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Status Effects
May 8, 2026 at 09:34 AM
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Status Effects are temporary combat states applied to the player or an enemy. They fall into two broad categories: self-buffs that the player maintains on themselves (through resting, weapon specials, or consumables), and enemy debuffs that the player applies through specific weapons and talents.

Effect | Source | Mechanic |
|---|---|---|
Bonfire at your base | Boosts stamina regeneration. Scales with Comfort Level. | |
Stacks on kill/hit. 5 stacks enables a 35% heal special [F]. | ||
+10% crit chance per stack on kill; caps at 3 (+30% total). | ||
Out of stamina | Disables sprint and dodge until recovered. |
Effect | Source | Mechanic |
|---|---|---|
Stacks up to 5. 25 damage per second per stack (125 DPS max). | ||
Light attacks stack up to 8 marks. Heavy consumes all marks for bonus damage; 6+ marks heals the wielder. | ||
Target takes 15% more damage from all sources. | ||
Fire (Fire Damage) | Applied on hit; scales damage-over-time. Epic tier has a 60% chance to trigger a fire explosion around the target. | |
Swamp Creature's Tooth (on crit) | AoE burst to nearby enemies, scaling higher the lower the wielder's HP. |

Most status effects are applied on hit by a weapon with the matching mechanic. A few (Rested, Winded) are driven by environmental or resource conditions rather than a specific weapon. Stack caps and duration rules are per-effect; most effects communicated in the game's UI show a stack counter or a timer.
The most common build-defining interaction is between a weapon's stack mechanic and the talents that reward it. Rapier of a Thousand Cuts builds want Bleeding on the target as the baseline DPS loop. Plague weapon builds layer Plague Marks on the enemy and Plague Echoes on the wielder simultaneously. Marksman builds prioritize Vulnerability setups for a 15% incoming-damage multiplier on boss targets.
Deadly Finale - scales damage per consecutive hit, strongest with bleed rotations
Bulletstorm - scales damage per consecutive ranged hit; benefits from Vulnerability windows
Retribution - converts Temporal Health to Health more effectively; central to Plague Echoes sustain
You Will Answer for This - more Temporal Health on damage taken; central to Plague sustain
Bleeding - the signature Rapier of a Thousand Cuts DoT
Plague Echoes - wielder stacks from plague weapons
Plague Marks - enemy debuff from Rapier of Devastation / Plague Halberd
Winded - out-of-stamina state
Rested - stamina-regen buff from bonfires
Vulnerability - Epic Drake's Double-Barreled Pistol debuff
Combat - overall combat systems