This page lists every Spiritmaster skill in AION 2: the twelve active skills, the thirteen Stigma skills and the ten passives, with their Korean names, unlock levels, cooldowns, costs and every specialty, plus the chain follow-ups and the class's full balance history on the Korean and Taiwanese service. How skill levels, specialties and presets work for every class is covered on Skills and Specialties and the Stigma System.

About the Data
English skill names and the numbers in the tables come from the global client's data (the snapshot dated September 18, 2026, the latest available when this page was written). Values are shown at skill level 1, and damage figures are left out because they scale with skill level. Korean names are the 정령성 skill names in the Korean and Taiwanese client. Descriptions follow the client text and the official Korean guidebook's 정령성 skill page (last updated July 29, 2026). The Korean and Taiwanese client snapshot of September 17, 2026 is compared with the global one at the end of the skill tables, and the balance history comes from NCsoft's Korean update notes through October 7, 2026.
How the Kit Works
Each summon skill calls a spirit that opens with its own skill and then keeps fighting with basic attacks, using its skill again by chance when its attacks land. Selecting the summon icon dismisses the spirit, and every skill level raises its stats: Attack and Defense for the fire spirit, Attack and Critical Hit for the water spirit, Defense and HP for the earth spirit, and Accuracy and Critical Hit for the wind spirit. The earth spirit raises enmity and can taunt players, the water spirit restores the Spiritmaster's MP and the wind spirit restores its HP.
Every time a spirit uses its skill the Spiritmaster gains an element. At four stacks it enters Four Elements and can cast Elemental Fusion, which spends the state; Dimensional Control becomes usable briefly each time a spirit uses its skill. The Stigma Summon: Ancient Spirit lasts 30 seconds, can be out alongside the elemental spirits, and grants Four Elements each time it uses its skill. Command: Proxy splits damage taken between the Spiritmaster and its healthiest spirit within 25 meters.
The three Jointstrike skills have the active spirit join the attack, and the extra effect depends on which spirit is out:
Spirit | Jointstrike: Curse | Jointstrike: Corrode | Jointstrike: Destructive Attack |
|---|---|---|---|
Fire | Area damage | Area damage and Knockdown | Area damage |
Water | Single-target damage | Damage and Slow | Damage |
Earth | Damage and 10% lower Status Effect Resist | Damage and Seal | Damage |
Wind | Area damage and damage over time | Area damage and Stun | Area damage |
Ancient | Area damage | Area damage and Knockdown | Area damage |
Active Skills
Active skills are mastery skills: they are learned automatically as the character levels and are raised with skill points. Defiance is the shared escape skill every class gets at level 16; see Status Effects.
Skill | Korean | Unlock Level | Cooldown | Cost | What It Does | Notes |
|---|---|---|---|---|---|---|
Cold Shock | 냉기 충격 | 1 | None | None | Deals Water damage to a target within 20m and restores 100 MP. | Usable while moving |
Combustion | 화염 전소 | 1 | None | 120 MP | Selects a target within 20m and deals Fire damage to up to 4 enemies within 4m of the target. | Usable while moving; Stagger gauge damage 3 |
Summon: Fire Spirit | 소환: 불의 정령 | 1 | 15s | 150 MP | Summons a Fire Spirit. The Fire Spirit rushes towards a target within 20m and uses a skill that deals damage to up to 4 enemies within 5m. The Fire Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Fire Spirit's Attack and Defense by 2%. Spirit skill cooldown: 3s. | Usable while moving; Stagger gauge damage 7 |
