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Cleric Skills
October 6, 2026 at 11:43 PM
Initial version (2026-10-06)
This page lists every Cleric skill in AION 2: the twelve active skills, the thirteen Stigma skills and the ten passives, with their Korean names, unlock levels, cooldowns, costs and every specialty, plus the chain follow-ups and the class's full balance history on the Korean and Taiwanese service. How skill levels, specialties and presets work for every class is covered on Skills and Specialties and the Stigma System.
English skill names and the numbers in the tables come from the global client's data (the snapshot dated September 18, 2026, the latest available when this page was written). Values are shown at skill level 1, and damage figures are left out because they scale with skill level. Korean names are the 치유성 skill names in the Korean and Taiwanese client. Descriptions follow the client text and the official Korean guidebook's 치유성 skill page (last updated August 13, 2026). The Korean and Taiwanese client snapshot of September 17, 2026 is compared with the global one at the end of the skill tables, and the balance history comes from NCsoft's Korean update notes through October 7, 2026.
Most Cleric healing reaches the Cleric and party members within 40 meters. Light of Regeneration heals over 30 seconds, Healing Light heals the Cleric and the lowest-HP party member, Radiant Recovery heals and removes a debuff, and the Stigmas Absolution (heal plus up to two debuffs removed) and Benevolence (a heal over time around the Cleric) add more. Summon Resurrection revives a fallen party member near the Cleric, Salvation makes the Cleric immune to damage and status effects for a few seconds (some powerful attacks still land, per the official guidebook), Yustiel's Power raises the party's damage tolerance, and Light of Protection is a party toggle that does not stack with the Chanter's Undefeated Mantra.
On offense the Cleric attacks with wind and earth spells. Earth's Retribution restores MP and chains into Thunder and Lightning, with Discharge as a chance-based third step; Judgment Thunder chains into Divine Punishment. Debilitating Mark lowers the targets' damage amplification and Chain of Torment their damage tolerance, both with damage over time, and Condemnation can only be used on targets carrying Chain of Torment. Divine Aura is a stationary aura that strikes the Cleric's target, Noble Aura is an aura that follows the Cleric and attacks with it, Bolt is a charge spell, and Lightning Strike Scattershot is the skill for a staggered boss.
Active skills are mastery skills: they are learned automatically as the character levels and are raised with skill points. Defiance is the shared escape skill every class gets at level 16; see Status Effects.
Skill | Korean | Unlock Level | Cooldown | Cost | What It Does | Notes |
|---|---|---|---|---|---|---|
Earth's Retribution | 대지의 응보 | 1 | None | None | Deals Earth damage to a target within 20m and restores 110 MP. | Usable while moving |
Judgment Thunder | 심판의 번개 | 1 | None | 120 MP | Selects a target within 20m and deals Wind damage to up to 4 enemies within 4m of the target. | Usable while moving; Stagger gauge damage 2 |
Debilitating Mark | 약화의 낙인 | 1 | 10s | 100 MP | Selects a target within 20m and deals Wind damage to up to 4 enemies within 4m of the target. Reduces enemy PvE Damage Boost by 5%, PvP Damage Boost by 2.5%, and deals Damage over Time every 1s for 10s. | Usable while moving; Stagger gauge damage 10 |
Divine Aura | 신성한 기운 | 3 | 30s | None | Summons a Divine Aura near the caster that lasts for 5s. The Aura is stationary and periodically deals Earth damage to a selected target within 20m. | None |
Chain of Torment | 고통의 연쇄 | 4 | 20s | 150 MP | Selects a target within 20m and deals Earth damage to up to 4 enemies within 4m of the target. Reduces enemy PvE Damage Tolerance by 5%, PvP Damage Tolerance by 2.5%, and deals Damage over Time every 1s for 10s. | Usable while moving; Stagger gauge damage 10 |
Lightning Strike Scattershot | 벼락 난사 | 5 | None | None | Deals damage to a target afflicted with Stagger within 20m. | None |
