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Ranger Skills
October 7, 2026 at 12:47 AM
Added the official class selection portrait
This page lists every Ranger skill in AION 2: twelve Mastery actives, thirteen Stigma skills and ten passives, with Korean names, unlock levels, cooldowns, MP costs, elements, specialty options and a dated balance history. NCsoft's official guidebook describes the Ranger as the master of arrows who controls enemies from range with a bow, a strategic class that reads the whole battlefield and responds through positioning and timing.

English skill names come from the global client. Descriptions follow the official Korean guidebook (skill page updated September 16, 2026) and the global client tooltips. Unlock levels, cooldowns and MP costs are level 1 values from the global client snapshot dated September 18, 2026. The Element column follows the Korean service's September 16, 2026 update and the guidebook; the global client tooltips do not name elements. The balance history comes from the Korean service's official update notes.
Precision: Marking Shot grants Precision (+300 Critical Hit). Suppressing Arrow only works while it is active, and Deadshot deals 35% more damage during it.
Slow and root: Snare Shot slows, Shackling Arrow roots, and Burst Arrow can only target a slowed or rooted enemy; Explosive Arrow and Rooting Eye deal more damage to such targets.
Critical hits: Drill Dart only becomes usable after a critical hit, and Hunter's Soul adds damage on criticals.
Damage over time: Drill Dart's Bleed and Griffon Arrow's Crimson Flames feed Concentrated Fire, which hits targets taking damage over time.
Charge shot: Deadshot charges through three levels, each adding damage and stagger damage.
Traps: Explosion Trap and Ensnaring Trap are placed at the Ranger's feet and trigger when an enemy steps in.
NPC rules: stun and seal chances that can fail against players always land on NPCs.
Dodge (긴급 회피) is available to every class from level 1 with a 0.5 s cooldown and is not listed below.
Skill | Korean | Unlock Level | Cooldown | MP Cost | Element (Korean service) | What It Does |
|---|---|---|---|---|---|---|
Snipe | 저격 | 1 | None | None (restores 120 MP) | Wind | Basic three-step chain: Snipe, Rapid Fire (연사) and Spiral Arrow (나선 화살). Each shot hits a target up to 20 m away and restores MP. Usable while moving. Spec 5 adds Tempest Arrow (질풍 화살). |
Tempest Shot | 속사 | 1 | None | 120 | Wind | Selects a target up to 20 m away and hits up to four enemies around it; spends MP. Usable while moving. |
Snare Shot | 올가미 화살 | 1 | 15 s | 150 | Earth | Selects a target up to 20 m away and hits up to four enemies around it, slowing them by 40% for 5 s. Spec 4 adds Shackling Arrow (족쇄 화살), which can root (75% chance against players on the Korean service since May 20, 2026). |
Marking Shot | 표적 화살 | 3 | 10 s | 50 | Wind | Shoots a target up to 20 m away, moves the Ranger in the input direction and grants Precision (+300 Critical Hit) for 10 s. Before April 22, 2026 it applied a mark debuff to the target instead. |
Drill Dart | 송곳 화살 | 4 | 5 s | None | Fire | Becomes available after a critical hit: hits up to four enemies around a target up to 20 m away, restores MP and inflicts Bleed (damage every second for 6 s and a 60% healing cut). The healing cut does not stack with Debilitating Smash or Firestorm. Usable while moving. |
Arrow Scattershot | 화살 난사 | 5 | None | None | Wind | Can only be used on a target in the Stagger (Groggy) state, up to 20 m away. No cooldown. |
Gale Arrow | 광풍 화살 | 7 | 20 s | 200 | Wind | Selects a target up to 20 m away and hits up to four enemies around it, granting Gale (+7% Combat Speed, +7% PvE and +3.5% PvP damage boost) for 10 s. The guidebook lists it as a charge skill; the charge was removed on February 4, 2026 and the global client data shows no charge levels. |
Explosion Trap | 폭발의 덫 | 8 | 20 s | 200 | Earth | Places a trap at the Ranger's feet for 10 s; when an enemy steps in it hits up to four enemies within 5 m with a 40% stun chance for 3 s (always on NPCs). |
Burst Arrow | 파열 화살 | 10 | 20 s | None | Wind | Selects a slowed or rooted target up to 20 m away and hits up to four enemies around it. |
Suppressing Arrow | 제압 화살 | 12 | 20 s | None | Wind | Only while the Ranger has Precision: shoots a target up to 20 m away with a 40% stun chance for 3 s (always on NPCs). |
Deadshot | 조준 화살 | 14 | 20 s | 200 | Wind | Charge shot with three charge levels at a target up to 20 m away; 35% more damage while the Ranger has Precision. Each charge level adds damage and stagger. |
Defiance | 충격 해제 | 16 | 60 s | None | None | Shared escape skill. Removes Stun, Knockdown, Airborne, Grab, Frost and Fear and grants Tenacity (status immunity) for 5 s. Not affected by cooldown reduction. Spec 1 adds Lightning Arrow (번개 화살), a stunning shot. |
Every Ranger Stigma skill unlocks at character level 22 and is leveled with Stigma Shards; see Stigma System.