Summon: Water Spirit | 소환: 물의 정령 | 3 | 15s | 150 MP | Summons a Water Spirit. The Water Spirit uses a skill that deals Water damage to a target within 20m. The Water Spirit fights alongside the caster using basic attacks, with a 15% chance to use its skill and restoring 20 of the Spiritmaster's MP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Water Spirit's Attack and Critical Hit by 2%. Spirit skill cooldown: 3s. | Usable while moving; Stagger gauge damage 7 |
Jointstrike: Curse | 협공: 저주 | 4 | 10s | 80 MP | Selects a target within 20m and deals damage to up to 4 enemies within 4m of the target, and inflicts Curse. Curse: Deals Damage over Time every 1s and reduces damage dealt to the Spiritmaster by 10% for 5s. The Spirit joins for a coordinated assault, with an extra effect by spirit. Fire: AoE damage; Water: damage; Earth: damage and reduces Status Effect Resist by 10%; Wind: AoE damage and Damage over Time; Ancient: AoE damage. | Stagger gauge damage 10 |
Rapid Scattershot | 연속 난사 | 5 | None | None | Deals damage to a target afflicted with Stagger within 20m. | None |
Summon: Earth Spirit | 소환: 땅의 정령 | 7 | 15s | 150 MP | Summons an Earth Spirit. The Earth Spirit uses a skill that deals Earth damage to a target within 20m and increases Enmity by 3750. Has a 30% chance to inflict Taunt for 2s if the target is a player. The Earth Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and increasing Enmity each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Earth Spirit's Defense and HP by 2%. Spirit skill cooldown: 3s. | Usable while moving; Stagger gauge damage 7 |
Dimensional Control | 공간 지배 | 8 | None | None | A skill that is triggered briefly each time a Spirit uses its skill. Selects a target within 20m and deals damage to up to 4 enemies within 4m of the target and inflicts Slow, reducing Move Speed by 40% for 3s on hit. Restores 100 MP. | Usable while moving; Stagger gauge damage 5 |
Summon: Wind Spirit | 소환: 바람의 정령 | 10 | 15s | 150 MP | Summons a Wind Spirit. The Wind Spirit selects a target within 20m and uses a skill that deals Wind damage to up to 4 enemies within 5m of the target and restores HP to the Spiritmaster. The Wind Spirit fights alongside the caster using basic attacks, with a 10% chance to use its skill and restores 1.5% of the Spiritmaster's HP each time an attack lands. It is dismissed upon selecting the summon icon. Each skill level increases the Wind Spirit's Accuracy and Critical Hit by 2%. Spirit skill cooldown: 3s. | Usable while moving; Stagger gauge damage 7 |
Soul's Cry | 영혼의 절규 | 12 | 45s | 150 MP | Deals damage to a target within 20m, with a 70% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. | Stagger gauge damage 15 |
Elemental Fusion | 원소 융합 | 14 | None | None | The Spiritmaster receives an element each time a Spirit uses its skill. Grants Four Elements status and the ability to use the [Elemental Fusion] skill upon reaching 4 stacks. [Elemental Fusion] can only be used when granted Four Elements, and using [Elemental Fusion] will immediately remove Four Elements. Cannot receive additional elements while in Four Elements status. Deals damage to a target within 20m. | Usable while moving; Stagger gauge damage 10 |
Defiance | 충격 해제 | 16 | 60s | None | Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity grants status effect immunity. Unaffected by cooldown reduction effects. | No target needed |
Active Skill Specialties
Each active skill has five specialties, numbered Spec 1 to Spec 5 in NCsoft's patch notes. They unlock at skill levels 8, 8, 8, 12 and 16 and are assigned on the skill screen. Skill points only raise a skill to level 10, so the fourth and fifth specialties need levels from other sources such as Arcana and the Daevanion Board.
