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Brawler Skills
October 7, 2026 at 12:47 AM
Added the official class selection portrait
This page lists every Brawler skill in AION 2: twelve Mastery skills, thirteen Stigma skills and ten passives, taken from the official Korean guidebook's Brawler skill page (updated August 26, 2026) and the Korean service's update notes. NCsoft's guidebook describes the Brawler as a front-line assault class that closes distance quickly, overwhelms enemies with combo strikes, and builds the Rage (분노) resource to enter Rampage (폭주), a state in which its combat ability rises sharply. It fights with the Gauntlets (권갑).

NCsoft has not published English names for most Brawler skills. Eight of them carry English names in the global client data (Rampage, Smite Ground, Defiance, Rage, Focused Block, Flash Step, Impact Hit and Revitalization Contract); every other name on this page is a provisional descriptive rendering of the Korean name and will be replaced if NCsoft publishes an official one. Cooldowns and unlock levels are given only where the global client data can be matched to a guidebook skill with confidence.
Two different things are called Rage in English: NCsoft's English announcement of July 6, 2026 uses Rage for the resource gauge (분노), while the global client uses Rage as the name of the Stigma skill 격노. On this page the Stigma is always written as the Rage skill.
The Brawler is live on the Korean and Taiwanese service, where it arrived with the July 1, 2026 Chapter 1. Lands of Sand and Snow update. As of October 7, 2026 NCsoft has not announced it for the global service: none of the 46 official posts on the global Steam event feed, nor any of the 63 global notice board posts checked that day, mention it, and the global new skin items notice of September 30, 2026 lists weapon skins for eight weapon types without the Gauntlets. See Global Launch and Platforms.
Building Rage: the Combo Strike chain, Shoulder Charge, Burst Fist and the Rage skill restore Rage, and Great Rage restores some on kills. NCsoft's English announcement says basic attacks and active skills generate Rage and that reaching a certain level of the gauge triggers Rampage.
Rampage: the guidebook describes Rampage as a skill that enters the state; Rage then drains at intervals and the state ends when Rage reaches zero. During Rampage, Combat Speed and damage boost rise and every skill switches to its Rampage version: charge skills fire instantly, Chain Fist no longer needs a critical hit, Gale Strike dashes through enemies, and the Combo Strike chain stops restoring Rage.
Spending Rage: Full Force consumes all remaining Rage, with damage scaling by the share of the gauge spent.
Charge skills: Burst Fist and Ascending Strike charge through up to three levels outside Rampage.
Skill | Korean | Name Status | Unlock Level | Cooldown | What It Does |
|---|---|---|---|---|---|
Combo Strike, Heavy Strike, Power Strike | 연격, 중격, 강격 | Provisional | Not in the data | Not in the data | Basic three-step chain. Hits enemies in front of the Brawler and restores Rage; during Rampage it does not restore Rage. Non-target and usable while moving. On the Korean service its spec 4 cuts the cooldown of Ascending Strike (2 s since August 27, 2026). |
Flying Kick, Rising Fist, Thrust Fist | 비각, 승강권, 충권 | Provisional | Not in the data | Not in the data | Second three-step chain that deals stagger damage. During Rampage its hits shorten the cooldown of Chain Fist. Non-target and usable while moving. |
Rampage | 폭주 | Global client | 1 | 10 s | Enters the Rampage state, which drains Rage at intervals and ends when Rage reaches zero. During Rampage, Combat Speed and PvE and PvP damage boost rise and every skill uses its Rampage version. Usable while moving. Cannot be dispelled (Korean service, July 22, 2026). |
Gale Strike | 질풍격 | Provisional | Not in the data | Not in the data | Rushes a target and strikes it, dealing stagger damage. During Rampage it dashes through enemies, hitting each, and opens the follow-up Phantom Kick (환영각, provisional), which pulls targets hit by Gale Strike toward the Brawler. |
Chain Fist | 연환권 | Provisional | Not in the data | Not in the data | Becomes available after a critical hit and strikes nearby enemies. During Rampage the critical hit condition is removed. Usable while moving. |
Typhoon Barrage | 태풍 연타 | Provisional | Not in the data | Not in the data | Can only be used on a target in the Stagger (Groggy) state. |
Spinning Kick | 회전각 | Provisional | Not in the data | Not in the data | Activates after a successful block: strikes the target with a chance to stun it (always on NPCs) and deals stagger damage. |
Smite Ground | 지면 강타 | Global client | 8 | 15 s | Hits enemies around a target with a chance to stun them and deals stagger damage. The guidebook says NPCs are always affected (its NPC line reads seal rather than stun). |
Shoulder Charge | 철산고 | Provisional | Not in the data | Not in the data | Usable after Dodge or while flying: rushes a target with a 30% stun chance for 3 s (always on NPCs) and restores 50 Rage (Korean service values since July 22, 2026). |
Burst Fist | 폭렬권 | Provisional | Not in the data | Not in the data | Charge skill with up to three charge levels that hits enemies and restores Rage. During Rampage it fires instantly without charging. Non-target and usable while moving. |
Ascending Strike | 승천타 | Provisional | Not in the data | Not in the data | Charge skill with up to three charge levels: rushes a target and hits nearby enemies; at full charge, or during Rampage, it has a 50% chance to launch targets (Airborne, 3 s). During Rampage it fires instantly. |
Defiance | 충격 해제 | Global client | 16 | 60 s | Shared escape skill. Removes Stun, Knockdown, Airborne, Grab, Frost and Fear and grants Tenacity (status immunity). Not affected by cooldown reduction. |
Brawler Stigma skills unlock at character level 22 and are leveled with Stigma Shards; see Stigma System.