Skill | Korean | Cooldown | MP Cost | Element (Korean service) | What It Does |
|---|---|---|---|---|---|
Griffon Arrow | 그리폰 화살 | 45 s | 200 | Fire | Hits up to four enemies around a target up to 20 m away and inflicts Crimson Flames (fire damage every second for 10 s, more while the target moves). |
Ambush Kick | 기습 차기 | 30 s | None | Wind | Moves behind a target within 5 m, kicks it back and leaps away. |
Illusory Arrow | 환영 화살 | 30 s | 200 | Wind | Shoots a target up to 20 m away and blinds it for 3 s. Replaced the earlier Sleep Arrow (수면 화살) on March 25, 2026 (Korean service). |
Sealing Arrow | 봉인 화살 | 60 s | 200 | Wind | Shoots a target up to 20 m away with a 75% chance to Seal it for 5 s (always on NPCs). Usable while moving. |
Ensnaring Trap | 결박의 덫 | 90 s | None | Earth | Places a trap at the Ranger's feet for 30 s; when triggered it hits up to four enemies within 5 m and launches them (Airborne, 3 s). Spec 1 adds Guerilla Strike (퇴보 베기), a shot that moves the Ranger backward. |
Stealth | 은신 | 120 s | None | None | Stealth for 10 s. Cannot be used in combat (a specialty lifts this), and entering combat ends it. |
Bow of Blessing | 축복의 활 | 120 s | None | None | Raises the Ranger's Critical Hit by 200 and Accuracy by 100 for 10 s. Self-only since April 22, 2026 on the Korean service. Usable while moving. |
Arrow Storm | 화살 폭풍 | 60 s | 200 | Wind | Hits up to four enemies around a target up to 20 m away with a 50% stun chance for 3 s (always on NPCs) and heavy stagger damage. |
Vaizel's Authority | 바이젤의 권능 | 60 s | None | None | Raises the Ranger's Attack by 20% for 10 s. Usable while moving. |
Mother Nature's Breath | 대자연의 숨결 | 90 s | None | None | For 6 s raises PvE and PvP damage tolerance and Critical Hit resistance and grants Mother Nature's Embrace: a 50% chance to recover 25% of damage taken as HP. Not affected by cooldown increases. Usable while moving. |
Explosive Arrow | 폭발 화살 | 45 s | None | Fire | Hits up to four enemies around a target up to 20 m away; 20% more damage to slowed or rooted targets. Usable while moving. |
Supporting Fire | 지원 사격 | 90 s | None | Wind | Summons an orb near the Ranger for 15 s that has a 25% chance to fire a supporting shot every 0.5 s, dealing damage and absorbing HP. Added March 25, 2026 on the Korean service. |
Assault Smite | 강습 강타 | 120 s | None | Wind | Selects a target up to 20 m away and hits up to four enemies around it with a 30% stun chance for 3 s (always on NPCs); Defense rises by up to 20% with the number of targets hit. |
Concentrated Fire, Rooting Eye, Melee Fire and Hunter's Soul deal Wind damage on the Korean service.
