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Bauera
September 14, 2026 at 01:21 AM
Added Cleanse Walker and The Walker as aliases so the in-game and patch-note name resolves to this page
Bauera is the walking purification ship that carries Emma and Koo across the ruined country, and it is the game's hub rather than a settlement. Travel between areas happens aboard it instead of through a connected overworld, so it is the one place that persists across the whole route. Its English in-game name is the Cleanse Walker, the form the interface and the official patch notes use, sometimes shortened to the Walker. Japanese material goes further and describes it as a purification ship that houses a human soul. It is credited as a character with a Japanese voice performance by Rina Satoh, which puts it closer to a crewmate than a vehicle.
Detail | Value |
|---|---|
Japanese name | バウエラ |
Type | Purification ship, called the Cleanse Walker in English and shortened to the Walker in some patch notes |
Function | Mobile base, rest point, and the transport between areas |
Crew | Brad pilots and maintains it, Kagura cooks aboard it |
First revealed | Launch day, 4 August 2026 |
Japanese voice | Rina Satoh |
Almost every out-of-combat system in the game lives on the ship. Emma returns to it between expeditions, spends what she brought back, and departs restocked.
Facility | What It Does |
|---|---|
Bed | Rest until departure, which is when the selected meal is eaten. The Special Content menu here equips Emma's hat and Koo's skins. |
Kitchen | Kagura researches recipes and prepares dishes from gathered ingredients. |
Grow Chamber | Plants seedlings, which are harvested automatically once ready. |
Incubator | Hatches fertilized eggs into chickens that go on laying eggs. |
Attribute Portal | Spends experience on attributes without returning to a campsite. |
Shower | |
Rations locker | Issues rations automatically before disembarking. The amount scales with Kagura's rapport. |
Workbench | Enhances blades and ranged weapons, and duplicates spirit stones once the Calculations research is high enough. |
Communicator | Calls Mikoto to reset attribute and skill points. |
Materials counter | Brad sells crafting materials from the cockpit. Bauera itself takes the counter over at the end of Chapter 10. |
The ship is not static. Salvage carried back from the zones is consumed automatically on arrival and spent on specific facilities, so what the ship can do at any point is a fairly direct readout of how thoroughly the last few areas were swept. Three of the four categories are colour-coded skulls.
Salvage | Marker | What It Upgrades |
|---|---|---|
Electronic Brain | Yellow skull | Kagura's cooking and grow research, and the Calculations level that unlocks spirit stone duplication. |
Generator Device | Blue skull | Sword upgrades at the workbench, plus extra incubator and grow chamber slots. |
Memory Chip | Green skull | Ranged weapon and projectile upgrades. |
Facility Module | Not recorded | Extra incubator and grow chamber slots, alongside the generator devices. |
The ship is also where the cast talk to each other. Conversations with Kagura on the Walker are named directly in the version 1.0.7 patch notes, which limited repeatable affinity conversations to once per day after players found they could farm them, and extra scenes surface at the ship before major fights. Brad keeps the thing running and steers the route west toward the old capital.
Returning is not restricted to story beats. Resting at any campsite offers a trip back to the ship, and a marker beside that option flags when a new character episode is waiting aboard.
Leaving again runs through the departure menu and its Choose Destination option. Two problems with the ship's menus were fixed on August 24: on PC, alt-tabbing away while an area was loading could block fast travel, and clicking Save Game or Special Content immediately after opening the bed menu could trigger Rest Until Morning instead.
Brad and Kagura covers the crew, Rapport explains the affinity systems that run through the ship, and Cooking and Cultivation describe the two production loops housed on board.
Collectibles lists the salvage categories the ship consumes, and Mikoto is the contact reached through its Communicator.