Light of Regeneration | 재생의 빛 | 7 | 30s | None | Restores HP every 2s for 30s to the caster and party members within 40m. | No target needed, usable while moving |
Condemnation | 단죄 | 8 | 3s | None | Selects a target within 20m afflicted with Chain of Torment and deals Earth damage to up to 4 enemies within 4m of the target. | Usable while moving; Stagger gauge damage 7 |
Healing Light | 치유의 빛 | 10 | 6s | 50 MP | Restores HP to the caster and the party member with the lowest HP within 40m. | No target needed, usable while moving |
Radiant Recovery | 쾌유의 광휘 | 12 | 12s | None | Restores HP and removes 1 debuff for the caster and party members within 40m. | Cleanse, no target needed, usable while moving |
Bolt | 벽력 | 14 | 45s | 300 MP | Selects a target within 20m and deals Wind damage to up to 4 enemies within 4m of the target. Can be charged to 3 levels. | Charge skill, usable while moving; Stagger gauge damage 20 to 35 |
Defiance | 충격 해제 | 16 | 60s | None | Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity grants status effect immunity. Unaffected by cooldown reduction effects. | No target needed |
Each active skill has five specialties, numbered Spec 1 to Spec 5 in NCsoft's patch notes. They unlock at skill levels 8, 8, 8, 12 and 16 and are assigned on the skill screen. Skill points only raise a skill to level 10, so the fourth and fifth specialties need levels from other sources such as Arcana and the Daevanion Board.
Skill | Spec 1 (Level 8) | Spec 2 (Level 8) | Spec 3 (Level 8) | Spec 4 (Level 12) | Spec 5 (Level 16) |
|---|---|---|---|---|---|
Earth's Retribution | +20% MP restored | +20% [Discharge] Chain Skill trigger chance | +50% Multi-Hit on hit | -7s [Bolt] cooldown on landing [Discharge] | Ignores Block and Evasion |
Judgment Thunder | -20% MP consumed | Deals up to 12% more damage when less targets are hit | -10% enemy Combat Speed for 5s on landing [Divine Punishment] | 10% chance to inflict Root for 2s on landing [Divine Punishment] | Activates [Divine Punishment] 1 extra time |
Debilitating Mark | Removes MP Consumed and restores 150 MP | -15% target Defense for duration of Damage over Time | Has a 20% chance to inflict Stun on the target for 3s | +10% PvE Damage Boost reduction and +5% PvP Damage Boost reduction | Ignores Block and Evasion and reduces Damage over Time interval by 50% |
Divine Aura | -40% Move Speed for 3s to up to 4 enemies within 4m of the Aura | Changes to AoE Skill | +50% [Divine Aura] attacking speed | +3s [Divine Aura] duration | -10s cooldown |
Chain of Torment | Slows target for 5s | +3s Damage over Time | Has a 20% chance to inflict Knockdown on the target for 3s | +10% PvE Damage Tolerance reduction and +5% PvP Damage Tolerance reduction | Ignores Block and Evasion and reduces Damage over Time interval by 50% |
Lightning Strike Scattershot | Absorbs 5% HP | Restores 120 MP | Changes to mobile skill | Multi-Hit on hit | -1s all skill cooldowns on hit |
Light of Regeneration | +5% Defense while healing | +20% amount healed when HP is 50% or less | +5% Incoming Heal during healing | +5% Move Speed during healing | +5% PvE Damage Tolerance and +2.5% PvP Damage Tolerance during healing |
Condemnation | Restores 100 MP on hit | Up to +12% damage when less targets hit | 20% chance to inflict Root for 3s | Resets cooldown on landing a Critical Hit with [Condemnation] | Multi-Hit on hit |
Healing Light | +2 consecutive uses | +20% amount healed when HP is 50% or less | 50% chance to remove 1 debuff | +2% HP restored | -2s cooldown |
Radiant Recovery | Removes up to 2 debuffs | +20% Skill Speed | -3s cooldown | +10% Incoming Heal for 10s | +5% HP restored |
Bolt | 30% chance to inflict Stun for 3s when fully charged | +300 Skill Accuracy | +30% Skill Speed | Up to +20% damage when less targets hit | Critical Hit on hit |
Defiance | Adds [Blessing of Regeneration] Chain Skill | Restores 1000 Stamina on using [Defiance] | Restores 10% HP on using [Defiance] | +2s Tenacity duration | +50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration |
Some active skills open follow-up skills on the same key; specialties can add more (for example the follow-ups named in the specialty table above).
