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Ranger
October 2, 2026 at 04:05 AM
Corrected the perfect block names to Perfect Parry and Perfect Shield Block and described them as low-chance block results
Ranger is the physical ranged damage class. It fights at distance with a bow, controls space with traps, and trades the burst ceiling of the melee damage classes for the ability to keep its rotation running while the fight moves.

Field | Detail |
|---|---|
Role | Ranged physical damage |
Weapon | Bow |
Signature mechanic | A precision-shot specialty bonus, and a line that converts critical rating into attack |
Party fit | Damage in five-player Expedition and ten-player Sanctuary content |
NCsoft's own class overview calls the Ranger a precise, long-range damage dealer that hunts from afar. The class is part of the eight-class roster offered on the global service, which opened to Founder's Pack holders in paid Advance Access on September 30, 2026 ahead of the official launch on October 5, 2026.
Most Ranger attacks reach 20 meters. Marking Shot moves the Ranger in the input direction and grants Precision, a Critical Hit buff that Suppressing Arrow needs before it can stun and that adds damage to Deadshot, a charge shot with three levels. A second thread runs through slows and roots: Snare Shot slows, Burst Arrow can only target a slowed or rooted enemy, and Explosive Arrow and the passive Rooting Eye deal more damage to them. Explosion Trap and Ensnaring Trap are placed at the Ranger's feet, and Drill Dart's bleed cuts the healing the target receives.
Ranger is one of the four classes that had party-wide synergy effects removed on April 21, 2026, alongside Assassin, Sorcerer and Spiritmaster. The follow-up pass on April 28 adjusted it numerically rather than structurally, and the June 17, 2026 patch bumped a set of Ranger shot multipliers.
The Ranger's defensive tools are Mother Nature's Breath (damage tolerance, critical resistance and a chance to absorb damage as HP), Ambush Kick, which knocks a nearby target back while the Ranger leaps away, and an out-of-combat Stealth. Sealing Arrow and Illusory Arrow seal or blind a target. Community tier lists vary on where the Ranger sits in PvP and PvE.
In the client data every class has 12 active skills, 13 Stigma skills and 10 passives, plus Dodge and chain follow-ups that do not take a slot of their own. Stigma skills are equipped through the Stigma System and keep every specialty they have unlocked. Each skill also unlocks specialties (numbered Spec 1 to Spec 5 in patch notes) as it levels up.
Skill | Type | What it does |
|---|---|---|
Snipe | Active | Basic ranged shot that restores MP; usable while moving. |
Snare Shot | Active | Hits a group around the target and slows it. |
Tempest Shot | Active | Basic area shot around the target; costs MP. |
Marking Shot | Active | Shot that moves the Ranger in the input direction and grants Precision (Critical Hit). |
Drill Dart | Active | Area shot that inflicts Bleed and cuts healing received; restores MP on a critical hit. |
Arrow Scattershot | Active | Shot that can only be used on a staggered target. |
Gale Arrow | Active | Area shot that grants Gale, raising Combat Speed and damage. |
Explosion Trap | Active | Places a trap that explodes on up to four enemies and can stun. |
Burst Arrow | Active | Area shot that can only target a slowed or rooted enemy. |
Suppressing Arrow | Active | Shot that can stun while Precision is active. |
Deadshot | Active | Charge shot with three levels; deals more damage with Precision active. |
Defiance | Active | Shared escape skill: removes stun, knockdown, airborne, grab, frost and fear, then grants brief status immunity. |
Griffon Arrow | Stigma | Area shot that inflicts Crimson Flames, a fire damage over time that grows when targets move. |
Ambush Kick | Stigma | Moves behind a nearby target, kicks it back and leaps away. |
Illusory Arrow | Stigma | Shot that blinds the target. |
Sealing Arrow | Stigma | Shot that can Seal the target. |
Ensnaring Trap | Stigma | Places a long-lasting trap that launches enemies into the air. |
