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Signal Fire
May 14, 2026 at 03:52 AM
Add walkable + adjacent-room comfort note to signal fire
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Signal Fire is a Craft Stations utility structure in Windrose whose light can be seen from afar. It is treated as a fire source, grants Comfort +1, and is hard-capped to three placed instances in the world at one time.
Property | Value |
|---|---|
Category | |
Max Health | 1,500 |
Build Time | 1 second |
Comfort | +1 |
Durability | Decays over time |
Placement Limit | Only 3 Signal Fires can be placed in the world |
Ingredient | Amount |
|---|---|
20 | |
10 |
Signal Fire counts as a fire-based comfort source. Its +1 Comfort bonus does not stack with other fire-source comfort bonuses, so placing multiple fire structures in the same spot does not keep raising the value.
The structure sits in the same utilities group as the Bonfire, Floor-Standing Torch, Tent, and Wharf, but its role is narrower: it is a long-range beacon with real structure health rather than a disposable light source.
Signal Fire is designed around long-range visibility rather than base comfort. The three-instance world cap pushes players to treat each placement as a deliberate choice. The practical deployments fall into three buckets.
Scenario | Why It Works | Placement Hint |
|---|---|---|
Coop rally beacon | Crew-mates can orient on the flame from across an island without pinging the map, which is useful when voice-chat positioning is unreliable or the party is split during a biome sweep. | Drop it on the highest clear ridge near the shared landing beach, not inside the base itself. |
Cave-return marker | Before descending into a ruin or cave, a Signal Fire at the mouth of the entrance gives a clear 'this is where I came in' cue that does not depend on the mini-map compass. | Place it just outside the cave entrance so the flame glow is visible from inside the first room. |
Expedition outpost | On long hunting or Ancient Scraps loops across the Cursed Swamps, a Signal Fire at the run's waypoint reduces wayfinding time between drops. | Anchor the fire near a fresh-water source or a ruin entrance, within Bonfire range if you intend to camp. |
Signal Fire counts as a fire-source Comfort contributor, not an additive structure. The +1 it provides does not stack with the Comfort from a Bonfire, a Floor-Standing Torch, or a Tent. Packing three Signal Fires into the same room returns a single +1 tick at the shared node, so treat them as a visibility tool first and a comfort bump only if the base genuinely has no other fire source.
Signal Fire is classified as a Base Utility. It does not count as a cooking bench or refining station, so placing one inside a crafting workshop never triggers hidden recipe unlocks.
The 1,500 HP pool means a Signal Fire survives wandering creature attacks longer than a standard Torch, but it is still vulnerable to boss-grade enemies. Do not place it as a forward defensive layer.
Placement decay continues whether or not the fire is visibly lit, so plan replacements alongside other long-life base structures rather than treating the fire as a one-off.
Hotfix 0.10.0.4.268 on April 30, 2026 made two specific changes to Signal Fire that update the placement rules above. The structure is now walkable; players can stand on top of a Signal Fire instead of bouncing off its base, which makes it easier to use as a landmark on a constructed deck or a built-up ridge. Its Comfort bonus also now extends into adjacent rooms rather than staying isolated to the room that physically contains the fire, so a Signal Fire placed in a corridor or a courtyard now contributes its +1 to neighboring spaces sharing a wall.
The cross-source non-stacking rule on fire-source Comfort still applies. The bonus reaches further, but it does not double, and a second Signal Fire next to a Bonfire still returns a single +1 at the shared comfort node.
Property | Value |
|---|---|
Max Health | 1,500 |
Duration: 1s
Ingredient | Quantity |
|---|---|
x20 | |
x10 |
Category | Bonus |
|---|---|
Pier | +1 |