Skill | Spec 1 (Level 8) | Spec 2 (Level 8) | Spec 3 (Level 8) | Spec 4 (Level 12) | Spec 5 (Level 16) |
|---|---|---|---|---|---|
Cold Shock | +20% MP restored | Absorbs 1% HP | +50% Multi-Hit on hit | +2% Attack on landing [Earth Tremor] (Up to 5 stacks) | 10% chance to remove 1 buff on landing [Earth Tremor] |
Combustion | -20% MP consumed | Deals up to 12% more damage when less targets are hit | +100 Skill Accuracy | +20% Skill Speed | Adds [Ashy Call] Chain Skill |
Summon: Fire Spirit | -50% MP Cost | +20% Fire Spirit Critical Hit damage | 10% chance to activate skill when Fire Spirit lands attack | 5% chance to inflict Knockdown for 3s on landing Fire Spirit attack | +20% Fire Spirit Stats |
Summon: Water Spirit | -50% MP Cost | +10% Water Spirit Attack | 10% chance to activate skill when Water Spirit lands attack | 5% chance to inflict Root for 2s on landing Water Spirit attack | +20% Water Spirit Stats |
Jointstrike: Curse | +2s Curse duration | +50% Multi-Hit on hit | Changes to mobile skill | -2s cooldown | [Jointstrike: Curse] ignores Block and Evasion and lands as a Critical Hit |
Rapid Scattershot | Absorbs 5% HP | Restores 120 MP | Changes to mobile skill | Multi-Hit on hit | -1s all skill cooldowns on hit |
Summon: Earth Spirit | -50% MP Cost | +20% PvE Damage Tolerance and +10 PvP Damage Tolerance to Earth Spirit | 10% chance to activate skill when Earth Spirit lands attack | 5% chance to restore 5% of Spirit HP when landing Earth Spirit attack | +20% Earth Spirit Stats |
Dimensional Control | +20% Slow effect | Extra damage after 3s on hit | +50% Multi-Hit chance on hit | Pull in nearby targets | 30% chance to inflict Root for 3s on hit |
Summon: Wind Spirit | -50% MP Cost | +20% Wind Spirit Critical Hit | 10% chance to activate skill when Wind Spirit lands attack | 5% chance to reduce enemy Attack Speed by 30% for 10s on landing Wind Spirit attack | +20% Wind Spirit Stats |
Soul's Cry | +50% Multi-Hit on hit | Inflicts Root for 5s | Changes to mobile skill | -10s cooldown | +2s Fear duration |
Elemental Fusion | Changes to AoE Skill | Extra damage after 3s on hit | +10 all Element Boost on hit | Changes to Charge Skill, dealing up to 200% more damage | 25% chance to regain Four Elements |
Defiance | Adds [Curse of Despair] Chain Skill | Restores 1000 Stamina on using [Defiance] | Restores 20% HP on using [Defiance] | +2s Tenacity duration | +50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration |
Chain Skills
Some active skills open follow-up skills on the same key; specialties can add more (for example the follow-ups named in the specialty table above).
Skill | Chain |
|---|---|
Cold Shock | Cold Shock, Vacuum Explosion, Earth Tremor |
Stigma Skills
Stigma skills unlock at character level 22 in the client data and are levelled with Stigma Shards rather than skill points; see Stigma System for slots, shards and resets.
Skill | Korean | Unlock Level | Cooldown | Cost | What It Does | Notes |
|---|---|---|---|---|---|---|
Siphon | 흡인 | 22 | 30s | None | Deals damage and 300 MP damage to a target within 20m. Absorbs 10% HP and restores 300 MP. | None |
Cry of Terror | 공포의 절규 | 22 | 90s | 200 MP | Selects a target within 20m and deals damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. | None |
Jointstrike: Corrode | 협공: 부식 | 22 | 45s | 200 MP | Selects a target within 20m and deals damage to up to 4 enemies within 4m of the target, inflicting Corrode for 20s. Corrode: Increases damage taken from the Spirit by 10% and deals Damage over Time every 1s. The Spirit joins for a coordinated assault, with an extra effect by spirit. Fire: AoE damage and Knockdown; Water: damage and Slow; Earth: damage and Seal; Wind: AoE damage and Stun; Ancient: AoE damage and Knockdown. | Stagger gauge damage 10 |
Command: Proxy | 명령: 대역 | 22 | 60s | None | Increases the Spirit's PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% for 4s, and redirects damage taken each time the Spiritmaster is attacked, sharing 50% to the Spiritmaster and 50% to the Spirit. This effect is applied to the summoned Spirit with the highest HP. If HP is equal, it will be applied to the closer target. Damage is only shared if the Spirit is within 25m. Unaffected by cooldown increase effects. | Usable while moving |