Skill | Chain |
|---|---|
Earth's Retribution | Earth's Retribution, Thunder and Lightning, Discharge |
Judgment Thunder | Judgment Thunder, Divine Punishment |
Stigma skills unlock at character level 22 in the client data and are levelled with Stigma Shards rather than skill points; see Stigma System for slots, shards and resets.
Skill | Korean | Unlock Level | Cooldown | Cost | What It Does | Notes |
|---|---|---|---|---|---|---|
Benevolence | 생명의 권능 | 22 | 90s | None | Grants Benevolence to the caster for 20s. Restores HP every 2s to the caster and party members within 40m for the duration. | No target needed, usable while moving |
Root | 속박 | 22 | 60s | 200 MP | Selects a target within 20m and deals Earth damage to up to 4 enemies within 4m of the target. Has a 75% chance to inflict Root for 10s. 100% chance to inflict Root on NPC targets. | Stagger gauge damage 15 |
Salvation | 구원 | 22 | 150s | None | The caster is immune to damage and status effects for 3s. Cannot block certain powerful attacks. Unaffected by cooldown increase effects. Tenaciousness, Salvation, Barrier Spell effects, and Unstoppable effect cannot be applied for 30s if Invincibility stacking is blocked. | No target needed, usable while moving |
Power Burst | 권능 폭발 | 22 | 60s | 200 MP | Deals Earth damage to a target within 20m. | Stagger gauge damage 50 |
Absolution | 면죄 | 22 | 90s | None | Removes up to 2 debuffs and restores HP to the caster and party members within 40m. | Cleanse, no target needed, usable while moving |
Voice of Doom | 파멸의 목소리 | 22 | 60s | 200 MP | Selects a target within 20m and deals Earth damage to up to 4 enemies within 4m of the target. Deals damage every 1s and reduces enemy Incoming Heal and HP Potion Recovery by 60% for 20s. | None |
Summon Resurrection | 소환 부활 | 22 | 120s | None | Resurrects a fallen party member within 40m near the caster. | No target needed, usable while moving |
Earth Punishment | 대지의 징벌 | 22 | 30s | 200 MP | Deals Earth damage to a target within 20m and damage every 1s for 10s. | No target needed, usable while moving; Stagger gauge damage 20 |
Light of Protection | 보호의 빛 | 22 | 5s | None | Increases PvE Damage Boost and PvE Damage Tolerance by 10.5% and PvP Damage Boost and PvP Damage Tolerance by 5.25% for the caster and nearby party members. Does not stack with the Damage Boost effect from the Chanter skill [Undefeated Mantra] and only the highest skill level effect applies. If both skills are the same level, Undefeated Mantra will be applied. | Toggle |
Yustiel's Power | 유스티엘의 권능 | 22 | 60s | None | Increases PvE Damage Tolerance by 20% and PvP Damage Tolerance by 10% for 10s for the caster and party members within 40m. Unaffected by cooldown increase effects. | No target needed |
Prayer of Amplification | 증폭의 기도 | 22 | 60s | None | Increases Attack by 20% for 10s. | No target needed, usable while moving |
Noble Aura | 고결한 기운 | 22 | 60s | None | Summons a Noble Aura near the caster that lasts for 300s. The Aura follows the caster and attacks their target together. Deals damage to a target within 20m. Aura attack cooldown: 2s. | No target needed, usable while moving |
Assault Mark | 강습 낙인 | 22 | 120s | None | Selects a target within 20m and deals damage to up to 4 enemies within 4m with a 30% chance to inflict Root. 100% chance to inflict Root on NPC targets. Increases Defense by max 20% proportional to hit targets. | None |
Stigma specialties apply automatically when the Stigma reaches the required level. The global client data lists four, at Stigma levels 5, 10, 15 and 20. The Korean and Taiwanese client lists a fifth at level 25, the Stigma level cap added with Chapter 1, and NCsoft's Korean patch notes refer to it as Spec 5.