Skill | Korean | Unlock Level | What It Does |
|---|---|---|---|
Vigilant Eye | 경계의 눈 | 1 | Raises Evasion and maximum HP and restores HP on a successful evasion. |
Concentrated Fire | 집중 포화 | 6 | 50% chance to deal extra damage to a target that is taking damage over time. |
Wind Vigor | 바람의 활력 | 9 | Raises maximum stamina; being attacked raises move speed briefly. |
Focused Eye | 집중의 눈 | 11 | Raises Accuracy, PvE and PvP damage boost and Double Chance. |
Hunter's Resolve | 사냥꾼의 결의 | 13 | Raises critical damage boost. |
Unyielding Resolve | 저항의 결의 | 15 | Raises ailment-type (육체계) and impact-type status resistance. |
Rooting Eye | 속박의 눈 | 17 | 50% chance to deal extra damage on hits against slowed or rooted targets. |
Melee Fire | 근접 사격 | 21 | 25% chance on hit to deal extra damage, and a small chance to knock back a nearby target. |
Revitalization Contract | 회생의 계약 | 23 | Raises status resistance, adds +10% per hit taken while stunned, knocked down, airborne, frozen or feared (up to 10 stacks), and instantly heals 35% of maximum HP at 10% HP or less (60 s cooldown). |
Hunter's Soul | 사냥꾼의 혼 | 25 | 50% chance to deal extra damage on a critical hit. |
Mastery skill specialties unlock at skill levels 8 (three options), 12 and 16 and are assigned to the skill's specialty slots; Stigma specialties apply automatically at Stigma levels 5, 10, 15 and 20. Options are from the global client snapshot, in Spec 1 to Spec 5 order.
How specialty slots, skill levels and presets work for every class is covered on Skills and Specialties.
Skill | Spec 1 (Lv 8) | Spec 2 (Lv 8) | Spec 3 (Lv 8) | Spec 4 (Lv 12) | Spec 5 (Lv 16) |
|---|---|---|---|---|---|
Snipe | +20% MP restored | Absorbs 0.7% HP | +50% Multi-Hit on hit | -1s Deadshot cooldown on hit | Adds Tempest Arrow Chain Skill |
Tempest Shot | -20% MP consumed | +10% skill Critical Hit | Deals up to 12% more damage when less targets are hit | 5% chance to inflict Knock Back on Critical Hit | +20% Skill Speed |
Snare Shot | +20% Move Speed reduction | +20% Skill Speed | Changes to mobile skill | Adds Shackling Arrow Chain Skill | +2s Slow and Root duration |
Marking Shot | +5% Perfect Chance for the duration | 30% chance to inflict Knock Back on hit | +5s duration | +1 consecutive use | Ignores Block and Evasion and lands as a Critical Hit |
Drill Dart | Absorbs 3% HP | +2s Bleed duration | +20% Skill Speed | Multi-Hit on hit | Activates Drill Dart 1 extra time |
Arrow Scattershot | Absorbs 5% HP | Restores 120 MP on hit | Changes to mobile skill | Multi-Hit on hit | -1s all cooldowns on hit |
Gale Arrow | +5s duration | 50% chance to inflict Knock Back on hit | Changes to mobile skill | Increases Combat Speed, PvE damage boost, and PvP damage boost when less targets hit | -10s cooldown |
Explosion Trap | Pulls enemies on explosion | +1s Stun duration | Extra damage after 3s on hit | +20% Stun Chance | +1 consecutive use |
Burst Arrow | Absorbs 10% HP | +50% Multi-Hit on hit | Changes to mobile skill | Up to +20% damage when less targets hit | 25% chance to reset cooldown on hit |
Suppressing Arrow | +50% Multi-Hit on hit | +1s Stun duration | +20% Skill Speed | +20% Stun Chance | 25% chance to reset cooldown on hit |
Deadshot | Removes MP consumed | +30% Skill Speed | Changes to mobile skill | Ignores Block and Evasion and lands as Multi-Hit | Deadshot grants extra damage on hit |
Defiance | Adds Lightning Arrow Chain Skill | Restores 1000 Stamina on using Defiance | Restores 20% HP on using Defiance | +2s Tenacity duration | +50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration |
Skill | Spec 1 (Lv 5) | Spec 2 (Lv 10) | Spec 3 (Lv 15) | Spec 4 (Lv 20) |
|---|---|---|---|---|
Griffon Arrow | Changes to mobile skill | +5s Damage over Time duration | Enhanced Crimson Flames - Extra damage when hit while afflicted with Crimson Flames | -50% Damage over Time intervals |
Ambush Kick | +5m Range | 10% Max HP Protective Shield for 5s on hit | 50% chance to inflict Stun for 3s on hit | +50% Stun Chance |
