The Ranger is a ranged damage dealer specializing in mobility and precision attacks. Rangers excel at neutralizing enemies from distance while maintaining options for close-quarters combat when necessary.
The class was playable in the first Closed Beta Test from June 20-22, 2025. In the current meta, Rangers rank among the top damage dealers while remaining accessible to players with decent aim.
Class characteristics
Attribute | Value |
|---|---|
Type | Ranged DPS / Mobile Fighter |
Light or Medium | |
Resource | |
Difficulty | Moderate |
Beta status | Playable in CBT1 |
Vigor system
Rangers draw upon Vigor, described as a lifeforce representing their connection to nature. Vigor regenerates naturally over time and through movement.
The resource loop involves shooting, dodging, and repositioning to maintain Vigor regeneration. This encourages a mobile playstyle rather than standing still.
Rangers and Assassins are the only two classes that use Vigor as their primary resource.
Weapons
Bow
The precision weapon for elemental damage. Supports fire, poison, and ice arrow effects. Slow at lower levels but scales well into late game.
Best used for single-target damage and group battles where the elemental effects can spread. Requires charge time for maximum damage.
Crossbow (Dual Hand Crossbows)
The sustained DPS weapon. High rate of fire with forgiving aim mechanics. No charge time required.
Headshots receive damage multipliers. The special mechanic allows evasive maneuvers while firing. Smooth transitions into melee with Rapier make this weapon versatile.
Rapier
The melee fallback weapon. High evasion with skills split between critical damage and damage-over-time builds.
Does not consume class resources for basic attacks, making it reliable when Vigor runs low. Use when enemies breach your range.
Playstyle
Mastering the Ranger means managing spacing. Begin engagements at range with Crossbow or Bow for poke damage, then pivot to Rapier when enemies close the gap.
The dual-weapon system allows hybrid playstyles. Crossbow provides consistent damage, Bow offers utility and crowd control, Rapier handles emergencies.
Recommended builds
Sustained DPS (recommended for beta)
Dual Hand Crossbows as primary with Bow for AoE utility and crowd control. Consistent damage output with flexibility.
Precision damage
Bow as primary with Rapier for close encounters. Higher skill ceiling but better single-target damage.
Skill system
Each weapon has eight available abilities with four active at any given time. Abilities unlock through weapon mastery trees as you use each weapon.
Class-specific skills unlock at levels 10, 15, and 20 of Class Mastery.
Strengths and weaknesses
Strengths
High sustained damage output
Strong mobility options
Forgiving Crossbow mechanics for beginners
Effective at all ranges with proper weapon selection
Top-tier damage in current meta
Weaknesses
Lower defenses than melee classes
Requires positioning awareness
Bow has slow early-game damage
Resource management adds complexity