Enhance: Spirit's Benediction | 강화: 정령의 가호 | 22 | 60s | None | Increases PvE Damage Boost by 20%, PvP Damage Boost by 10%, PvE Damage Tolerance by 20%, PvP Damage Tolerance by 10%, and restores HP every 1s for 10s to the caster and Spirit. Unaffected by cooldown increase effects. | Usable while moving |
Cursed Cloud | 저주의 구름 | 22 | 90s | 200 MP | Selects a target within 20m and deals damage to up to 4 enemies within 4m, and deals Damage over Time every 1s for 10s. | Stagger gauge damage 20 |
Seize Magic | 마법 강탈 | 22 | 90s | 200 MP | Selects a target within 20m and deals damage to up to 4 enemies within 4m of the target, removing up to 2 buffs. Deals extra damage based on the number of buffs removed. | Usable while moving; Stagger gauge damage 20 |
Jointstrike: Destructive Attack | 협공: 파멸의 공세 | 22 | 60s | 200 MP | Deals damage to a target within 20m. The Spirit joins you in a coordinated assault, with an extra effect by spirit. Fire: AoE damage; Water: damage; Earth: damage; Wind: AoE damage; Ancient: AoE damage. | Stagger gauge damage 50 |
Summon: Ancient Spirit | 소환: 고대의 정령 | 22 | 90s | 200 MP | Summons an Ancient Spirit for 30s and grants Four Elements status each time the Ancient Spirit uses its skill. The Ancient Spirit uses a skill on a target within 20m, dealing damage to up to 4 enemies within 4m. The Ancient Spirit fights alongside the caster using basic attacks and reuses its skill after 7 basic attacks. It is dismissed upon selecting the summon icon. Each skill level increases the Ancient Spirit's Attack, Defense, Accuracy, and Critical Hit by 2%. | Usable while moving; Stagger gauge damage 20 |
Magic Block | 마법 차단 | 22 | 60s | 200 MP | Deals damage to a target within 20m, with a 75% chance to inflict Seal for 5s. | Stagger gauge damage 20 |
Kaisinel's Power | 카이시넬의 권능 | 22 | 60s | None | Increases Status Effect Chance by 20% and Status Effect Resist by 20% for the caster for 10s. | Usable while moving |
Flame Blessing | 불길의 축복 | 22 | 60s | None | Has a 50% chance to deal extra damage to enemies on landing an attack for 10s. Cooldown: 1s. | Usable while moving |
Assault Terror | 강습 공포 | 22 | 120s | None | Selects a target within 20m and deals damage to up to 4 enemies within 4m of the target, with a 30% chance to inflict Fear for 5s. 100% chance to inflict Fear on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit. | None |
Stigma Specialties
Stigma specialties apply automatically when the Stigma reaches the required level. The global client data lists four, at Stigma levels 5, 10, 15 and 20. The Korean and Taiwanese client lists a fifth at level 25, the Stigma level cap added with Chapter 1, and NCsoft's Korean patch notes refer to it as Spec 5.
Skill | Level 5 | Level 10 | Level 15 | Level 20 | Level 25 (Korean and Taiwanese client) |
|---|---|---|---|---|---|
Siphon | +20% Skill Speed | +5% HP absorbed | 30% of Max HP as Protective Shield for 30s on use | Stun for 3s on hit | +30% Protective Shield effect increase |
Cry of Terror | Root for 5s on hit | Up to +20% damage when more targets hit | +2s Fear duration | +20% Fear Chance | -30s cooldown |
Jointstrike: Corrode | +15% extra damage taken from Spirit during Corrode | -20% Combat Speed on hit for 10s | -70% Incoming Heal during Corrode | +10s Corrode effect duration | +30% extra damage taken from Spiritmaster during Corrode |
Command: Proxy | +2s Command: Proxy duration | +10% PVP Damage Tolerance increase and +5% PvP Damage Tolerance increase to Spirit | x1.5 [Spirit Protection] effect during Command: Proxy | Restores 3% of Spirit's HP every 1s for Command: Proxy duration | Grants Immortality to Spirit when its HP is 50% or less for Command: Proxy duration |
Enhance: Spirit's Benediction | Restores 10% of Max HP on cast | x1.5 [Spirit Strike] Damage Boost effect | x1.5 activation chance and amount healed from [Spirit Communion] | +25% PvE Damage Boost and Damage Tolerance, +12.5% PvP Damage Boost and Damage Tolerance for caster and Spirit | +3s [Enhance: Spirit's Benediction] duration |
Cursed Cloud | -1000 enemy Max Stamina during Damage over Time | -20% Max HP of PC targets during Damage over Time | +10s Damage over Time duration | -30% Status Effect Resist during Damage over Time | -50% Damage over Time intervals |
Seize Magic | Removes up to 3 buffs | Inflicts Seal for 5s when removing 3 or more buffs | Removes up to 5 buffs | -30s cooldown | Ignores Block and Evasion |