Skill | Level 5 | Level 10 | Level 15 | Level 20 | Level 25 (Korean and Taiwanese client) |
|---|---|---|---|---|---|
Benevolence | +10s duration | Restores 200 Stamina every 5s for the duration | Restores 2% HP every 5s for the duration | Cleansing effect every 5s for the duration | -1s Stamina, HP restoration, and Cleansing effect interval |
Root | Changes to mobile skill | +2s Root duration | +25% Root chance | x2 Damage over Time on Root targets | Ignores Block and Evasion |
Salvation | +100% Incoming Heal | Restores 20% of Max HP at the end of [Salvation] | Grants base effect of [Salvation] to the party member with the lowest HP | Triggers [Salvation] when afflicted with Impact-type status | Grants base effect of [Salvation] to all party members |
Power Burst | +20% Skill Speed | Critical Hit on hit | 75% chance to inflict Knock Back | 75% chance to inflict Stun for 3s | +200% damage to targets with Incapacitated Immunity |
Absolution | -30s cooldown | Removes all debuffs | +5% HP restored | Restores 1.5% HP every 2s for 10s | Immediately restores 5% HP and +1.5% additional Heal over Time |
Voice of Doom | Up to +20% damage when more targets hit | Removes Protective Shields on hit | -200 Critical Hit Resist for duration | -50% Damage over Time intervals | -20% target's Status Effect Resist for the duration |
Summon Resurrection | -1s casting time | Invincible for 3s after resurrection | Restores 20% of Max HP | Invincible for 5s after resurrection | Grants Resurrection in place effect to the caster for 60s |
Earth Punishment | [Condemnation] lands as a Critical Hit on targets afflicted with [Earth Punishment] | +10% Double Chance to caster and +5% to party members from [Earth's Blessing] | +10% Attack and Defense to caster and +5% to party members from [Earth's Blessing] | +10s [Earth Punishment] and [Earth's Blessing] duration | [Earth's Blessing] grants extra damage on landing attack |
Light of Protection | +10% Incoming Heal | +100 Accuracy | +10% Max HP | +10% Perfect Chance | +5% Double Chance |
Yustiel's Power | 10% Max HP Protective Shield | +100 Block, Evasion | +20% Status Effect Resist | +10% PvE Damage Tolerance increase and +5% PvP Damage Tolerance increase | Additional 20% Max HP Protective Shield |
Prayer of Amplification | +20% PvE Damage Boost and +10% PvP Damage Boost | x1.5 [Empyrean Lord's Grace] effect for the duration | x1.5 [Earth's Grace] effect for the duration | +15% additional Attack | +10% all Element Damage Boost |
Noble Aura | +200 Aura Critical Hit | +20 damage to targets afflicted with Debilitating Mark | +30% damage to targets with Incapacitated Immunity | -1s Aura attack cooldown | +30% additional damage to targets with Incapacitated Immunity |
Assault Mark | +20% Attack for 5s on hit | 500 MP damage on hit | +10m Range | +20% Root Chance | -1min cooldown |
Passives apply as soon as they are learned and grow with skill level; since January 21, 2026 their effects keep scaling past skill level 30.