Illusory Arrow | +1s Blind duration | Changes to AoE Skill | Inflicts Slow for 5s on hit | +1 consecutive use |
Sealing Arrow | 50% chance to inflict Root for 5s on hit | -1000 enemy Max Stamina for 5s on hit | +2s Seal duration | +25% Seal chance |
Ensnaring Trap | Adds Guerilla Strike Chain Skill | Removes up to 2 buffs | +1s Airborne duration | -30s cooldown |
Stealth | Critical Hit on attack during Stealth | +20% Move Speed for the duration | Available in combat | +10s Stealth duration |
Bow of Blessing | +50% Multi-Hit Chance for duration | Increases Attack proportional to Critical Hit for the duration | +20% Critical Damage Boost for the duration | +7% Double Chance for the duration |
Arrow Storm | Up to +20% max damage when more targets hit | Inflicts Slow for 10s on hit | +1s Stun duration | +25% Stun Chance |
Vaizel's Authority | +10% Perfect Chance for the duration | x1.5 Focused Eye effect for the duration | x1.5 Hunter's Soul effect for the duration | 50% chance to reduce all skill cooldowns by 1s on Critical Hit for the duration |
Mother Nature's Breath | Removes and grants immunity to Damage over Time effects | x1.5 Vigilant Eye effect for the duration | x1.5 Unyielding Resolve effect for the duration | +20% PvE Damage Tolerance increase and +10% PvP Damage Tolerance increase |
Explosive Arrow | -15s cooldown | +10% additional damage to targets afflicted with Slow or Root | Critical Hit on hit | +20% additional damage to targets afflicted with Slow or Root |
Supporting Fire | +25% activation chance | +15s duration | -30s cooldown | Critical Hit on hit |
Assault Smite | +20% Attack for 5s on hit | 500 MP damage on hit | +10m Range | +20% Stun Chance |
Changes from the Korean service's official update notes and maintenance notices, November 2025 to October 7, 2026. The global service, live since October 5, 2026, has not published Ranger balance changes.
Date | Change (Korean and Taiwanese service) |
|---|---|
November 21, 2025 | Snipe, Tempest Shot and Marking Shot +5%; Gale Arrow and Burst Arrow +7% damage. |
December 3, 2025 | Explosion Trap and Ensnaring Trap now deal stagger damage (10 and 20); Unyielding Resolve level 2 fix; damage numbers now show for proc skills. |
December 10 and December 17, 2025 | Arrow Scattershot spec 5 set to 1 s; Gale Arrow +20%, Burst Arrow and Suppressing Arrow +10%, Concentrated Fire and Rooting Eye +15% damage; Melee Fire now has a 5% knockback within 5 m and extra damage beyond 5 m; Bow of Blessing and Mother Nature's Breath no longer cancel other skills. |
January 14, 2026 | Faster Snare Shot, Drill Dart and Burst Arrow; Focused Eye's Attack bonus became damage boost and Double Chance; Deadshot spec 1 removes MP cost, spec 4 no longer needs full charge, spec 5 became a 25% cooldown reset; Marking Shot spec 5 ignores block and evasion with a critical; faster Arrow Scattershot projectiles. |
January 21 and January 28, 2026 | Gale Arrow instant-cast fix; Ambush Kick can no longer be used on structures. |
February 4, 2026 | Snipe line and Tempest Shot +7%; Marking Shot, Drill Dart, Snare Shot, Shackling Arrow, Suppressing Arrow and Burst Arrow +10%. Gale Arrow reworked: no charge, +20% damage, grants Gale (+7% Combat Speed). Marking Shot mark lasts 7 s; Wind Vigor raises maximum stamina; Mother Nature's Breath became damage reflection. |
February 11 and March 11, 2026 | Mother Nature's Breath changed again: first to a 10% magic damage reduction, then to a 20% reduction of all damage. |
March 25, 2026 | New Stigma skill Supporting Fire; Sleep Arrow replaced by Illusory Arrow (20 m, blind 3 s). Ensnaring Trap: faster, spec 1 adds Guerilla Strike, spec 2 strips up to three buffs. Vaizel's Authority and Bow of Blessing usable while moving; Griffon Arrow became an area skill whose damage over time grows while the target moves; Drill Dart +15%, Burst Arrow +15%, Explosion Trap +20% and faster animations across several shots. |