Jointstrike: Destructive Attack | Changes to Charge Skill, dealing up to 200% more [Jointstrike: Destructive Attack] damage | +30% Skill Speed | Critical Hit on hit | Reset [Jointstrike: Curse] and [Jointstrike: Corrode] cooldown on landing [Jointstrike: Destructive Attack] first hit | +200% damage to targets with Incapacitated Immunity |
Summon: Ancient Spirit | +10% Ancient Spirit Attack | x1.5 [Spirit's Descent] activation chance and damage for 30s | Ancient Spirit uses skill after 5 basic attacks | +20% Ancient Spirit Stats | Uses skill after Ancient Spirit uses Normal Attack 3 times |
Magic Block | 50% chance to inflict Root for 5s on hit | -1000 enemy Max Stamina for 5s on hit | +2s Seal duration | +25% Seal chance | Ignores Block and Evasion |
Kaisinel's Power | +150 Block and Evasion | +15% Status Effect Resist | +150 Accuracy | +15% Status Effect Chance | +30% duration |
Flame Blessing | +100 Accuracy | +100 Critical Hit | +10% Critical Damage Boost | -50% extra damage cooldown | +100% damage to targets with Incapacitated Immunity |
Assault Terror | +20% caster's Attack for 5s | 500 MP damage on hit | +10m Range | +20% Fear Chance | -50% cooldown |
Passive Skills
Passives apply as soon as they are learned and grow with skill level; since January 21, 2026 their effects keep scaling past skill level 30.
Skill | Korean | Unlock Level | What It Does |
|---|---|---|---|
Spirit Strike | 정령 타격 | 1 | Increases the caster's PvE Damage Boost by 6%, PvP Damage Boost by 3%, and Perfect Chance by 0.4%. Increases the Spirit's PvE Damage Boost by 6%, PvP Damage Boost by 3%, and Perfect Chance 0.4%. |
Spirit Protection | 정령 보호 | 6 | Increases the caster's Defense by 2% and Spirit's Defense by 2%. |
Spirit's Descent | 정령 강림 | 9 | Has a 50% chance to deal extra damage whenever the Spiritmaster's attacks land within 10 seconds of summoning a Spirit. Duration is increased to 30s when an Ancient Spirit is summoned. Cooldown: 1s. |
Corrode | 침식 | 11 | Increases the caster's Critical Hit by 100, with a 50% chance to deal damage on landing a Critical Hit. Cooldown: 1s. |
Spirit Revitalization | 정령 회생 | 13 | Has a 11% chance to reduce the cooldown of Spirit summon skills by 1s on hit. Immediately heals the Spirit for 12% of its Max HP when its HP is 50% or less. Cooldown: 1s Spirit. Healing Cooldown: 30s. |
Mental Focus | 정신 집중 | 15 | Increases the caster's Mental-type Chance(s) by 11% and Double Chance by 0.3%. |
Consecutive Countercurrent | 연속 역류 | 17 | Has a 50% chance to deal extra damage on landing an attack on a target that is taking Damage over Time. Cooldown: 1s. |
Spirit Communion | 정령 교감 | 21 | Increases the caster's Accuracy by 100. Has a 10% chance to restore the caster's and Spirit's HP by when landing an attack. Cooldown: 1s. |
Revitalization Contract | 회생의 계약 | 23 | Increases the caster's Status Effect Resist by 17%. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Immediately restores 35% Max HP when HP is 10% or less. Healing Cooldown: 60s. Status Effect Resist Cooldown: 1s. |
Element Unification | 원소 결집 | 25 | Increases Critical Damage Boost by 1.1% for the caster and Spirit for 10s upon landing a Spirit skill attack. Stacks up to 5 times. Cooldown: 1s. |
Follow-Up and Utility Skills
Skill | Korean | Opened By | What It Does |
|---|---|---|---|
Dodge | 긴급 회피 | Every class | Evades by moving quickly in the chosen direction; 0.5 second cooldown in the client data. |
Return: All Spirits | 해제 : 모든 정령 | Spiritmaster | Returns every summoned spirit to the Spirit Realm (a hotkey for it was added on July 1, 2026). |
Earth Tremor | 대지 진동 | Cold Shock chain | Deals Earth damage to a target within 20m and restores 150 MP. |
Ashy Call | 재의 부름 | Combustion (specialty) | Selects a target within 20m and deals Fire damage to up to 4 enemies within 4m of the target. |
Curse of Despair | 절망의 저주 | Defiance (specialty) | Deals damage to a target within 20m with a 75% chance to inflict Fear and Root for 5s. 100% chance to inflict Fear and Root on NPC targets. |
Global and Korean Client Differences
Apart from the level 25 Stigma specialties, the two client snapshots (global, September 18, 2026; Korean and Taiwanese, September 17, 2026) list the same values for this class's skills.