Skill | Korean | Name Status | Cooldown | What It Does |
|---|---|---|---|---|
Charging Cut | 공파참 | Provisional | Not in the data | Rushes a target and strikes it with a stun chance (the guidebook's NPC line reads knockdown); deals stagger damage. |
Focused Block | 집중 막기 | Global client | 20 s | Held guard: block damage reduction rises and every hit is parried with the weapon for a short time. Restores Rage and stamina on a block. |
Flash Step | 순보 | Global client | 30 s | Moves to the far side of a target and strikes it, dealing stagger damage. Follow-up Whirlwind Kick (선풍각, provisional) strikes and pushes the target away. |
Stomp | 진각 | Provisional | Not in the data | Moves to a target and hits nearby enemies, with a chance to lower their move speed and Combat Speed; deals stagger damage. |
Shatter | 파쇄 | Provisional | Not in the data | For a set time, every eight hits trigger an area strike around the Brawler that hits twice (two hits at base since August 26, 2026). Hit stacking has a 0.5 s internal cooldown. |
Rage | 격노 | Global client | 90 s | Restores Rage (the resource) and raises PvE and PvP damage boost for 15 s (Korean service since August 26, 2026). Cooldown 90 s since August 12, 2026. |
Clone | 분신 | Provisional | Not in the data | For a set time, hits have a chance to summon a clone that strikes the target. Lasts 15 s on the Korean service since August 26, 2026. |
Full Force | 전력 | Provisional | Not in the data | Consumes all remaining Rage to hit enemies; PvE and PvP damage grow with the share of maximum Rage spent (on the Korean service +50% PvE and +20% PvP per 10% since August 26, 2026). Deals stagger damage. |
Bloodflow Block | 혈류 차단 | Provisional | Not in the data | Hits enemies, cuts their healing received for a set time and absorbs HP (30% drain at base since July 8, 2026; healing cut 50, 60 and 70% at levels 5, 15 and 25 since August 12, 2026). |
Unstoppable | 저지 불가 | Provisional | Not in the data | For a few seconds the Brawler's HP cannot fall below a set value. Some powerful attacks still land, it is not affected by cooldown increases, and it shares the 30 s invincibility lockout with similar skills of other classes. |
Fist Energy Blast | 권기 방출 | Provisional | Not in the data | Ranged strike that fires fist energy at a target and deals stagger damage. |
Assault Blow | 강습 타격 | Provisional | Not in the data | Hits enemies around a target, dealing damage and MP damage with a stun chance (always on NPCs); Defense rises with the number of targets hit. Base cooldown 2 minutes since July 8, 2026 (Korean service). |
Zone Summon, Rewind | 영역 소환, 역행 | Provisional | Not in the data | Places a zone at the Brawler's position. Using Rewind within the time limit, or waiting until it expires, returns the Brawler to the zone and hits enemies around it with a stun chance (always on NPCs). The zone lasts 20 s on the Korean service since August 12, 2026; the guidebook text gives 8 s. |
Skill | Korean | Name Status | Unlock Level | What It Does |
|---|---|---|---|---|
Mind Conversion | 정신 전환 | Provisional | Not in the data | Converts part of maximum MP into maximum HP and part of natural MP regeneration into HP regeneration. |
Hold the Line | 전선 유지 | Provisional | Not in the data | Raises Block and gives a chance to recover part of the damage taken as HP (50% chance to recover 15, 25 or 35% at skill levels 10, 20 and 30 since August 12, 2026). |
Head-On Breakthrough | 정면 돌파 | Provisional | Not in the data | Raises Accuracy and Critical Hit; front attacks have a chance to deal extra damage (1 s internal cooldown). |
Presence | 위세 | Provisional | Not in the data | Raises front attack damage boost and PvE and PvP damage boost. |
Rampage Amplification | 폭주 증폭 | Provisional | Not in the data | Raises Attack and Defense in the normal state and, separately, during Rampage. |
Impact Hit | 충격 적중 | Global client | 15 | Raises impact-type status chance and Double Chance. |
Impact Blow | 충격타 | Provisional | Not in the data | Extra damage against targets that are staggered or under an impact-type status (1 s internal cooldown). |
Great Rage | 거대한 분노 | Provisional | Not in the data | Raises maximum Rage, lowers Rage drain per second during Rampage, and restores Rage on kills (0.5 s internal cooldown). |
Revitalization Contract | 회생의 계약 | Global client | 23 | Raises status resistance, adds +10% per hit taken while stunned, knocked down, airborne, frozen or feared (up to 10 stacks), and instantly heals part of maximum HP at 10% HP or less (1 minute cooldown). |
Lightweight | 경량화 | Provisional | Not in the data | Extra damage on hits against targets above 50% HP (1 s internal cooldown). |
Brawler skills use the same specialty system as the other classes (Spec 1 to Spec 5 in the Korean patch notes), but the global client data carries only a few Brawler specialty lines. The ones that can be matched to a named skill are below.
