, Dual Blades for sustained damage.
Recommended for new players due to forgiving gameplay and flexibility across tank and DPS roles.
Ranger
Rangers are agile ranged damage dealers emphasizing mobility and burst attacks. They use Vigor, which regenerates through movement and dodging, encouraging constant repositioning.
Weapons: Bow for precision damage, Crossbow for rapid fire, Rapier for emergency melee.
Currently the top damage dealer in the meta while remaining accessible to players with decent aim.
Berserker
Berserkers are melee bruisers built for sustained, high-risk combat. They use Rage like Swordsmen, but Chain Blades also generate Bloodthirst stacks providing health regeneration and attack bonuses (up to 5 stacks, each granting 0.5% health regen and 10% attack).
Weapons: Chain Blades to pull enemies and sustain, Twin Axes for burst damage, Battle Axe for defense.
Appeals to players who enjoy risk-reward gameplay. Dominates when played well but punishes overextension.
Paladin
Paladins are durable tanks and supports with healing capabilities. Using Mana that regenerates over time, they cast holy auras buffing allies while maintaining strong defense.
Weapons: Lance to deflect attacks, Halberd for damage, Mace to heal allies while dealing damage.
Recommended for beginners due to ease of use. Always in demand for group content.
Sorcerer
Sorcerers are mages dealing area damage from range while providing support. Mana powers their abilities, replenishing slowly over time.
Weapons: Staff for elemental devastation, Manasphere to debuff enemies using time magic, Grimoire to heal allies with radiant light.
Powerful but fragile with long cast times. Requires strong positioning and timing to avoid being caught.
Assassin
Assassins are stealth-focused burst damage dealers. They use both Vigor and Bloodlust, the latter building from critical hits and kills to fuel devastating finishers.
Weapons: Sabre for fast melee combos, Wrist Blades for stealth attacks, Musket for ranged burst.
Dominates PvP duels. High skill ceiling requiring precise execution and target selection.
Resource systems
Rage: Builds during combat through dealing and receiving damage. Drains outside combat. Perfect parries grant bonus Rage. Used by Swordsman and Berserker.
Mana: Regenerates passively over time. Used by Paladin and Sorcerer.
Vigor: Regenerates through movement and dodging. Encourages mobile playstyles. Used by Ranger and Assassin.
Bloodlust: Builds from critical hits and kills. Enables powerful finisher abilities. Used by Assassin only.
Bloodthirst: Berserker-specific mechanic from Chain Blades. Stacks up to 5 times for health regen and attack bonuses.
Class roles by content type
Dungeons and raids
Paladins serve as primary tanks and healers. Sorcerers and Berserkers handle groups of enemies with area damage. Rangers and Assassins focus single-target damage on bosses.
PvP
Assassins excel at one-on-one duels through burst damage and stealth. Rangers and Sorcerers perform well in large-scale fights with ranged area attacks. Paladins and Swordsmen provide team durability and frontline presence.