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Ship Repair
May 22, 2026 at 10:09 AM
Added a kit-versus-Wharf comparison table and a repair loadout checklist, and linked Hull Bracing and Naval Combat as related systems
Ship Repair covers the mid-combat hull-healing system in Windrose. Three tiers of Repair Kits trade speed for durability: the basic Repair Kit is a slow out-of-combat top-up, the Combat Repair Kit is the standard in-combat heal, and the Master Combat Repair Kit is the Epic upgrade. Behavior changes significantly once Keelhold is installed as the ship's hull modification.

Item | Rarity | Heal | Duration | Damage Behavior |
|---|---|---|---|---|
Uncommon | 40% hull | 120s (2 min) | Damage interrupts and cancels the heal. | |
Rare | 30% hull | 10s | Damage reduces remaining duration; does not cancel heal. | |
Epic | 60% hull | 10s | Damage reduces remaining duration; does not cancel heal. |
The Rare Combat Repair Kit is crafted at the Workbench (upgraded tier). Cast time is instant; the heal ticks over 10 seconds.
Ingredient | Quantity |
|---|---|
5 | |
1 | |
1 |
Repair Kit (Uncommon): Dock-adjacent or out-of-combat top-ups only. The 2-minute duration and damage-interruption mean any incoming hit wipes the remaining heal. Useful between fights or while sailing through safe waters.
Combat Repair Kit (Rare): The standard in-combat pick. 30% hull over 10 seconds survives incoming broadsides. Rule of thumb: carry at least one per expected broadside exchange.
Master Combat Repair Kit (Epic): The Epic upgrade. Doubles the heal (60% versus 30%) with the same 10s duration and same damage behavior. The go-to late-game pick once the Epic tier is accessible.

Without a hull modification, incoming damage during a Repair Kit reduces its duration. Keelhold changes this completely. At Rare tier, Keelhold removes the damage-interruption penalty entirely; the kit ticks its full duration regardless of incoming fire. At Epic tier, Keelhold also adds +30% duration on top, extending a 10s Combat Repair Kit to effectively 13s.
Keelhold is the repair-focused hull modification, but it is not the only one. Hull Bracing instead leans on raw durability rather than protecting your heals, so a captain who prefers to soak hits over timing repairs may slot it instead. Pick the modification that matches how your ship tends to sink.
The Smugglers of Port Royal sell Naval Tactics III: Stretch The Supply at Rep 3 for 500 Piastre. It adds +30% to Repair Kit duration. Combined with Epic Keelhold's +30%, the effective healing window grows substantially, which is the core of the late-game "impossible to sink" build.
Between fights, parking at a Wharf allows the ship to repair using raw wood rather than kits. Wharf repairs are cost-efficient but unavailable during engagements and unavailable at sea. Plan to use Wharf repairs for out-of-combat hull resets and kits for in-combat recovery.
Method | Where | Cost | Best For |
|---|---|---|---|
Wharf repair | At a Wharf only | Raw Wood | Full hull resets between voyages |
Anywhere, but interruptible | Crafted kit | Quiet-water top-ups between fights | |
At sea, mid-fight | Crafted kit | Surviving an active broadside exchange |
Stock several Combat Repair Kit before any open-sea fight; one per expected broadside exchange is the safe baseline.
Keep a Wood reserve so you can fully reset hull at a Wharf without burning crafted kits.
Slot Keelhold once available so incoming fire stops eating your repair duration.
Read the wider Naval Combat guide for how repair pacing fits into positioning and broadside trading.
Combat Repair Kit - the Rare kit
Master Combat Repair Kit - the Epic kit
Keelhold - the meta hull modification
Hull Bracing - durability-focused hull modification
Naval Tactics III: Stretch The Supply - +30% kit duration
Naval Combat - overall naval engagement guide
Wharf - out-of-combat hull repair station