The Sorcerer is a mage class specializing in AoE damage and supportive magic. Sorcerers harness arcane power to devastate enemies from range while providing healing and utility to allies.
The Sorcerer was not playable in the first Closed Beta Test. Information comes from official previews and will be updated after future beta tests.
Class characteristics
Attribute | Value |
|---|---|
Type | Magic DPS / Support |
Light | |
Resource | |
Difficulty | High |
Beta status | Not yet playable |
Mana system
Sorcerer magic is fueled by Mana, which replenishes through the endless flow of time. Unlike melee classes that generate resources through combat, Sorcerers rely on passive regeneration.
Weapons
Staff
The primary damage weapon. Channels elemental energy for destructive spells with long range. Includes AoE cones, ground effects, and devastating single-target abilities.
Manasphere
The utility weapon. Manipulates time to expose enemy weaknesses, slow targets, and manage cooldowns. Provides crowd control options and synergizes with time manipulation mechanics.
Grimoire
The support weapon. Emits radiant light to heal allies and provide shields. Has the shortest cast times of the Sorcerer weapons, allowing quicker reactions.
Glass cannon archetype
Sorcerers deal unrivaled AoE damage but have low defenses and long cast times. The playstyle requires careful positioning and timing to avoid being caught during ability animations.
Defensive abilities
Despite the fragile appearance, Sorcerers possess survival tools. They can vanish before enemy eyes (temporary invisibility) and freeze opponents in place.
Strengths and weaknesses
Strengths
Highest AoE damage potential
Versatile between damage and support
Time manipulation synergy
Defensive options through vanish and freeze
Weaknesses
Low defenses
Long cast times create vulnerability
Requires precise positioning
High skill floor