Skill | Korean | Unlock Level | What It Does |
|---|---|---|---|
Warm Benediction | 따뜻한 가호 | 1 | Increases the caster's Max HP by 6% and Max MP by 7. |
Empyrean Lords' Benediction | 주신의 가호 | 6 | Increases the caster's Block by 200 and restores HP on Block. Cooldown: 3s. |
Empyrean Lord's Grace | 주신의 은총 | 9 | Increases the caster's Critical Hit by 100, Double Chance by 0.2% and deals extra damage on landing an attack on a target. Cooldown: 1s. |
Healing Enhancement | 치유력 강화 | 11 | Increases the caster's Heal Boost by an amount based on Attack. |
Immortal Veil | 불사의 장막 | 13 | Increases the caster's Defense by 2% and Critical Hit Resist by 100. |
Heal Block | 회복 차단 | 15 | Has a 7% chance to reduce the target's Incoming Heal by 32% for 5s on landing an attack. Cooldown: 5s. |
Prayer of Concentration | 집중의 기도 | 17 | Forms a Protective Shield which blocks damage and increases the caster's Heal Boost by 20% for 30s when HP is 50% or less. Cooldown: 60s. |
Earth's Grace | 대지의 은총 | 21 | Increases the caster's Critical Damage Boost by 10.5% and Accuracy by 100. |
Survival Willpower | 생존 의지 | 23 | Increases the caster's Status Effect Resist by 17%. Increases PvE Damage Tolerance by 12% and PvP Damage Tolerance by 6% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s. Status Effect Resist Increase Cooldown: 1s. |
Radiant Benediction | 찬란한 가호 | 25 | Restores HP to the caster and party members within 40m on landing an attack. Cooldown: 5s. |
Skill | Korean | Opened By | What It Does |
|---|---|---|---|
Dodge | 긴급 회피 | Every class | Evades by moving quickly in the chosen direction; 0.5 second cooldown in the client data. |
Thunder and Lightning | 뇌전 | Earth's Retribution chain | Deals Wind damage to a target within 20m and restores 110 MP. |
Discharge | 방전 | Earth's Retribution chain | Deals Wind damage to a target within 20m and restores 150 MP. |
Divine Punishment | 천벌 | Judgment Thunder chain | Selects a target within 20m and deals Wind damage to up to 4 enemies within 4m of the target. |
Blessing of Regeneration | 재생의 축복 | Defiance (specialty) | Restores the caster's HP and 40% of MP. |
Where the two client snapshots disagree on a skill, the global snapshot (September 18, 2026) is used in the tables above. The Korean and Taiwanese snapshot (September 17, 2026) already carries later Korean balance changes:
Skill | Global client | Korean and Taiwanese client |
|---|---|---|
Radiant Recovery | Level 8 specialty: +20% Skill Speed | Level 8 specialty: +1 consecutive use |
Every Cleric change in NCsoft's Korean update notes since the Korean and Taiwanese launch on November 19, 2025, including two class-care maintenance notices (August 27 and September 4, 2026). These dates are for the Korean and Taiwanese service; the global service, launched on October 5, 2026, is patched on its own schedule. Pure tooltip and display fixes are left out.