Stealth | Stigma | Stealth outside combat; entering combat ends it. |
Bow of Blessing | Stigma | Self buff to Critical Hit and Accuracy. |
Arrow Storm | Stigma | Area shot that can stun and deals heavy stagger damage. |
Vaizel's Authority | Stigma | Self buff to Attack. |
Mother Nature's Breath | Stigma | Damage tolerance and critical resistance, with a chance to absorb damage taken as HP. |
Explosive Arrow | Stigma | Area shot that deals more damage to slowed or rooted targets. |
Supporting Fire | Stigma | Summons an orb that fires extra shots and absorbs HP. |
Assault Smite | Stigma | Ranged area strike that can stun and raises Defense by the number of targets hit. |
Vigilant Eye | Passive | Raises Evasion and maximum HP and heals on an evasion. |
Concentrated Fire | Passive | Extra damage against targets taking damage over time. |
Wind Vigor | Passive | More stamina and a burst of movement speed when attacked. |
Focused Eye | Passive | Raises Accuracy, damage and Double Chance. |
Hunter's Resolve | Passive | Raises critical damage. |
Unyielding Resolve | Passive | Raises resistance to ailment-type and impact-type effects. |
Rooting Eye | Passive | Extra damage against slowed or rooted targets. |
Melee Fire | Passive | Chance of extra damage on hit and a small chance to knock back nearby targets. |
Revitalization Contract | Passive | Status resistance, plus an emergency heal at very low HP. |
Hunter's Soul | Passive | Critical hits can deal extra damage. |
Changes made on the Korean and Taiwanese service since the Chapter 1 update. Earlier passes are described above and on Classes.
Date | Change (Korean and Taiwanese service) |
|---|---|
July 8, 2026 | Ambush Kick's fifth specialty now grants a shield instead of stealth; Explosive Arrow gained 15% and Deadshot 7% PvE damage; Supporting Fire's extra shots lost life absorption but gained 30% PvE damage. |
July 15, 2026 | Bow of Blessing gained Accuracy as a base effect, and its second specialty now converts Critical Hit into Attack. |
July 22, 2026 | Bow of Blessing's Critical Hit to Attack conversion fell from 20% to 10%; Mother Nature's Breath lasts 6 seconds instead of 10. |
July 29, 2026 | Mother Nature's Breath reworked with critical resistance as a base effect and a 50% absorb chance instead of 25%; Melee Fire lost its distance requirement and gained 10% PvE damage; Unyielding Resolve's resistances went from 25, 40 and 55% to 22, 34 and 46%. |
August 12, 2026 | Drill Dart's healing cut rose from 50% to 60%. |
August 26, 2026 | Deadshot's fifth specialty now adds bonus damage on hit instead of a cooldown reset; Precision from Marking Shot lasts 10 seconds instead of 7; Ensnaring Trap strips fewer buffs. |
September 4, 2026 | Class Care: Deadshot's fifth-specialty bonus damage rose from 30% to 50%. |
September 16, 2026 | Ranger attacks now deal elemental damage: most shots are Wind, the snare and trap skills are Earth, and Drill Dart, Griffon Arrow and Explosive Arrow are Fire. |
September 23, 2026 | Tooltip corrections for Gale Arrow, Arrow Scattershot and one other shot. |
Every class runs the same underlying loop: tab-targeting with active dodge and parry, skill chains that prompt a follow-up key, a Groggy stagger gauge on bosses, and Perfect Parry (plus Perfect Shield Block for Templars and Clerics), a low-chance block result that stops most of a hit's damage. Loadouts hold twelve active skills, a set of Stigma slots and ten passives, allocated with Mastery Points and Stigma Shards.
Skill names on this page are the English names used in the global client. The skill table is drawn from the global client data as of September 2026 and describes what each skill does rather than its per-level numbers, which change with skill level and with balance patches. The balance history covers the Korean and Taiwanese service, which receives changes on its own schedule; the global build can differ from it at any given time.
Classes for the full roster and the balance history. Combat and Skill Chains for the shared input loop. Gear and Progression for equipment. Daeva System and Daevanion Board for talents. Stigma System for the enhanceable skill layer.