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Reshanta
September 14, 2026 at 01:05 AM
Created geography page for Reshanta covering its three layers and the Artifact objectives
Reshanta is the void between the two halves of Atreia, and the only place the two factions meet. Because the global service runs faction-separated servers, that is literal: Elyos and Asmodian players do not share an open world, they share Reshanta. It is also called the Abyss, and the two names are used interchangeably.
This page covers the place. PvP and the Abyss covers the rules and the reward structures.
Reshanta is not one map. It is a stack of contested fields with different rules, and the flight rules differ between them, which is the point: the layer you are in decides whether the fight is three-dimensional.
Layer | Flight | Artifacts | Notes |
|---|---|---|---|
Chaotic Lower Reshanta | Full flight | Yes | The open aerial battlefield, and the layer that carries the franchise's identity |
Chaotic Middle Reshanta | Restricted; gliding, walking or running | Yes | Added in Season 3. Ground positioning and chokepoint control matter more here. An updraft and a raised fall-death height were added to it in April 2026. |
Chaotic Upper Reshanta | Reduced flight-power cost inside the zone | No | Added July 1, 2026 with Chapter 1. Item level and Combat Power are capped, and there are no bosses. |
There is also an Abyss Corridor instance and a scheduled Abyss Rift Zone event map that sit alongside the open layers.
The newest layer is the odd one out, and it is worth understanding before you overshoot it. Entry is capped rather than gated: characters above roughly item level 4,300 or roughly 400,000 Combat Power cannot come in, and a character that crosses the ceiling during a session is removed from the field and given a time penalty. The layer carries no bosses and no Artifacts, so there is nothing in it to farm at the top end.
The design intent is a bracket rather than a progression step: somewhere newer characters can fight the faction war without meeting fully geared opponents. See Item Level and Combat Power.
Artifacts are the territorial objectives of the lower and middle layers. Holding one gives the controlling faction a standing benefit, post-conquest bosses spawn after each flip, and the faction that holds the ground when the boss dies takes the reward.
Artifact standings and the Abyss Corridor reset on the server rematch cycle, so a faction that dominates at the end of one period does not open the next one already holding everything.
Abyss access runs on a weekly time budget rather than an entry count, and contribution accrues in real time while you are fighting. From July 1, 2026 the Korean and Taiwanese build moved Abyss rewards from a server-wide contribution pool to per-class ranking.
NCsoft's own English material uses Reshanta and names the layers Middle Reshanta and Chaotic Upper Reshanta. Translated Korean coverage renders the same names several other ways, including Ereshulanta and Ereshkigal variants. Reshanta is the form used here.
PvP and the Abyss for the rules and rewards. World and Regions for the world structure. Aerial Combat and Flight for how flight works. Balaur for the third force.