Date | Skills | Change |
|---|---|---|
December 3, 2025 | Earth's Retribution, Radiant Recovery | Shorter Earth's Retribution motion; Radiant Recovery cooldown cut from 8 to 7 seconds. |
December 10, 2025 | Divine Aura, Bolt, Condemnation, Lightning Strike Scattershot | Damage +20%, +10%, +10% and +20%. |
December 10, 2025 | Absolution, Light of Protection, Earth's Grace | Absolution and the healing aura skill of the time healed 15% more; Light of Protection's maximum HP bonus +15%; Earth's Grace's Attack bonus became damage amplification. |
December 10, 2025 | Light of Regeneration, Debilitating Mark, Chain of Torment | Light of Regeneration specialties became +5% Defense and +3% Attack; the fourth specialties' all-element tolerance reductions rose to 13% and 15%. |
December 17, 2025 | Empyrean Lord's Grace, Chain of Torment, Debilitating Mark | Damage +20%; damage over time +30%; Debilitating Mark's Defense reduction specialty rose from 10% to 15%. Smoother chain and moving motions. |
December 24, 2025 | Discharge, Light of Protection, Absolution | Discharge follow-up chance raised from 10% to 15%; Light of Protection no longer ends on death; Absolution became usable while moving. |
January 7, 2026 | Debilitating Mark, Chain of Torment | Element tolerance reductions became damage tolerance reductions (5% base, 13% and 15% with the fourth specialty), and the two now stack. |
January 7, 2026 | Divine Aura, Empyrean Lord's Grace, Judgment Thunder, Divine Punishment | Divine Aura damage +30% and its fifth specialty cut 10 seconds of cooldown (was 5); Empyrean Lord's Grace gained Critical Hit; faster motions. |
January 21, 2026 | Healing Light, Radiant Recovery, Summon Resurrection | Healing Light's skill speed specialty became base (specialty now +2% max HP healing); Radiant Recovery became mobile by default (specialty now -2 seconds cooldown); Summon Resurrection became mobile; faster motions. |
January 28, 2026 | Earth Punishment, Voice of Doom | Cooldowns cut from 60 to 30 and 90 to 60 seconds; Voice of Doom lasts 20 seconds and its third specialty became -200 Critical Hit Resist. |
January 28, 2026 | Absolution, Yustiel's Power, Light of Protection, Prayer of Amplification | Specialty swaps: Absolution removes all debuffs and heals over 10 seconds; Yustiel's Power gives status resistance and damage tolerance; Light of Protection gives damage tolerance and healing received; Prayer of Amplification's Earth's Grace bonus now reaches party members. |
February 4, 2026 | Light of Protection, Yustiel's Power, Light of Regeneration | Light of Protection gained +10% damage amplification (not stacking with the Chanter's Undefeated Mantra); Yustiel's Power cooldown 90 to 60 seconds; Light of Regeneration lasts 20 seconds with a 20 second cooldown. |
March 25, 2026 | Salvation, Discharge, Bolt, Divine Aura, Healing Enhancement | Salvation's immunity cut from 5 to 3 seconds; Discharge's base chance raised to 30%; Bolt +20% and Divine Aura +15% damage; Healing Enhancement now adds Heal Boost based on Attack. A new Stigma (later replaced by Noble Aura) was added and Debilitating Mark became mobile. |
April 1, 2026 | Earth Punishment, Condemnation, Debilitating Mark, Chain of Torment | Damage +30%, +30%, +20% and +20%; Condemnation's cooldown reset specialty rose from 50% to 75%. |
April 1, 2026 | Immortal Veil, Light of Protection, Empyrean Lord's Grace, Earth's Grace | Self-resurrection on death moved from Light of Protection to Immortal Veil (3 minute cooldown); Empyrean Lord's Grace gained Double Chance and always triggers, +30% damage; Earth's Grace lost its HP condition. |
April 22, 2026 | Lightning Strike Scattershot, Debilitating Mark | HP Absorption specialty became 5%; Debilitating Mark now reduces damage amplification instead of damage tolerance. |
April 22, 2026 | Light of Regeneration, Healing Light, Radiant Recovery | Major healing pass: Light of Regeneration 30 second duration and cooldown with doubled healing; Healing Light cooldown 3 to 6 seconds with doubled healing; Radiant Recovery removes one debuff, cooldown 7 to 14 seconds, healing +150%. |