Balance History
Every Spiritmaster change in NCsoft's Korean update notes since the Korean and Taiwanese launch on November 19, 2025, including two class-care maintenance notices (August 27 and September 4, 2026). These dates are for the Korean and Taiwanese service; the global service, launched on October 5, 2026, is patched on its own schedule. Pure tooltip and display fixes are left out.
Date | Skills | Change |
|---|---|---|
December 3, 2025 | Summon: Fire Spirit, Summon: Water Spirit, Summon: Earth Spirit, Summon: Wind Spirit | Each spirit's basic attacks gained a chance to trigger its skill (15% for fire and water, 10% for earth and wind), and the spirit skill now grants the Spiritmaster an element; third specialties set to 25% (fire, water) and 20% (earth, wind). |
December 3, 2025 | Summon: Ancient Spirit, Dimensional Control | The Ancient Spirit granted Four Elements on summon and used its skill after 7 basic attacks (third specialty: after 5); Dimensional Control became usable on gaining an element. |
December 3, 2025 | Jointstrike: Curse, Corrode, all spirits | Jointstrike: Curse's fifth specialty became 20% less damage dealt to the Spiritmaster by cursed enemies; Corrode changed from a 10% chance of damage over time to a 50% chance of instant damage; summons attack 50% faster. Cold Shock and Earth Tremor got shorter motions. |
December 10, 2025 | All summon skills, Dimensional Control, Ashy Call | Faster motions; summon skills now fire immediately. |
December 10, 2025 | Cold Shock, Vacuum Explosion, Earth Tremor, Combustion, Ashy Call | Damage -10% for the first three, +10% for Combustion and +15% for Ashy Call. |
December 10, 2025 | Enhance: Spirit's Benediction, Rapid Scattershot | Healing +15%; Rapid Scattershot's fifth specialty cooldown cut set to 1 second. A spirit skill now still applies if a Jointstrike cancels it, and a spirit being swapped out keeps its current skill for 1 second. |
December 24, 2025 | All summon skills, Rapid Scattershot | Smaller spirit collision size; the 2,000 HP absorption cap on Rapid Scattershot was removed. |
January 7, 2026 | Elemental Fusion, Jointstrike: Corrode, Cursed Cloud | Elemental Fusion can be charged while moving. All-element tolerance reductions on Elemental Fusion, Jointstrike: Corrode and Cursed Cloud became damage tolerance reductions (Corrode's first specialty became a 10% damage amplification reduction). |
January 14, 2026 | Jointstrike: Curse | The wind spirit's critical damage tolerance reduction became part of Curse and rose from 15% to 20%. |
January 14, 2026 | Summon: Ancient Spirit | Now grants Four Elements each time it uses its skill rather than on summon, enables Dimensional Control on each skill use, and its cooldown fell from 120 to 90 seconds. |
January 14, 2026 | Siphon, Magic Block, Assault Terror, Curse of Despair, Elemental Fusion | Spirits without a target now attack the Spiritmaster's target. Fear from Soul's Cry, Cry of Terror and Curse of Despair now works when stacked; Spirit Revitalization works while a spirit is being summoned. |
January 21, 2026 | Spirit Strike, Cold Shock | Spirit Strike's Attack increase became damage amplification and Perfect Chance; Cold Shock's fourth specialty Attack buff lasts 10 seconds (was 5). |
January 21, 2026 | Consecutive Countercurrent, Jointstrike: Destructive Attack | Countercurrent now counts Theostone damage over time; Destructive Attack applies all its stagger damage on the first hit. Fixes for Summon: Ancient Spirit and Enhance: Spirit's Benediction. |
