Finishing the campaign unlocks New Game Plus, which replays the story from the beginning with a completed save's progress intact. It arrives alongside a new difficulty and a short set of endgame rewards, and it is the route most completion runs take, because several achievements are easier to finish across a second pass than on a first playthrough.
What Carries Over
Carries Over | Does Not Carry Over |
|---|---|
Key Items such as the coloured keys | |
Amber and materials | Unlocked fast travel points |
Skill Points and skill progress | Documents |
Levels and attributes | |
Unlocked stimpacks | |
Charms and Spirit Stones | |
Koo's items and Bloom Arts | |
Manuals and recipes | |
Valuables |
Losing fast travel points means the map has to be re-opened zone by zone, and losing key items keeps the progression gates intact so the story still plays in order.
Reincarnation+ Difficulty
Clearing the game once also unlocks Reincarnation+, a difficulty made for repeat runs. Enemy attack power rises with every New Game Plus cycle, so the setting gets harder the further a save is pushed rather than sitting at one fixed level. Upgrading equipment and skills before switching to it is the sensible order.
Post-Game Rewards
Reward | Detail |
|---|---|
Nushi Skill: Rejuvenating Barrier | A healing Nushi Skill granted for clearing the main story. |
Blossoms of Reincarnation | The final Blade Art for Emma and Bloom Art for Koo, a high-damage area attack. |
Kanzashi | A unique blade added to the New Game Plus inventory, carrying the Robes of Reincarnation effect that raises a light barrier and slowly restores health. |
What to Do After the Credits
The other use for a post-game save is cleanup. Areas skipped on the first run can be revisited to finish off the collectible categories, and the level 100 achievements, The Ultimate Vessel for Emma and The Perfect Pal for Koo, sit far enough out that most players reach them during a second cycle rather than a first.
Related Pages
Achievements lists what a completion run is chasing, Collectibles covers the discovery categories to sweep, and Difficulty and Accessibility explains the standard difficulty options.