April 22, 2026 | Light of Protection | Became a toggle that raises PvE and PvP damage tolerance and amplification for the party; it no longer stacks with Undefeated Mantra (the higher skill level applies, Undefeated Mantra on a tie). |
April 22, 2026 | Divine Aura, Bolt | Divine Aura lasts 5 seconds with 100% more PvE damage and no longer loses HP per hit; Bolt's charge stage PvE bonus became 40%, 100% and 200% with +20% PvP at full charge. |
April 22, 2026 | Benevolence, Noble Aura, Immortal Veil | The healing aura skill was replaced by Benevolence, a party heal over time around the Cleric; the March Stigma was replaced by Noble Aura, an aura that follows the Cleric and attacks with it; Immortal Veil lost its self-resurrection. |
April 29, 2026 | Salvation, Noble Aura, Benevolence | Salvation clears damage over time; Noble Aura's cooldown fell from 5 minutes to 1 minute and it can be dispelled; Benevolence no longer stacks between two Clerics. |
May 20, 2026 | Radiant Recovery, Healing Light | Radiant Recovery cooldown 14 to 12 seconds; Healing Light's first specialty became two extra consecutive casts. |
May 27, 2026 | Condemnation, Debilitating Mark, Chain of Torment, Divine Aura, Earth's Retribution | Damage +7%, +10%, +10% and +15%; specialty swaps toward guaranteed Multi-Hit and ignoring Block and Evasion. |
July 1, 2026 | Radiant Recovery, Condemnation, Earth Punishment | Radiant Recovery is no longer charged (the full-charge effect became base); Condemnation and Earth Punishment became usable while moving. |
July 1, 2026 | Earth Punishment | Specialties now create Earth's Blessing for the Cleric and party (+7% Double Chance, +7% Attack and Defense, longer duration, and extra damage at level 25); Earth's Blessing cannot be received while the Chanter's Power of the Storm is active. |
July 1, 2026 | Judgment Thunder, Divine Punishment, Noble Aura, Empyrean Lord's Grace | PvE damage +5%, +5% and +10%. |
July 15, 2026 | Prayer of Amplification, Bolt, damage skills | Prayer of Amplification's Attack specialty 5% to 10%; Bolt's fifth specialty became a guaranteed Critical Hit; PvE damage +5% on most damage skills. |
July 22, 2026 | Condemnation, Noble Aura, Judgment Thunder, Divine Punishment | Condemnation PvE +5% with a cooldown reset on Critical Hit; the others PvE +10%. |
July 29, 2026 | Bolt, Divine Aura, Condemnation | PvE damage +5%, +5% and -7%. |
August 12, 2026 | Absolution, Benevolence, Radiant Benediction, Radiant Recovery, Healing Light, Light of Regeneration | Healing rework: radius 25 to 40 meters, healing cut by 20% to 50% depending on skill level, and the percentage-of-HP specialties halved. |
August 12, 2026 | Healing Enhancement, Blessing of Regeneration | Healing Enhancement lost its flat Heal Boost and now grants 26%, 30% and 34% of Attack as Heal Boost at levels 10, 20 and 30; Blessing of Regeneration healing cut by 20% to 50%. |
August 26, 2026 | Debilitating Mark, Earth Punishment | Debilitating Mark's damage amplification reduction specialty 5% to 10%; Earth's Blessing bonuses now 10% for the Cleric and 5% for party members. |
August 26, 2026 | Earth's Grace, Prayer of Amplification | Earth's Grace critical damage 15%, 20% and 25% (was 7.5%, 12.5% and 17.5%); Prayer of Amplification Attack specialty 15% and level 25 specialty 20% PvE and 10% PvP amplification. |
September 4, 2026 | Bolt, Prayer of Amplification | Bolt became usable while moving with +20% PvE damage; Prayer of Amplification's cooldown fell from 90 to 60 seconds and its specialties were reworked toward damage amplification. |
September 9, 2026 | Salvation | Fixed the fifth specialty's invincibility lockout reaching only the Cleric and the lowest-HP party member. |
September 16, 2026 | Radiant Recovery, Judgment Thunder, Divine Punishment | Radiant Recovery's second specialty became one extra consecutive cast; fixed the mobile combat support repeating Judgment Thunder. |
Cleric for the class overview. Classes for the full roster. Stigma System for Stigma slots and shards. Skills and Specialties for how skill levels and specialties work. Status Effects for crowd control rules. Stagger Gauge for boss stagger. Combat and Skill Chains for the shared combat loop.