February 4, 2026 | Flame Blessing, Seize Magic, Dimensional Control | Flame Blessing's duration grows with level and its fourth specialty halves the extra damage interval; Seize Magic's third specialty became a 5 second Seal when 3 or more buffs are removed; Dimensional Control's second specialty became delayed extra damage. |
February 4, 2026 | Jointstrike: Curse, Spirit's Descent, Spirit Communion | Faster spirit jointstrike motion and a mobile third specialty for Curse; Spirit's Descent lasts 30 seconds with an Ancient Spirit out; Spirit Communion gained Accuracy. |
February 11, 2026 | Soul's Cry, Cry of Terror | Fear chance raised from 60% to 70% and from 40% to 50%. |
February 25, 2026 | Siphon, Spirit Protection | Siphon's third specialty became a 30 second shield worth 20% of HP; Spirit Protection's Defense per level rose from 1% to 1.5%; spirits are summoned at full HP. |
March 4, 2026 | Flame Blessing, Jointstrike: Corrode, Seize Magic | Flame Blessing triggers at 50% base and its third specialty became +10% critical damage amplification; Corrode lasts 20 seconds (was 10); Seize Magic's buff-removal damage +20%. |
March 4, 2026 | All summon skills | Spirits became immune to status effects and gained 80% PvE damage tolerance; per-level stat gains rose to 2% (elemental spirits) and 3% (Ancient Spirit). Spirit Revitalization gained a chance to cut summon cooldowns and Element Unification gained an Attack reduction. |
March 25, 2026 | Command: Proxy, Kaisinel's Power | Command: Proxy added as a new Stigma; Kaisinel's Power reworked to +20% status effect chance and resistance for the Spiritmaster and party members within 40 meters. |
March 25, 2026 | Summon: Ancient Spirit, Cry of Terror, Cursed Cloud, Magic Block | The Ancient Spirit's skill and Cry of Terror became target-centred area skills; Cursed Cloud lost its cast time; faster motions. Spirit skills are now affected by Combat Speed. |
April 1, 2026 | All spirits | Spirits enter stealth together with the Spiritmaster. |
April 8, 2026 | All summon skills | Spirits despawn at once when the Spiritmaster dies and ignore 90% of HP-proportional damage. |
April 22, 2026 | Cold Shock, Vacuum Explosion, Earth Tremor, Rapid Scattershot, Siphon | HP Absorption overhaul: life drain specialties became 1.5% and 5% HP Absorption; Siphon became 10% HP Absorption with its second specialty adding 5%. |
April 22, 2026 | Jointstrike: Curse, Soul's Cry, Elemental Fusion, Element Unification | Party synergy pass: Curse now reduces damage dealt to the Spiritmaster by 10%; Soul's Cry's first specialty became +50% Multi-Hit; Elemental Fusion's third specialty became +7% all-element amplification for the Spiritmaster; Element Unification became a stacking critical damage amplification (up to 5 stacks). |
April 22, 2026 | Flame Blessing, Kaisinel's Power, Jointstrike: Corrode, Cursed Cloud, Cry of Terror | Flame Blessing and Kaisinel's Power no longer affect the party (cooldowns 120 to 60 and 90 to 60 seconds; Flame Blessing PvE damage -35%); Corrode now makes targets take 10% more damage from spirits; Cursed Cloud and Cry of Terror lost their damage tolerance reduction specialties. |
April 22, 2026 | Elemental Fusion, Jointstrike: Destructive Attack | Charge stage PvE bonus changed from 40%, 80% and 120% to 40%, 100% and 200%, with +20% PvP damage at full charge. |
April 22, 2026 | Summon: Ancient Spirit, Summon: Fire Spirit, Summon: Earth Spirit, Summon: Wind Spirit | The Ancient Spirit can be out alongside the four elemental spirits (per-level stats back to 2%); the fire spirit's basic attack hits an area; fire and earth spirits use their skill when the target is far away; the wind spirit heals on skill use. |
