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Smasher
April 18, 2026 at 03:42 AM
Updated Smasher with Item Level 15 ATK, damage coefficient, Rare and Epic effect lines, crafting bands, and ascension materials (2026-04-18)

Smasher is a Uncommon club-class melee weapon in Windrose. A real swordfish, just not a well-known one.
Clubs are one-handed blunt Crude weapons that scale with Strength. Clubs cannot Perfect Block, so club builds lean into heavy-stagger hits, posture damage, and Strength-stat bonuses.
Field | Value |
|---|---|
Weapon Class | |
Rarity | Uncommon |
Damage | 225 Crude |
Scaling | Strength (A) |
ATK (Item Level 15) | 380 |
ATK (Level 1 crafted) | 100 |
Stack Size | 1 |
Flavor | The smell alone is enough to knock you off your feet. |
Rare and Epic variants share a base effect. Ascending the Rare to Epic at the Weaponsmith Workshop preserves the Rare effect and stacks an additional bonus on top.
Tier | Effect |
|---|---|
Rare | Hits have a small chance to knock enemies down. The higher your Strength, the higher the chance. |
Craft at the Weaponsmith Workshop (Level 1). Base recipe: Wood x10, Copper Ingot x5.
Upgrading raises the item level (and ATK) in bands, each with its own material cost. Leveling from 1 to 15 is the standard path for every melee weapon before ascension.
Item Level | Station | Materials |
|---|---|---|
Lvl 2-5 | Weaponsmith Workshop Lvl 1 | Wood x10, Copper Ingot x5 |
Lvl 6 | Weaponsmith Workshop Lvl 2 | Hardwood x6, Foothills Iron Ingot x3, Smithing Flux x3 |
Lvl 7-10 | Weaponsmith Workshop Lvl 2 | Hardwood x12, Foothills Iron Ingot x5, Smithing Flux x3 |
Lvl 11 | Weaponsmith Workshop Lvl 3 | Hardwood x4, Mire Metal Ingot x3, Smithing Flux x3 |
Lvl 12-15 | Weaponsmith Workshop Lvl 3 | Hardwood x8, Mire Metal Ingot x5, Smithing Flux x3 |
Rare reward from fishing encounters and coastal loot in the early game.
Disassembles back into Wood x10 and Copper Ingot x5.
Despite being single-tier, Smasher's Strength (A) scaling and knockdown proc make it a usable Strength pick all the way through the Foothills tier. Replace when a Rare Crusher or Sturdy Mace comes online.
Trade-hit with heavy swings and stagger chains since clubs cannot Perfect Block. Keep an eye on posture bars because most club effects and talents compound when enemies are staggered rather than just damaged.
Strength-scaling weapons pull from the Strength and Mastery branches of the Talent System. Relevant picks include talents that boost Crude damage, two-handed melee damage, posture break on staggered enemies, and stamina-efficient heavy attacks. Strength weapons also pair well with the Crusher talent branch when it is available as a training option.
See the Talent System article for the current list of unlockable talents and their exact bonus values. Respeccing talents costs an in-game currency, so early-game branch commitments tend to lock in weapon pairings for the rest of the playthrough.
Smasher sits alongside 5 other clubs on the current live index. Consider the alternatives:
Club: Uncommon, 280 Crude, Strength (B). no special effect
Swamp Creature's Tooth: Rare / Epic, 280 Crude, Strength (B). Critical Hits with this weapon no longer deal bonus Damage, but instead trigger a burst of Distortion, dealing Damage to all nearby enemies.
Crusher: Rare / Epic, 290 Crude, Strength (B). Hits have a small chance to knock enemies down. The higher your Strength, the higher the chance.
Bonebreaker: Rare / Epic, 300 Crude, Strength (A). The more Stamina you have, the more Damage the weapon deals.
Sturdy Mace: Rare / Epic, 295 Crude, Strength (S). Increases Posture Points by 1.
Melee Weapons for the full melee index.
Weapons for the cross-class roster.
Clubs for the club category roster.
Strength is this weapon's scaling attribute.
Weaponsmith Workshop is the crafting and ascension station.
Combat covers stamina, posture, and Perfect Block timing.