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Spiritmaster Global Starter Build
October 24, 2026 at 10:22 PM
Add a PvE loadout example with effective-level priorities and practical skill timing.
This provisional Global PvE setup develops the Spiritmaster around active summon management, damage over time and the Four Elements resource. Practice each summon's purpose before adding more attacks. Choose Stigmas as slots open, keeping survival needs in view.
Spirit | Practical use |
|---|---|
Fire | Area damage when enemies gather |
Water | Single-target attacks and MP recovery |
Earth | Builds enmity; useful when pressure needs to move away from the caster |
Wind | Area attacks and healing for the Spiritmaster |
An Earth Spirit's increased enmity does not guarantee control of every enemy. Watch which target is actually attacking the caster. Water supports MP recovery; Wind supplies healing. Change summons to address the current problem rather than following an inflexible order.
Keep a spirit attacking the intended target. Its skill use grants an element and briefly enables Dimensional Control. Use that prompt for damage, Slow and MP recovery. Four elements enable Elemental Fusion, which consumes Four Elements. Watch the state instead of assuming every summon immediately grants a Fusion cast.
Use Cold Shock and its chain when MP recovery is needed, with Combustion providing an area attack. Jointstrike: Curse applies damage over time and reduces the target's damage against the Spiritmaster. Rapid Scattershot is available against a staggered target.
Stigma candidate | Reason to consider it |
|---|---|
Summon: Ancient Spirit | Its skill grants Four Elements |
Jointstrike: Corrode | Damage over time and increased damage taken from the spirit |
Enhance: Spirit's Benediction | Damage, protection and healing for caster and spirit |
Command: Proxy | Shares incoming damage with the eligible nearby spirit |
Check the spirit's health and position before relying on Proxy. Ancient Spirit grants its resource through skill use; do not build a timer around an assumed instant grant on summon.
For initial practice, improve the summon and attacks being used consistently. Summon specialties can reduce MP costs or support their skill activation. Match the choices to resource pressure and the target count.
This setup remains incomplete: a fixed point order and measured damage comparisons are unresolved. Spiritmaster Skills preserves Global tooltip details; Stigma System explains slots, and Global Progression Walkthrough covers progression.
These are effective-level targets for one loadout example. Mastery skill points raise a skill to level 10; equipment, Arcana and the Daevanion Board supply additional levels. Keep the activation conditions and available specialty slots in the skill tables when choosing options.
Skill family | Effective level | Priority skills |
|---|---|---|
Active | 20 | Summon: Fire Spirit; Elemental Fusion |
Active | 14 | Cold Shock; Combustion; Summon: Water Spirit; Jointstrike: Curse; Summon: Earth Spirit; Dimensional Control |
Active | 9 | Rapid Scattershot |
Active | 5 | Summon: Wind Spirit; Soul's Cry; Defiance |
Passive | 20 | Element Unification |
Passive | 15 | Spirit Strike; Spirit Protection; Spirit's Descent; Corrode; Spirit Revitalization; Mental Focus; Consecutive Countercurrent; Spirit Communion |
Passive | 14 | Revitalization Contract |
Selected Stigma | Effective level | Purpose |
|---|---|---|
Summon: Ancient Spirit | 20 | Provide repeated spirit skills that grant Four Elements. |
Jointstrike: Destructive Attack | 20 | Add a charged hit and reset the other Jointstrikes through its specialty. |
Jointstrike: Corrode | 20 | Increase damage taken from the spirit and maintain its damage-over-time effect. |
Enhance: Spirit's Benediction | 20 | Prepare damage, tolerance and recovery for the caster and spirit. |
Choose the summon order around the next need: Water for MP recovery, Earth for enmity, Wind for HP recovery and Fire for the sustained damage plan. Use Dimensional Control when a spirit skill opens it. Four elemental skill triggers establish Four Elements, which Elemental Fusion consumes.
Use Ancient Spirit early enough for its repeated skills to contribute, but watch for Four Elements instead of assuming the summon alone grants it. The state cannot accumulate extra elements while it is already active. Maintain Corrode before the damage window, use the Jointstrike reset when available, and avoid queuing Rapid Scattershot outside Stagger. Keep a recovery action available if a full summon sequence would leave too little MP.
Attack, critical performance, Combat Speed and cooldown reduction support the spirit and Fusion plan. Check both the Spiritmaster's resources and the active spirit's condition before spending the next burst.