April 22, 2026 | Command: Proxy, Dimensional Control, Seize Magic | Command: Proxy now applies to the spirit with the most HP; Dimensional Control skill speed +20%; Seize Magic skill speed +50%. |
April 29, 2026 | Command: Proxy | Range and area set to 40 meters and the sharing range raised from 20 to 25 meters. Elemental Fusion no longer gains elements while Four Elements is active. |
May 20, 2026 | Summon: Earth Spirit | Taunt duration cut from 3 to 2 seconds. |
June 17, 2026 | Cold Shock, Combustion, Elemental Fusion, all spirits | PvE damage +5% for the Cold Shock chain and Combustion, +7% for Elemental Fusion; spirit PvE damage tolerance raised from 80% to 150% and tolerance to max-HP-proportional PvE damage from 90% to 99%. |
July 1, 2026 | Spirit Strike, Spirit Protection | Spirit Strike PvE amplification 15%, 25% and 35% (was 10%, 15% and 20%) and PvP 7.5%, 12.5% and 17.5% at levels 10, 20 and 30; Spirit Protection Defense 20%, 40% and 60% (was 10%, 20% and 30%). |
July 1, 2026 | Elemental Fusion, Flame Blessing, Spirit's Descent, Corrode, Consecutive Countercurrent | PvE damage +10%, +50% and +30% for the three passives. |
July 1, 2026 | Summon: Earth Spirit, all spirits | Taunt chance cut from 50% to 30%; spirits no longer take damage over time; a hotkey to dismiss every spirit was added. Cold Shock chain HP Absorption specialty set to 1%. |
July 8, 2026 | Elemental Fusion, Dimensional Control, Enhance: Spirit's Benediction | Elemental Fusion (3 seconds) and Dimensional Control (1 second) lost their cooldowns; Spirit's Benediction's fifth specialty became +3 seconds of duration. |
July 15, 2026 | Combustion, Elemental Fusion, Dimensional Control | Combustion became usable while moving by default (third specialty now +100 skill Accuracy); Elemental Fusion's all-element amplification specialty rose from 7% to 10%; Dimensional Control's Root chance specialty fell from 50% to 30%. |
July 22, 2026 | Command: Proxy | Base duration cut from 5 to 4 seconds, first specialty bonus from 5 to 2 seconds. |
July 29, 2026 | Jointstrike: Destructive Attack | First specialty: spirit skill damage now grows with charge stage. |
August 12, 2026 | Jointstrike: Corrode | Healing received reduction specialty raised from 40% to 70%. |
August 26, 2026 | Jointstrike: Corrode | Level 25 specialty's damage taken from the Spiritmaster raised from 20% to 25%. |
August 27, 2026 | Elemental Fusion, Dimensional Control, Jointstrike: Corrode | Fixed occasional repeated casts; Corrode's first specialty raised from 10% to 15% and its level 25 specialty from 25% to 30%, to soften the DPS lost to the bug fix. |
September 4, 2026 | Elemental Fusion, Flame Blessing | Elemental Fusion PvE damage +20%; Flame Blessing's level 25 specialty bonus against Incapacitated Immunity targets raised from 50% to 100%. |
September 9, 2026 | Elemental Fusion, Jointstrike: Destructive Attack | Fixed Elemental Fusion repeating while invincible; spirits now join Destructive Attack immediately. |
October 7, 2026 | All spirits | Fixed a Fire Temple boss skill dealing excessive damage to spirits. |
Related Pages
Spiritmaster for the class overview. Classes for the full roster. Stigma System for Stigma slots and shards. Skills and Specialties for how skill levels and specialties work. Status Effects for crowd control rules. Stagger Gauge for boss stagger. Combat and Skill Chains for the shared combat loop.