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Sow
May 23, 2026 at 08:37 PM
Corrected wikilink existence flags
Sows are aggressive wild pigs found on the Windrose Coastal Jungle starting island. They appear at level 3, which is higher than the player’s starting level, and they can deal high damage to underprepared low-level characters. The community’s single most-repeated new-player warning is to avoid Sows until you have proper weapons and armor.
Attribute | Details |
|---|---|
Level | 3 |
Type | Aggressive wildlife |
Danger | Can deal heavy damage to low-level characters |
Drop | Rough Hide, meat |
Sows charge when they spot a target, and their charge hitbox is generous. Community warnings consistently recommend avoiding Sows until you have proper weapons and armor.
Armor at 180+ total defense across all five slots
A mid-tier melee weapon (Saber, Rapier, Halberd, Pistol for finishing)
Two food buffs active (Strength or Agility + a health/stamina buff)
Full stamina pool, lock-on with T active
Backup bandages or Minor Healing Potions in hotbar
Lock on with T
Dodge laterally when the charge windup begins (not backward)
Attack the exposed flank after the charge overshoots
Maintain distance to avoid follow-up lunges
Retreat if stamina hits the red Winded state
Sows drop Rough Hide, a crafting material used in mid-tier armor and leather goods. Meat drops feed early-game cooking recipes. The drops are worth the fight, but only once you are geared enough to engage safely. Running past Sows to gather resources is valid early-game strategy.
The Sow is the early-island member of a wider boar family. The data-mined stats below show how it stacks up against the tougher variants you meet later.
Creature | Health | Armor | Melee Hit | Where |
|---|---|---|---|---|
Sow | 1,160 | 0 | 180 Slash | Starting island |
varies | low | Slash | ||
1,440 | 15 | 260 Slash | Coastal Jungle late, Foothills | |
higher | low | combo | Coastal Jungle and beyond |
Because the Sow has zero Armor, damage type matters less than against the armored Charging Boar; the real danger is the charge and the level gap, not its defences. A clean lateral dodge followed by flank hits is the safest pattern at any gear level.
Savage Boar - more dangerous boar variant with combo attacks
Enemies - full enemy roster
Getting Started - early-game survival guide
Launch-week guides catalog the Sow drop pool as:
Rough Hide 1 per kill. Feeds the Survivor's Boots armor chain and the Rough Hide leather line.
Animal Fat 1 per kill. Refills the Oil Lamp at 3 units per lamp.
Meat variable per kill; feeds Cooking Fire recipes.
Boars in the same biome drop up to 2 Animal Fat per kill and up to 2 Rough Hide, so if you are specifically farming lamp fuel, hunting boars is more efficient than sows.
The tables below summarize combat stats, traits, and drops for the current launch build. Values can change when balance patches adjust creature health, defenses, or loot.
Stat | Value |
|---|---|
Health | 1,160 |
Max Health | 1,160 |
0 | |
Defence | 120 |
Stagger Defence | 3 |
Move Speed | 100 - 600 |
Gameplay traits for this creature: Animal, Living.
Action | Damage | Type | Armor Pen |
|---|---|---|---|
Melee (L1) | 180 | Slash | 0 |
Melee (L2) | 180 | Slash | 0 |
The drop table shows the stack size awarded when the drop rolls, and Chance shows the probability per kill.
Image | Item | Quantity | Chance |
|---|---|---|---|
| 1 | 100% | |
| 1 | 70% | |
| 1 | 75% |
From | Drop |
|---|---|
1 | |
1 | |
1 |