April 22, 2026 | Life drain overhaul; Snipe line and Tempest Shot projectiles 25% faster; Drill Dart usable while moving at base; Burst Arrow cooldown 30 to 20 s. Party synergy: Marking Shot's target debuff became Precision, a self buff (+300 Critical Hit), and Bow of Blessing no longer affects party members. Deadshot charge stages raised to 40, 100 and 200% with +20% PvP at full charge and a bonus while in Precision; Suppressing Arrow now requires the Ranger's own Precision. |
April 29, 2026 | Drill Dart spec 1 drain no longer needs a critical and spec 5 became one extra activation; Concentrated Fire +10%, Griffon Arrow +5%, Supporting Fire +5% PvE with a 1.5% HP heal. |
May 20, 2026 | Mother Nature's Breath gained Mother Nature's Embrace (chance to heal from damage taken); Explosive Arrow bonus now applies to slowed and rooted targets; Drill Dart bleed adds a 50% healing cut that does not stack with the Templar's or the Sorcerer's; Deadshot Precision bonus 25% to 35%; Shackling Arrow root chance on players 50% to 75%; Unyielding Resolve gained impact-type resistance. |
May 27, 2026 | Explosive Arrow 30% faster; Snare Shot, Shackling Arrow and Marking Shot +10%, Burst Arrow +15% PvE. |
June 17, 2026 | PvE damage up across the kit: Snipe line and Tempest Shot +7%; Drill Dart, Deadshot, Gale Arrow, Marking Shot and Burst Arrow +10%; Griffon Arrow Crimson Flames and Supporting Fire +20%; Concentrated Fire and Hunter's Soul +30%. Drill Dart spec 4 became a guaranteed multi-hit; Tempest Arrow now works on the Hall of Illusion mirror walls. |
July 1, 2026 (Chapter 1) | Gale gained +7% PvE and +3.5% PvP damage boost; knockback chances cut on Gale Arrow spec 2 (50%), Tempest Shot spec 4 (5% on critical) and Marking Shot spec 2 (30%); Mother Nature's Breath reworked to PvE and PvP damage tolerance; Snipe line spec 2 drain 1.5% to 0.7%. |
July 8, 2026 | Ambush Kick spec 5 now grants a shield instead of stealth; Explosive Arrow +15% and Deadshot +7% PvE; Supporting Fire's extra shots lost life drain but gained 30% PvE. All classes lost 30% PvP damage. |
July 15 and July 22, 2026 | Bow of Blessing gained +100 Accuracy at base and spec 2 converts Critical Hit into Attack (conversion cut from 20% to 10% on July 22); Mother Nature's Breath lasts 6 s instead of 10. |
July 29, 2026 | Mother Nature's Breath: Critical Hit resistance became a base effect and the heal chance rose from 25% to 50%; Melee Fire lost its distance condition and gained 10% PvE; Unyielding Resolve resistances 25, 40 and 55% to 22, 34 and 46%. |
August 12, 2026 | Drill Dart healing cut 50% to 60%. |
August 26, 2026 | Every skill gained a minimum cancel time. Deadshot spec 5 became extra damage on hit; Precision lasts 10 s instead of 7 and Marking Shot spec 3 adds 5 s; Vaizel's Authority spec 2 now boosts Focused Eye; Ensnaring Trap spec 2 strips at most two buffs. |
September 4, 2026 (Class Care) | Deadshot spec 5 extra damage 30% to 50%. |
September 16, 2026 | Ranger attacks gained elemental damage types: Wind for most shots, Earth for Snare Shot, Shackling Arrow and both traps, Fire for Drill Dart, Griffon Arrow and Explosive Arrow. Fixes to Deadshot spec 5 multi-hits and Ensnaring Trap combat messages. |
September 23, 2026 | Tooltip fixes for Tempest Arrow, Gale Arrow and Arrow Scattershot specialties. |
October 7, 2026 | All classes: fixed attacks made while in the air sometimes failing to land on a target even when in range. |
The global client snapshot of September 18, 2026 does not show the elemental damage types the Korean service added on September 16, 2026, and Deadshot spec 5 is described there without its value. Values that match on both services include Drill Dart's 60% healing cut, the 10 s Precision duration and Mother Nature's Breath's 6 s duration and 50% heal chance.
Ranger for the class overview.
Classes for the full roster.
Stigma System for Stigma slots and Stigma Shards.
Status Effects for slow, root, stun and seal.
Assassin Skills for the other evasion-based kit.