Skill | Specialties in the global client data (partial) |
|---|---|
Smite Ground | Up to 20% more damage the more targets are hit (skill level 8); one additional consecutive use (level 16) |
Defiance | Tenacity lasts 2 s longer (level 12); more PvE and PvP damage tolerance while Tenacity lasts (level 16) |
Focused Block | One additional consecutive use (Stigma level 5); usable while moving (level 10) |
Flash Step | Becomes an area skill (Stigma level 5); guaranteed critical hit (level 15) |
Changes from the Korean service's official update notes and maintenance notices since the class launched.
Date | Change (Korean and Taiwanese service) |
|---|---|
July 1, 2026 (Chapter 1) | The Brawler was added to the Korean service with its own weapon, the Gauntlets (권갑), and every account received one free character slot. |
July 2, 2026 (maintenance) | Fixed Defiance specialties not applying for the Brawler. |
July 8, 2026 | Fixed Focused Block's window shrinking as Combat Speed rose; Bloodflow Block gained 30% HP drain at base; Smite Ground spec 2 became a 10% HP drain; Fist Energy Blast projectiles 25% faster with a cooldown reset fix; Rampage could no longer be ended from the buff window; Assault Blow base cooldown 1 to 2 minutes and fixed to stun instead of knocking down; fixed Dodge being usable during Rewind. All classes lost 30% PvP damage. |
July 15, 2026 | Focused Block starts faster and cancels the skill in progress; Rage spec 3 fix for levels 20 to 25; Shatter's area grows with range-extending weapons; Gale Strike starts faster. |
July 22, 2026 | Unstoppable no longer affected by cooldown increases and spec 5 duration bonus 2 to 1 s; Rampage cannot be dispelled; Ascending Strike gained a 50% airborne chance at full charge or during Rampage, with its specialties reworked; Gale Strike spec 4 now moves the Brawler in front of the target; Burst Fist gained +30% skill speed in the normal state; Shoulder Charge restores 50 Rage, stun chance 50% to 30% and stun 2 to 3 s. |
July 29, 2026 | Full Force now consumes all remaining Rage, gaining 40% PvE and 20% PvP damage for each 10% of maximum Rage spent, and its spec 4 reset only triggers when Full Force lands the kill; Unstoppable's base duration fixed to 4 s; Fist Energy Blast 20% faster projectiles; Rampage gauge visual added; Great Rage restores Rage on kills. |
August 12, 2026 | Rage cooldown 120 to 90 s with a fixed 10 s duration and Rage recovery growing with level, spec 5 became a 30 s cooldown cut; Zone Summon base duration 20 s and spec 2 +10 s; Bloodflow Block healing cut 50, 60 and 70%; Hold the Line reworked to a 50% chance to heal part of the damage taken; fixes to Fist Energy Blast hit reactions, Full Force's reset applying from level 1 and Smite Ground's range during Rampage. |
August 19, 2026 | Ascending Strike stagger damage 10 to 15; Rewind timing fix. |
August 26, 2026 | Every skill gained a minimum cancel time (the same note raised damage to make up for the DPS lost to that change and to the party synergy changes). Combo Strike chain +20% PvE; Chain Fist +10% PvE with reworked specs 4 and 5; Shatter hits twice at base; Full Force 40% to 50% PvE per 10%; Clone and Rage buffs 10 to 15 s; Mind Conversion fix. |
August 27, 2026 (maintenance) | To raise Ascending Strike usage, Combo Strike spec 4 now cuts its cooldown by 2 s instead of 1 s. |
September 16, 2026 | Shoulder Charge, Ascending Strike, Charging Cut, Flash Step, Stomp, Gale Strike and one other dash can no longer be used while rooted. |
September 23, 2026 | Tooltip fixes for Typhoon Barrage spec 5 and Focused Block spec 3. |
October 7, 2026 | All classes: fixed attacks made while in the air sometimes failing to land on a target even when in range. |
Brawler for the class overview.
Classes for the full roster.
Gladiator Skills for the other front-line damage kit.
Status Effects for stun, airborne and seal.